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) );\n","// lazyload\n( function( window, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n        require('./core'),\n        require('fizzy-ui-utils'),\n    );\n  } else {\n    // browser global\n    factory(\n        window.Flickity,\n        window.fizzyUIUtils,\n    );\n  }\n\n}( typeof window != 'undefined' ? window : this, function factory( Flickity, utils ) {\n\nconst lazyAttr = 'data-flickity-lazyload';\nconst lazySrcAttr = `${lazyAttr}-src`;\nconst lazySrcsetAttr = `${lazyAttr}-srcset`;\nconst imgSelector = `img[${lazyAttr}], img[${lazySrcAttr}], ` +\n  `img[${lazySrcsetAttr}], source[${lazySrcsetAttr}]`;\n\nFlickity.create.lazyLoad = function() {\n  this.on( 'select', this.lazyLoad );\n\n  this.handleLazyLoadComplete = this.onLazyLoadComplete.bind( this );\n};\n\nlet proto = Flickity.prototype;\n\nproto.lazyLoad = function() {\n  let { lazyLoad } = this.options;\n  if ( !lazyLoad ) return;\n\n  // get adjacent cells, use lazyLoad option for adjacent count\n  let adjCount = typeof lazyLoad == 'number' ? lazyLoad : 0;\n  // lazy load images\n  this.getAdjacentCellElements( adjCount )\n    .map( getCellLazyImages )\n    .flat()\n    .forEach( ( img ) => new LazyLoader( img, this.handleLazyLoadComplete ) );\n};\n\nfunction getCellLazyImages( cellElem ) {\n  // check if cell element is lazy image\n  if ( cellElem.matches('img') ) {\n    let cellAttr = cellElem.getAttribute( lazyAttr );\n    let cellSrcAttr = cellElem.getAttribute( lazySrcAttr );\n    let cellSrcsetAttr = cellElem.getAttribute( lazySrcsetAttr );\n    if ( cellAttr || cellSrcAttr || cellSrcsetAttr ) {\n      return cellElem;\n    }\n  }\n  // select lazy images in cell\n  return [ ...cellElem.querySelectorAll( imgSelector ) ];\n}\n\nproto.onLazyLoadComplete = function( img, event ) {\n  let cell = this.getParentCell( img );\n  let cellElem = cell && cell.element;\n  this.cellSizeChange( cellElem );\n\n  this.dispatchEvent( 'lazyLoad', event, cellElem );\n};\n\n// -------------------------- LazyLoader -------------------------- //\n\n/**\n * class to handle loading images\n * @param {Image} img - Image element\n * @param {Function} onComplete - callback function\n */\nfunction LazyLoader( img, onComplete ) {\n  this.img = img;\n  this.onComplete = onComplete;\n  this.load();\n}\n\nLazyLoader.prototype.handleEvent = utils.handleEvent;\n\nLazyLoader.prototype.load = function() {\n  this.img.addEventListener( 'load', this );\n  this.img.addEventListener( 'error', this );\n  // get src & srcset\n  let src = this.img.getAttribute( lazyAttr ) ||\n    this.img.getAttribute( lazySrcAttr );\n  let srcset = this.img.getAttribute( lazySrcsetAttr );\n  // set src & serset\n  this.img.src = src;\n  if ( srcset ) this.img.setAttribute( 'srcset', srcset );\n  // remove attr\n  this.img.removeAttribute( lazyAttr );\n  this.img.removeAttribute( lazySrcAttr );\n  this.img.removeAttribute( lazySrcsetAttr );\n};\n\nLazyLoader.prototype.onload = function( event ) {\n  this.complete( event, 'flickity-lazyloaded' );\n};\n\nLazyLoader.prototype.onerror = function( event ) {\n  this.complete( event, 'flickity-lazyerror' );\n};\n\nLazyLoader.prototype.complete = function( event, className ) {\n  // unbind events\n  this.img.removeEventListener( 'load', this );\n  this.img.removeEventListener( 'error', this );\n  let mediaElem = this.img.parentNode.matches('picture') ? this.img.parentNode : this.img;\n  mediaElem.classList.add( className );\n\n  this.onComplete( this.img, event );\n};\n\n// -----  ----- //\n\nFlickity.LazyLoader = LazyLoader;\n\nreturn Flickity;\n\n} ) );\n","import ko from \"knockout\";\nimport * as mapping from 'knockout-mapping';\nimport val from '../../val';\nimport axios from \"axios\";\n\nfunction mapDictionaryToArray(dictionary) {\n    var result = [];\n    for (var key in dictionary) {\n        if (dictionary.hasOwnProperty(key)) {\n            result.push({ key: key, value: dictionary[key] });\n        }\n    }\n\n    return result;\n}\n\nvar PriceYourRoomCarpet = {\n    \n    init: async function(data) {\n        \n        data.roomMOrFt = ko.computed(function() {\n            if (data.RoomSettings.UsingFeet()) {\n                return 'ft';\n            }\n            else {\n                return 'm';\n            }\n        })\n        \n       \n        data.addRoomMOrFt = ko.computed(function() {\n            if (data.RoomSettings.UsingFeet()) {\n                return 'ft';\n            }\n            else {\n                return 'm';\n            }\n        })\n        \n        \n        // deferred will throttle the ajax requests\n        ko.computed(function () {\n            return ko.toJSON(data.RoomSettings);\n        })\n            .extend({ deferred: true })\n            .subscribe(function ()\n        {\n            recalculatePrice();\n        })\n        \n        data.ValidCarpetPostcode = ko.observable(false);\n \n        var updatePrices = async result => {\n            mapping.fromJS(result, {}, data.Pricing);\n        }\n        \n        var recalculatePrice = async function () {\n            var url = $(\"#addbasket\").attr('data-price-url');\n            \n            var ajaxData = mapping.toJS(data.RoomSettings);\n\n            try {\n                var result = await axios.post(url, ajaxData);\n                updatePrices(result.data);\n            }\n            catch(err){\n                \n            }\n        }\n\n        data.postcodeChanged = function(place) {\n            recalculatePrice();\n        };\n    }\n    \n}\n\nexport {PriceYourRoomCarpet as default};","/**\n * Fizzy UI utils v3.0.0\n * MIT license\n */\n\n( function( global, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory( global );\n  } else {\n    // browser global\n    global.fizzyUIUtils = factory( global );\n  }\n\n}( this, function factory( global ) {\n\nlet utils = {};\n\n// ----- extend ----- //\n\n// extends objects\nutils.extend = function( a, b ) {\n  return Object.assign( a, b );\n};\n\n// ----- modulo ----- //\n\nutils.modulo = function( num, div ) {\n  return ( ( num % div ) + div ) % div;\n};\n\n// ----- makeArray ----- //\n\n// turn element or nodeList into an array\nutils.makeArray = function( obj ) {\n  // use object if already an array\n  if ( Array.isArray( obj ) ) return obj;\n\n  // return empty array if undefined or null. #6\n  if ( obj === null || obj === undefined ) return [];\n\n  let isArrayLike = typeof obj == 'object' && typeof obj.length == 'number';\n  // convert nodeList to array\n  if ( isArrayLike ) return [ ...obj ];\n\n  // array of single index\n  return [ obj ];\n};\n\n// ----- removeFrom ----- //\n\nutils.removeFrom = function( ary, obj ) {\n  let index = ary.indexOf( obj );\n  if ( index != -1 ) {\n    ary.splice( index, 1 );\n  }\n};\n\n// ----- getParent ----- //\n\nutils.getParent = function( elem, selector ) {\n  while ( elem.parentNode && elem != document.body ) {\n    elem = elem.parentNode;\n    if ( elem.matches( selector ) ) return elem;\n  }\n};\n\n// ----- getQueryElement ----- //\n\n// use element as selector string\nutils.getQueryElement = function( elem ) {\n  if ( typeof elem == 'string' ) {\n    return document.querySelector( elem );\n  }\n  return elem;\n};\n\n// ----- handleEvent ----- //\n\n// enable .ontype to trigger from .addEventListener( elem, 'type' )\nutils.handleEvent = function( event ) {\n  let method = 'on' + event.type;\n  if ( this[ method ] ) {\n    this[ method ]( event );\n  }\n};\n\n// ----- filterFindElements ----- //\n\nutils.filterFindElements = function( elems, selector ) {\n  // make array of elems\n  elems = utils.makeArray( elems );\n\n  return elems\n    // check that elem is an actual element\n    .filter( ( elem ) => elem instanceof HTMLElement )\n    .reduce( ( ffElems, elem ) => {\n      // add elem if no selector\n      if ( !selector ) {\n        ffElems.push( elem );\n        return ffElems;\n      }\n      // filter & find items if we have a selector\n      // filter\n      if ( elem.matches( selector ) ) {\n        ffElems.push( elem );\n      }\n      // find children\n      let childElems = elem.querySelectorAll( selector );\n      // concat childElems to filterFound array\n      ffElems = ffElems.concat( ...childElems );\n      return ffElems;\n    }, [] );\n};\n\n// ----- debounceMethod ----- //\n\nutils.debounceMethod = function( _class, methodName, threshold ) {\n  threshold = threshold || 100;\n  // original method\n  let method = _class.prototype[ methodName ];\n  let timeoutName = methodName + 'Timeout';\n\n  _class.prototype[ methodName ] = function() {\n    clearTimeout( this[ timeoutName ] );\n\n    let args = arguments;\n    this[ timeoutName ] = setTimeout( () => {\n      method.apply( this, args );\n      delete this[ timeoutName ];\n    }, threshold );\n  };\n};\n\n// ----- docReady ----- //\n\nutils.docReady = function( onDocReady ) {\n  let readyState = document.readyState;\n  if ( readyState == 'complete' || readyState == 'interactive' ) {\n    // do async to allow for other scripts to run. metafizzy/flickity#441\n    setTimeout( onDocReady );\n  } else {\n    document.addEventListener( 'DOMContentLoaded', onDocReady );\n  }\n};\n\n// ----- htmlInit ----- //\n\n// http://bit.ly/3oYLusc\nutils.toDashed = function( str ) {\n  return str.replace( /(.)([A-Z])/g, function( match, $1, $2 ) {\n    return $1 + '-' + $2;\n  } ).toLowerCase();\n};\n\nlet console = global.console;\n\n// allow user to initialize classes via [data-namespace] or .js-namespace class\n// htmlInit( Widget, 'widgetName' )\n// options are parsed from data-namespace-options\nutils.htmlInit = function( WidgetClass, namespace ) {\n  utils.docReady( function() {\n    let dashedNamespace = utils.toDashed( namespace );\n    let dataAttr = 'data-' + dashedNamespace;\n    let dataAttrElems = document.querySelectorAll( `[${dataAttr}]` );\n    let jQuery = global.jQuery;\n\n    [ ...dataAttrElems ].forEach( ( elem ) => {\n      let attr = elem.getAttribute( dataAttr );\n      let options;\n      try {\n        options = attr && JSON.parse( attr );\n      } catch ( error ) {\n        // log error, do not initialize\n        if ( console ) {\n          console.error( `Error parsing ${dataAttr} on ${elem.className}: ${error}` );\n        }\n        return;\n      }\n      // initialize\n      let instance = new WidgetClass( elem, options );\n      // make available via $().data('namespace')\n      if ( jQuery ) {\n        jQuery.data( elem, namespace, instance );\n      }\n    } );\n\n  } );\n};\n\n// -----  ----- //\n\nreturn utils;\n\n} ) );\n","// slide\n( function( window, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.Flickity = window.Flickity || {};\n    window.Flickity.Slide = factory();\n  }\n\n}( typeof window != 'undefined' ? window : this, function factory() {\n\nfunction Slide( beginMargin, endMargin, cellAlign ) {\n  this.beginMargin = beginMargin;\n  this.endMargin = endMargin;\n  this.cellAlign = cellAlign;\n  this.cells = [];\n  this.outerWidth = 0;\n  this.height = 0;\n}\n\nlet proto = Slide.prototype;\n\nproto.addCell = function( cell ) {\n  this.cells.push( cell );\n  this.outerWidth += cell.size.outerWidth;\n  this.height = Math.max( cell.size.outerHeight, this.height );\n  // first cell stuff\n  if ( this.cells.length === 1 ) {\n    this.x = cell.x; // x comes from first cell\n    this.firstMargin = cell.size[ this.beginMargin ];\n  }\n};\n\nproto.updateTarget = function() {\n  let lastCell = this.getLastCell();\n  let lastMargin = lastCell ? lastCell.size[ this.endMargin ] : 0;\n  let slideWidth = this.outerWidth - ( this.firstMargin + lastMargin );\n  this.target = this.x + this.firstMargin + slideWidth * this.cellAlign;\n};\n\nproto.getLastCell = function() {\n  return this.cells[ this.cells.length - 1 ];\n};\n\nproto.select = function() {\n  this.cells.forEach( ( cell ) => cell.select() );\n};\n\nproto.unselect = function() {\n  this.cells.forEach( ( cell ) => cell.unselect() );\n};\n\nproto.getCellElements = function() {\n  return this.cells.map( ( cell ) => cell.element );\n};\n\nreturn Slide;\n\n} ) );\n","/*!\n * Infinite Scroll v2.0.4\n * measure size of elements\n * MIT license\n */\n\n( function( window, factory ) {\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.getSize = factory();\n  }\n\n} )( window, function factory() {\n\n// -------------------------- helpers -------------------------- //\n\n// get a number from a string, not a percentage\nfunction getStyleSize( value ) {\n  let num = parseFloat( value );\n  // not a percent like '100%', and a number\n  let isValid = value.indexOf('%') == -1 && !isNaN( num );\n  return isValid && num;\n}\n\n// -------------------------- measurements -------------------------- //\n\nlet measurements = [\n  'paddingLeft',\n  'paddingRight',\n  'paddingTop',\n  'paddingBottom',\n  'marginLeft',\n  'marginRight',\n  'marginTop',\n  'marginBottom',\n  'borderLeftWidth',\n  'borderRightWidth',\n  'borderTopWidth',\n  'borderBottomWidth',\n];\n\nlet measurementsLength = measurements.length;\n\nfunction getZeroSize() {\n  let size = {\n    width: 0,\n    height: 0,\n    innerWidth: 0,\n    innerHeight: 0,\n    outerWidth: 0,\n    outerHeight: 0,\n  };\n  measurements.forEach( ( measurement ) => {\n    size[ measurement ] = 0;\n  } );\n  return size;\n}\n\n// -------------------------- getSize -------------------------- //\n\nfunction getSize( elem ) {\n  // use querySeletor if elem is string\n  if ( typeof elem == 'string' ) elem = document.querySelector( elem );\n\n  // do not proceed on non-objects\n  let isElement = elem && typeof elem == 'object' && elem.nodeType;\n  if ( !isElement ) return;\n\n  let style = getComputedStyle( elem );\n\n  // if hidden, everything is 0\n  if ( style.display == 'none' ) return getZeroSize();\n\n  let size = {};\n  size.width = elem.offsetWidth;\n  size.height = elem.offsetHeight;\n\n  let isBorderBox = size.isBorderBox = style.boxSizing == 'border-box';\n\n  // get all measurements\n  measurements.forEach( ( measurement ) => {\n    let value = style[ measurement ];\n    let num = parseFloat( value );\n    // any 'auto', 'medium' value will be 0\n    size[ measurement ] = !isNaN( num ) ? num : 0;\n  } );\n\n  let paddingWidth = size.paddingLeft + size.paddingRight;\n  let paddingHeight = size.paddingTop + size.paddingBottom;\n  let marginWidth = size.marginLeft + size.marginRight;\n  let marginHeight = size.marginTop + size.marginBottom;\n  let borderWidth = size.borderLeftWidth + size.borderRightWidth;\n  let borderHeight = size.borderTopWidth + size.borderBottomWidth;\n\n  // overwrite width and height if we can get it from style\n  let styleWidth = getStyleSize( style.width );\n  if ( styleWidth !== false ) {\n    size.width = styleWidth +\n      // add padding and border unless it's already including it\n      ( isBorderBox ? 0 : paddingWidth + borderWidth );\n  }\n\n  let styleHeight = getStyleSize( style.height );\n  if ( styleHeight !== false ) {\n    size.height = styleHeight +\n      // add padding and border unless it's already including it\n      ( isBorderBox ? 0 : paddingHeight + borderHeight );\n  }\n\n  size.innerWidth = size.width - ( paddingWidth + borderWidth );\n  size.innerHeight = size.height - ( paddingHeight + borderHeight );\n\n  size.outerWidth = size.width + marginWidth;\n  size.outerHeight = size.height + marginHeight;\n\n  return size;\n}\n\nreturn getSize;\n\n} );\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap dom/data.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n/**\n * Constants\n */\n\nconst elementMap = new Map()\n\nexport default {\n  set(element, key, instance) {\n    if (!elementMap.has(element)) {\n      elementMap.set(element, new Map())\n    }\n\n    const instanceMap = elementMap.get(element)\n\n    // make it clear we only want one instance per element\n    // can be removed later when multiple key/instances are fine to be used\n    if (!instanceMap.has(key) && instanceMap.size !== 0) {\n      // eslint-disable-next-line no-console\n      console.error(`Bootstrap doesn't allow more than one instance per element. Bound instance: ${Array.from(instanceMap.keys())[0]}.`)\n      return\n    }\n\n    instanceMap.set(key, instance)\n  },\n\n  get(element, key) {\n    if (elementMap.has(element)) {\n      return elementMap.get(element).get(key) || null\n    }\n\n    return null\n  },\n\n  remove(element, key) {\n    if (!elementMap.has(element)) {\n      return\n    }\n\n    const instanceMap = elementMap.get(element)\n\n    instanceMap.delete(key)\n\n    // free up element references if there are no instances left for an element\n    if (instanceMap.size === 0) {\n      elementMap.delete(element)\n    }\n  }\n}\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/index.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nconst MAX_UID = 1_000_000\nconst MILLISECONDS_MULTIPLIER = 1000\nconst TRANSITION_END = 'transitionend'\n\n/**\n * Properly escape IDs selectors to handle weird IDs\n * @param {string} selector\n * @returns {string}\n */\nconst parseSelector = selector => {\n  if (selector && window.CSS && window.CSS.escape) {\n    // document.querySelector needs escaping to handle IDs (html5+) containing for instance /\n    selector = selector.replace(/#([^\\s\"#']+)/g, (match, id) => `#${CSS.escape(id)}`)\n  }\n\n  return selector\n}\n\n// Shout-out Angus Croll (https://goo.gl/pxwQGp)\nconst toType = object => {\n  if (object === null || object === undefined) {\n    return `${object}`\n  }\n\n  return Object.prototype.toString.call(object).match(/\\s([a-z]+)/i)[1].toLowerCase()\n}\n\n/**\n * Public Util API\n */\n\nconst getUID = prefix => {\n  do {\n    prefix += Math.floor(Math.random() * MAX_UID)\n  } while (document.getElementById(prefix))\n\n  return prefix\n}\n\nconst getTransitionDurationFromElement = element => {\n  if (!element) {\n    return 0\n  }\n\n  // Get transition-duration of the element\n  let { transitionDuration, transitionDelay } = window.getComputedStyle(element)\n\n  const floatTransitionDuration = Number.parseFloat(transitionDuration)\n  const floatTransitionDelay = Number.parseFloat(transitionDelay)\n\n  // Return 0 if element or transition duration is not found\n  if (!floatTransitionDuration && !floatTransitionDelay) {\n    return 0\n  }\n\n  // If multiple durations are defined, take the first\n  transitionDuration = transitionDuration.split(',')[0]\n  transitionDelay = transitionDelay.split(',')[0]\n\n  return (Number.parseFloat(transitionDuration) + Number.parseFloat(transitionDelay)) * MILLISECONDS_MULTIPLIER\n}\n\nconst triggerTransitionEnd = element => {\n  element.dispatchEvent(new Event(TRANSITION_END))\n}\n\nconst isElement = object => {\n  if (!object || typeof object !== 'object') {\n    return false\n  }\n\n  if (typeof object.jquery !== 'undefined') {\n    object = object[0]\n  }\n\n  return typeof object.nodeType !== 'undefined'\n}\n\nconst getElement = object => {\n  // it's a jQuery object or a node element\n  if (isElement(object)) {\n    return object.jquery ? object[0] : object\n  }\n\n  if (typeof object === 'string' && object.length > 0) {\n    return document.querySelector(parseSelector(object))\n  }\n\n  return null\n}\n\nconst isVisible = element => {\n  if (!isElement(element) || element.getClientRects().length === 0) {\n    return false\n  }\n\n  const elementIsVisible = getComputedStyle(element).getPropertyValue('visibility') === 'visible'\n  // Handle `details` element as its content may falsie appear visible when it is closed\n  const closedDetails = element.closest('details:not([open])')\n\n  if (!closedDetails) {\n    return elementIsVisible\n  }\n\n  if (closedDetails !== element) {\n    const summary = element.closest('summary')\n    if (summary && summary.parentNode !== closedDetails) {\n      return false\n    }\n\n    if (summary === null) {\n      return false\n    }\n  }\n\n  return elementIsVisible\n}\n\nconst isDisabled = element => {\n  if (!element || element.nodeType !== Node.ELEMENT_NODE) {\n    return true\n  }\n\n  if (element.classList.contains('disabled')) {\n    return true\n  }\n\n  if (typeof element.disabled !== 'undefined') {\n    return element.disabled\n  }\n\n  return element.hasAttribute('disabled') && element.getAttribute('disabled') !== 'false'\n}\n\nconst findShadowRoot = element => {\n  if (!document.documentElement.attachShadow) {\n    return null\n  }\n\n  // Can find the shadow root otherwise it'll return the document\n  if (typeof element.getRootNode === 'function') {\n    const root = element.getRootNode()\n    return root instanceof ShadowRoot ? root : null\n  }\n\n  if (element instanceof ShadowRoot) {\n    return element\n  }\n\n  // when we don't find a shadow root\n  if (!element.parentNode) {\n    return null\n  }\n\n  return findShadowRoot(element.parentNode)\n}\n\nconst noop = () => {}\n\n/**\n * Trick to restart an element's animation\n *\n * @param {HTMLElement} element\n * @return void\n *\n * @see https://www.charistheo.io/blog/2021/02/restart-a-css-animation-with-javascript/#restarting-a-css-animation\n */\nconst reflow = element => {\n  element.offsetHeight // eslint-disable-line no-unused-expressions\n}\n\nconst getjQuery = () => {\n  if (window.jQuery && !document.body.hasAttribute('data-bs-no-jquery')) {\n    return window.jQuery\n  }\n\n  return null\n}\n\nconst DOMContentLoadedCallbacks = []\n\nconst onDOMContentLoaded = callback => {\n  if (document.readyState === 'loading') {\n    // add listener on the first call when the document is in loading state\n    if (!DOMContentLoadedCallbacks.length) {\n      document.addEventListener('DOMContentLoaded', () => {\n        for (const callback of DOMContentLoadedCallbacks) {\n          callback()\n        }\n      })\n    }\n\n    DOMContentLoadedCallbacks.push(callback)\n  } else {\n    callback()\n  }\n}\n\nconst isRTL = () => document.documentElement.dir === 'rtl'\n\nconst defineJQueryPlugin = plugin => {\n  onDOMContentLoaded(() => {\n    const $ = getjQuery()\n    /* istanbul ignore if */\n    if ($) {\n      const name = plugin.NAME\n      const JQUERY_NO_CONFLICT = $.fn[name]\n      $.fn[name] = plugin.jQueryInterface\n      $.fn[name].Constructor = plugin\n      $.fn[name].noConflict = () => {\n        $.fn[name] = JQUERY_NO_CONFLICT\n        return plugin.jQueryInterface\n      }\n    }\n  })\n}\n\nconst execute = (possibleCallback, args = [], defaultValue = possibleCallback) => {\n  return typeof possibleCallback === 'function' ? possibleCallback(...args) : defaultValue\n}\n\nconst executeAfterTransition = (callback, transitionElement, waitForTransition = true) => {\n  if (!waitForTransition) {\n    execute(callback)\n    return\n  }\n\n  const durationPadding = 5\n  const emulatedDuration = getTransitionDurationFromElement(transitionElement) + durationPadding\n\n  let called = false\n\n  const handler = ({ target }) => {\n    if (target !== transitionElement) {\n      return\n    }\n\n    called = true\n    transitionElement.removeEventListener(TRANSITION_END, handler)\n    execute(callback)\n  }\n\n  transitionElement.addEventListener(TRANSITION_END, handler)\n  setTimeout(() => {\n    if (!called) {\n      triggerTransitionEnd(transitionElement)\n    }\n  }, emulatedDuration)\n}\n\n/**\n * Return the previous/next element of a list.\n *\n * @param {array} list    The list of elements\n * @param activeElement   The active element\n * @param shouldGetNext   Choose to get next or previous element\n * @param isCycleAllowed\n * @return {Element|elem} The proper element\n */\nconst getNextActiveElement = (list, activeElement, shouldGetNext, isCycleAllowed) => {\n  const listLength = list.length\n  let index = list.indexOf(activeElement)\n\n  // if the element does not exist in the list return an element\n  // depending on the direction and if cycle is allowed\n  if (index === -1) {\n    return !shouldGetNext && isCycleAllowed ? list[listLength - 1] : list[0]\n  }\n\n  index += shouldGetNext ? 1 : -1\n\n  if (isCycleAllowed) {\n    index = (index + listLength) % listLength\n  }\n\n  return list[Math.max(0, Math.min(index, listLength - 1))]\n}\n\nexport {\n  defineJQueryPlugin,\n  execute,\n  executeAfterTransition,\n  findShadowRoot,\n  getElement,\n  getjQuery,\n  getNextActiveElement,\n  getTransitionDurationFromElement,\n  getUID,\n  isDisabled,\n  isElement,\n  isRTL,\n  isVisible,\n  noop,\n  onDOMContentLoaded,\n  parseSelector,\n  reflow,\n  triggerTransitionEnd,\n  toType\n}\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap dom/event-handler.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport { getjQuery } from '../util/index.js'\n\n/**\n * Constants\n */\n\nconst namespaceRegex = /[^.]*(?=\\..*)\\.|.*/\nconst stripNameRegex = /\\..*/\nconst stripUidRegex = /::\\d+$/\nconst eventRegistry = {} // Events storage\nlet uidEvent = 1\nconst customEvents = {\n  mouseenter: 'mouseover',\n  mouseleave: 'mouseout'\n}\n\nconst nativeEvents = new Set([\n  'click',\n  'dblclick',\n  'mouseup',\n  'mousedown',\n  'contextmenu',\n  'mousewheel',\n  'DOMMouseScroll',\n  'mouseover',\n  'mouseout',\n  'mousemove',\n  'selectstart',\n  'selectend',\n  'keydown',\n  'keypress',\n  'keyup',\n  'orientationchange',\n  'touchstart',\n  'touchmove',\n  'touchend',\n  'touchcancel',\n  'pointerdown',\n  'pointermove',\n  'pointerup',\n  'pointerleave',\n  'pointercancel',\n  'gesturestart',\n  'gesturechange',\n  'gestureend',\n  'focus',\n  'blur',\n  'change',\n  'reset',\n  'select',\n  'submit',\n  'focusin',\n  'focusout',\n  'load',\n  'unload',\n  'beforeunload',\n  'resize',\n  'move',\n  'DOMContentLoaded',\n  'readystatechange',\n  'error',\n  'abort',\n  'scroll'\n])\n\n/**\n * Private methods\n */\n\nfunction makeEventUid(element, uid) {\n  return (uid && `${uid}::${uidEvent++}`) || element.uidEvent || uidEvent++\n}\n\nfunction getElementEvents(element) {\n  const uid = makeEventUid(element)\n\n  element.uidEvent = uid\n  eventRegistry[uid] = eventRegistry[uid] || {}\n\n  return eventRegistry[uid]\n}\n\nfunction bootstrapHandler(element, fn) {\n  return function handler(event) {\n    hydrateObj(event, { delegateTarget: element })\n\n    if (handler.oneOff) {\n      EventHandler.off(element, event.type, fn)\n    }\n\n    return fn.apply(element, [event])\n  }\n}\n\nfunction bootstrapDelegationHandler(element, selector, fn) {\n  return function handler(event) {\n    const domElements = element.querySelectorAll(selector)\n\n    for (let { target } = event; target && target !== this; target = target.parentNode) {\n      for (const domElement of domElements) {\n        if (domElement !== target) {\n          continue\n        }\n\n        hydrateObj(event, { delegateTarget: target })\n\n        if (handler.oneOff) {\n          EventHandler.off(element, event.type, selector, fn)\n        }\n\n        return fn.apply(target, [event])\n      }\n    }\n  }\n}\n\nfunction findHandler(events, callable, delegationSelector = null) {\n  return Object.values(events)\n    .find(event => event.callable === callable && event.delegationSelector === delegationSelector)\n}\n\nfunction normalizeParameters(originalTypeEvent, handler, delegationFunction) {\n  const isDelegated = typeof handler === 'string'\n  // TODO: tooltip passes `false` instead of selector, so we need to check\n  const callable = isDelegated ? delegationFunction : (handler || delegationFunction)\n  let typeEvent = getTypeEvent(originalTypeEvent)\n\n  if (!nativeEvents.has(typeEvent)) {\n    typeEvent = originalTypeEvent\n  }\n\n  return [isDelegated, callable, typeEvent]\n}\n\nfunction addHandler(element, originalTypeEvent, handler, delegationFunction, oneOff) {\n  if (typeof originalTypeEvent !== 'string' || !element) {\n    return\n  }\n\n  let [isDelegated, callable, typeEvent] = normalizeParameters(originalTypeEvent, handler, delegationFunction)\n\n  // in case of mouseenter or mouseleave wrap the handler within a function that checks for its DOM position\n  // this prevents the handler from being dispatched the same way as mouseover or mouseout does\n  if (originalTypeEvent in customEvents) {\n    const wrapFunction = fn => {\n      return function (event) {\n        if (!event.relatedTarget || (event.relatedTarget !== event.delegateTarget && !event.delegateTarget.contains(event.relatedTarget))) {\n          return fn.call(this, event)\n        }\n      }\n    }\n\n    callable = wrapFunction(callable)\n  }\n\n  const events = getElementEvents(element)\n  const handlers = events[typeEvent] || (events[typeEvent] = {})\n  const previousFunction = findHandler(handlers, callable, isDelegated ? handler : null)\n\n  if (previousFunction) {\n    previousFunction.oneOff = previousFunction.oneOff && oneOff\n\n    return\n  }\n\n  const uid = makeEventUid(callable, originalTypeEvent.replace(namespaceRegex, ''))\n  const fn = isDelegated ?\n    bootstrapDelegationHandler(element, handler, callable) :\n    bootstrapHandler(element, callable)\n\n  fn.delegationSelector = isDelegated ? handler : null\n  fn.callable = callable\n  fn.oneOff = oneOff\n  fn.uidEvent = uid\n  handlers[uid] = fn\n\n  element.addEventListener(typeEvent, fn, isDelegated)\n}\n\nfunction removeHandler(element, events, typeEvent, handler, delegationSelector) {\n  const fn = findHandler(events[typeEvent], handler, delegationSelector)\n\n  if (!fn) {\n    return\n  }\n\n  element.removeEventListener(typeEvent, fn, Boolean(delegationSelector))\n  delete events[typeEvent][fn.uidEvent]\n}\n\nfunction removeNamespacedHandlers(element, events, typeEvent, namespace) {\n  const storeElementEvent = events[typeEvent] || {}\n\n  for (const [handlerKey, event] of Object.entries(storeElementEvent)) {\n    if (handlerKey.includes(namespace)) {\n      removeHandler(element, events, typeEvent, event.callable, event.delegationSelector)\n    }\n  }\n}\n\nfunction getTypeEvent(event) {\n  // allow to get the native events from namespaced events ('click.bs.button' --> 'click')\n  event = event.replace(stripNameRegex, '')\n  return customEvents[event] || event\n}\n\nconst EventHandler = {\n  on(element, event, handler, delegationFunction) {\n    addHandler(element, event, handler, delegationFunction, false)\n  },\n\n  one(element, event, handler, delegationFunction) {\n    addHandler(element, event, handler, delegationFunction, true)\n  },\n\n  off(element, originalTypeEvent, handler, delegationFunction) {\n    if (typeof originalTypeEvent !== 'string' || !element) {\n      return\n    }\n\n    const [isDelegated, callable, typeEvent] = normalizeParameters(originalTypeEvent, handler, delegationFunction)\n    const inNamespace = typeEvent !== originalTypeEvent\n    const events = getElementEvents(element)\n    const storeElementEvent = events[typeEvent] || {}\n    const isNamespace = originalTypeEvent.startsWith('.')\n\n    if (typeof callable !== 'undefined') {\n      // Simplest case: handler is passed, remove that listener ONLY.\n      if (!Object.keys(storeElementEvent).length) {\n        return\n      }\n\n      removeHandler(element, events, typeEvent, callable, isDelegated ? handler : null)\n      return\n    }\n\n    if (isNamespace) {\n      for (const elementEvent of Object.keys(events)) {\n        removeNamespacedHandlers(element, events, elementEvent, originalTypeEvent.slice(1))\n      }\n    }\n\n    for (const [keyHandlers, event] of Object.entries(storeElementEvent)) {\n      const handlerKey = keyHandlers.replace(stripUidRegex, '')\n\n      if (!inNamespace || originalTypeEvent.includes(handlerKey)) {\n        removeHandler(element, events, typeEvent, event.callable, event.delegationSelector)\n      }\n    }\n  },\n\n  trigger(element, event, args) {\n    if (typeof event !== 'string' || !element) {\n      return null\n    }\n\n    const $ = getjQuery()\n    const typeEvent = getTypeEvent(event)\n    const inNamespace = event !== typeEvent\n\n    let jQueryEvent = null\n    let bubbles = true\n    let nativeDispatch = true\n    let defaultPrevented = false\n\n    if (inNamespace && $) {\n      jQueryEvent = $.Event(event, args)\n\n      $(element).trigger(jQueryEvent)\n      bubbles = !jQueryEvent.isPropagationStopped()\n      nativeDispatch = !jQueryEvent.isImmediatePropagationStopped()\n      defaultPrevented = jQueryEvent.isDefaultPrevented()\n    }\n\n    const evt = hydrateObj(new Event(event, { bubbles, cancelable: true }), args)\n\n    if (defaultPrevented) {\n      evt.preventDefault()\n    }\n\n    if (nativeDispatch) {\n      element.dispatchEvent(evt)\n    }\n\n    if (evt.defaultPrevented && jQueryEvent) {\n      jQueryEvent.preventDefault()\n    }\n\n    return evt\n  }\n}\n\nfunction hydrateObj(obj, meta = {}) {\n  for (const [key, value] of Object.entries(meta)) {\n    try {\n      obj[key] = value\n    } catch {\n      Object.defineProperty(obj, key, {\n        configurable: true,\n        get() {\n          return value\n        }\n      })\n    }\n  }\n\n  return obj\n}\n\nexport default EventHandler\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap dom/manipulator.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nfunction normalizeData(value) {\n  if (value === 'true') {\n    return true\n  }\n\n  if (value === 'false') {\n    return false\n  }\n\n  if (value === Number(value).toString()) {\n    return Number(value)\n  }\n\n  if (value === '' || value === 'null') {\n    return null\n  }\n\n  if (typeof value !== 'string') {\n    return value\n  }\n\n  try {\n    return JSON.parse(decodeURIComponent(value))\n  } catch {\n    return value\n  }\n}\n\nfunction normalizeDataKey(key) {\n  return key.replace(/[A-Z]/g, chr => `-${chr.toLowerCase()}`)\n}\n\nconst Manipulator = {\n  setDataAttribute(element, key, value) {\n    element.setAttribute(`data-bs-${normalizeDataKey(key)}`, value)\n  },\n\n  removeDataAttribute(element, key) {\n    element.removeAttribute(`data-bs-${normalizeDataKey(key)}`)\n  },\n\n  getDataAttributes(element) {\n    if (!element) {\n      return {}\n    }\n\n    const attributes = {}\n    const bsKeys = Object.keys(element.dataset).filter(key => key.startsWith('bs') && !key.startsWith('bsConfig'))\n\n    for (const key of bsKeys) {\n      let pureKey = key.replace(/^bs/, '')\n      pureKey = pureKey.charAt(0).toLowerCase() + pureKey.slice(1, pureKey.length)\n      attributes[pureKey] = normalizeData(element.dataset[key])\n    }\n\n    return attributes\n  },\n\n  getDataAttribute(element, key) {\n    return normalizeData(element.getAttribute(`data-bs-${normalizeDataKey(key)}`))\n  }\n}\n\nexport default Manipulator\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/config.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport Manipulator from '../dom/manipulator.js'\nimport { isElement, toType } from './index.js'\n\n/**\n * Class definition\n */\n\nclass Config {\n  // Getters\n  static get Default() {\n    return {}\n  }\n\n  static get DefaultType() {\n    return {}\n  }\n\n  static get NAME() {\n    throw new Error('You have to implement the static method \"NAME\", for each component!')\n  }\n\n  _getConfig(config) {\n    config = this._mergeConfigObj(config)\n    config = this._configAfterMerge(config)\n    this._typeCheckConfig(config)\n    return config\n  }\n\n  _configAfterMerge(config) {\n    return config\n  }\n\n  _mergeConfigObj(config, element) {\n    const jsonConfig = isElement(element) ? Manipulator.getDataAttribute(element, 'config') : {} // try to parse\n\n    return {\n      ...this.constructor.Default,\n      ...(typeof jsonConfig === 'object' ? jsonConfig : {}),\n      ...(isElement(element) ? Manipulator.getDataAttributes(element) : {}),\n      ...(typeof config === 'object' ? config : {})\n    }\n  }\n\n  _typeCheckConfig(config, configTypes = this.constructor.DefaultType) {\n    for (const [property, expectedTypes] of Object.entries(configTypes)) {\n      const value = config[property]\n      const valueType = isElement(value) ? 'element' : toType(value)\n\n      if (!new RegExp(expectedTypes).test(valueType)) {\n        throw new TypeError(\n          `${this.constructor.NAME.toUpperCase()}: Option \"${property}\" provided type \"${valueType}\" but expected type \"${expectedTypes}\".`\n        )\n      }\n    }\n  }\n}\n\nexport default Config\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap base-component.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport Data from './dom/data.js'\nimport EventHandler from './dom/event-handler.js'\nimport Config from './util/config.js'\nimport { executeAfterTransition, getElement } from './util/index.js'\n\n/**\n * Constants\n */\n\nconst VERSION = '5.3.3'\n\n/**\n * Class definition\n */\n\nclass BaseComponent extends Config {\n  constructor(element, config) {\n    super()\n\n    element = getElement(element)\n    if (!element) {\n      return\n    }\n\n    this._element = element\n    this._config = this._getConfig(config)\n\n    Data.set(this._element, this.constructor.DATA_KEY, this)\n  }\n\n  // Public\n  dispose() {\n    Data.remove(this._element, this.constructor.DATA_KEY)\n    EventHandler.off(this._element, this.constructor.EVENT_KEY)\n\n    for (const propertyName of Object.getOwnPropertyNames(this)) {\n      this[propertyName] = null\n    }\n  }\n\n  _queueCallback(callback, element, isAnimated = true) {\n    executeAfterTransition(callback, element, isAnimated)\n  }\n\n  _getConfig(config) {\n    config = this._mergeConfigObj(config, this._element)\n    config = this._configAfterMerge(config)\n    this._typeCheckConfig(config)\n    return config\n  }\n\n  // Static\n  static getInstance(element) {\n    return Data.get(getElement(element), this.DATA_KEY)\n  }\n\n  static getOrCreateInstance(element, config = {}) {\n    return this.getInstance(element) || new this(element, typeof config === 'object' ? config : null)\n  }\n\n  static get VERSION() {\n    return VERSION\n  }\n\n  static get DATA_KEY() {\n    return `bs.${this.NAME}`\n  }\n\n  static get EVENT_KEY() {\n    return `.${this.DATA_KEY}`\n  }\n\n  static eventName(name) {\n    return `${name}${this.EVENT_KEY}`\n  }\n}\n\nexport default BaseComponent\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap dom/selector-engine.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport { isDisabled, isVisible, parseSelector } from '../util/index.js'\n\nconst getSelector = element => {\n  let selector = element.getAttribute('data-bs-target')\n\n  if (!selector || selector === '#') {\n    let hrefAttribute = element.getAttribute('href')\n\n    // The only valid content that could double as a selector are IDs or classes,\n    // so everything starting with `#` or `.`. If a \"real\" URL is used as the selector,\n    // `document.querySelector` will rightfully complain it is invalid.\n    // See https://github.com/twbs/bootstrap/issues/32273\n    if (!hrefAttribute || (!hrefAttribute.includes('#') && !hrefAttribute.startsWith('.'))) {\n      return null\n    }\n\n    // Just in case some CMS puts out a full URL with the anchor appended\n    if (hrefAttribute.includes('#') && !hrefAttribute.startsWith('#')) {\n      hrefAttribute = `#${hrefAttribute.split('#')[1]}`\n    }\n\n    selector = hrefAttribute && hrefAttribute !== '#' ? hrefAttribute.trim() : null\n  }\n\n  return selector ? selector.split(',').map(sel => parseSelector(sel)).join(',') : null\n}\n\nconst SelectorEngine = {\n  find(selector, element = document.documentElement) {\n    return [].concat(...Element.prototype.querySelectorAll.call(element, selector))\n  },\n\n  findOne(selector, element = document.documentElement) {\n    return Element.prototype.querySelector.call(element, selector)\n  },\n\n  children(element, selector) {\n    return [].concat(...element.children).filter(child => child.matches(selector))\n  },\n\n  parents(element, selector) {\n    const parents = []\n    let ancestor = element.parentNode.closest(selector)\n\n    while (ancestor) {\n      parents.push(ancestor)\n      ancestor = ancestor.parentNode.closest(selector)\n    }\n\n    return parents\n  },\n\n  prev(element, selector) {\n    let previous = element.previousElementSibling\n\n    while (previous) {\n      if (previous.matches(selector)) {\n        return [previous]\n      }\n\n      previous = previous.previousElementSibling\n    }\n\n    return []\n  },\n  // TODO: this is now unused; remove later along with prev()\n  next(element, selector) {\n    let next = element.nextElementSibling\n\n    while (next) {\n      if (next.matches(selector)) {\n        return [next]\n      }\n\n      next = next.nextElementSibling\n    }\n\n    return []\n  },\n\n  focusableChildren(element) {\n    const focusables = [\n      'a',\n      'button',\n      'input',\n      'textarea',\n      'select',\n      'details',\n      '[tabindex]',\n      '[contenteditable=\"true\"]'\n    ].map(selector => `${selector}:not([tabindex^=\"-\"])`).join(',')\n\n    return this.find(focusables, element).filter(el => !isDisabled(el) && isVisible(el))\n  },\n\n  getSelectorFromElement(element) {\n    const selector = getSelector(element)\n\n    if (selector) {\n      return SelectorEngine.findOne(selector) ? selector : null\n    }\n\n    return null\n  },\n\n  getElementFromSelector(element) {\n    const selector = getSelector(element)\n\n    return selector ? SelectorEngine.findOne(selector) : null\n  },\n\n  getMultipleElementsFromSelector(element) {\n    const selector = getSelector(element)\n\n    return selector ? SelectorEngine.find(selector) : []\n  }\n}\n\nexport default SelectorEngine\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/backdrop.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport EventHandler from '../dom/event-handler.js'\nimport Config from './config.js'\nimport {\n  execute, executeAfterTransition, getElement, reflow\n} from './index.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'backdrop'\nconst CLASS_NAME_FADE = 'fade'\nconst CLASS_NAME_SHOW = 'show'\nconst EVENT_MOUSEDOWN = `mousedown.bs.${NAME}`\n\nconst Default = {\n  className: 'modal-backdrop',\n  clickCallback: null,\n  isAnimated: false,\n  isVisible: true, // if false, we use the backdrop helper without adding any element to the dom\n  rootElement: 'body' // give the choice to place backdrop under different elements\n}\n\nconst DefaultType = {\n  className: 'string',\n  clickCallback: '(function|null)',\n  isAnimated: 'boolean',\n  isVisible: 'boolean',\n  rootElement: '(element|string)'\n}\n\n/**\n * Class definition\n */\n\nclass Backdrop extends Config {\n  constructor(config) {\n    super()\n    this._config = this._getConfig(config)\n    this._isAppended = false\n    this._element = null\n  }\n\n  // Getters\n  static get Default() {\n    return Default\n  }\n\n  static get DefaultType() {\n    return DefaultType\n  }\n\n  static get NAME() {\n    return NAME\n  }\n\n  // Public\n  show(callback) {\n    if (!this._config.isVisible) {\n      execute(callback)\n      return\n    }\n\n    this._append()\n\n    const element = this._getElement()\n    if (this._config.isAnimated) {\n      reflow(element)\n    }\n\n    element.classList.add(CLASS_NAME_SHOW)\n\n    this._emulateAnimation(() => {\n      execute(callback)\n    })\n  }\n\n  hide(callback) {\n    if (!this._config.isVisible) {\n      execute(callback)\n      return\n    }\n\n    this._getElement().classList.remove(CLASS_NAME_SHOW)\n\n    this._emulateAnimation(() => {\n      this.dispose()\n      execute(callback)\n    })\n  }\n\n  dispose() {\n    if (!this._isAppended) {\n      return\n    }\n\n    EventHandler.off(this._element, EVENT_MOUSEDOWN)\n\n    this._element.remove()\n    this._isAppended = false\n  }\n\n  // Private\n  _getElement() {\n    if (!this._element) {\n      const backdrop = document.createElement('div')\n      backdrop.className = this._config.className\n      if (this._config.isAnimated) {\n        backdrop.classList.add(CLASS_NAME_FADE)\n      }\n\n      this._element = backdrop\n    }\n\n    return this._element\n  }\n\n  _configAfterMerge(config) {\n    // use getElement() with the default \"body\" to get a fresh Element on each instantiation\n    config.rootElement = getElement(config.rootElement)\n    return config\n  }\n\n  _append() {\n    if (this._isAppended) {\n      return\n    }\n\n    const element = this._getElement()\n    this._config.rootElement.append(element)\n\n    EventHandler.on(element, EVENT_MOUSEDOWN, () => {\n      execute(this._config.clickCallback)\n    })\n\n    this._isAppended = true\n  }\n\n  _emulateAnimation(callback) {\n    executeAfterTransition(callback, this._getElement(), this._config.isAnimated)\n  }\n}\n\nexport default Backdrop\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/component-functions.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport EventHandler from '../dom/event-handler.js'\nimport SelectorEngine from '../dom/selector-engine.js'\nimport { isDisabled } from './index.js'\n\nconst enableDismissTrigger = (component, method = 'hide') => {\n  const clickEvent = `click.dismiss${component.EVENT_KEY}`\n  const name = component.NAME\n\n  EventHandler.on(document, clickEvent, `[data-bs-dismiss=\"${name}\"]`, function (event) {\n    if (['A', 'AREA'].includes(this.tagName)) {\n      event.preventDefault()\n    }\n\n    if (isDisabled(this)) {\n      return\n    }\n\n    const target = SelectorEngine.getElementFromSelector(this) || this.closest(`.${name}`)\n    const instance = component.getOrCreateInstance(target)\n\n    // Method argument is left, for Alert and only, as it doesn't implement the 'hide' method\n    instance[method]()\n  })\n}\n\nexport {\n  enableDismissTrigger\n}\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/focustrap.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport EventHandler from '../dom/event-handler.js'\nimport SelectorEngine from '../dom/selector-engine.js'\nimport Config from './config.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'focustrap'\nconst DATA_KEY = 'bs.focustrap'\nconst EVENT_KEY = `.${DATA_KEY}`\nconst EVENT_FOCUSIN = `focusin${EVENT_KEY}`\nconst EVENT_KEYDOWN_TAB = `keydown.tab${EVENT_KEY}`\n\nconst TAB_KEY = 'Tab'\nconst TAB_NAV_FORWARD = 'forward'\nconst TAB_NAV_BACKWARD = 'backward'\n\nconst Default = {\n  autofocus: true,\n  trapElement: null // The element to trap focus inside of\n}\n\nconst DefaultType = {\n  autofocus: 'boolean',\n  trapElement: 'element'\n}\n\n/**\n * Class definition\n */\n\nclass FocusTrap extends Config {\n  constructor(config) {\n    super()\n    this._config = this._getConfig(config)\n    this._isActive = false\n    this._lastTabNavDirection = null\n  }\n\n  // Getters\n  static get Default() {\n    return Default\n  }\n\n  static get DefaultType() {\n    return DefaultType\n  }\n\n  static get NAME() {\n    return NAME\n  }\n\n  // Public\n  activate() {\n    if (this._isActive) {\n      return\n    }\n\n    if (this._config.autofocus) {\n      this._config.trapElement.focus()\n    }\n\n    EventHandler.off(document, EVENT_KEY) // guard against infinite focus loop\n    EventHandler.on(document, EVENT_FOCUSIN, event => this._handleFocusin(event))\n    EventHandler.on(document, EVENT_KEYDOWN_TAB, event => this._handleKeydown(event))\n\n    this._isActive = true\n  }\n\n  deactivate() {\n    if (!this._isActive) {\n      return\n    }\n\n    this._isActive = false\n    EventHandler.off(document, EVENT_KEY)\n  }\n\n  // Private\n  _handleFocusin(event) {\n    const { trapElement } = this._config\n\n    if (event.target === document || event.target === trapElement || trapElement.contains(event.target)) {\n      return\n    }\n\n    const elements = SelectorEngine.focusableChildren(trapElement)\n\n    if (elements.length === 0) {\n      trapElement.focus()\n    } else if (this._lastTabNavDirection === TAB_NAV_BACKWARD) {\n      elements[elements.length - 1].focus()\n    } else {\n      elements[0].focus()\n    }\n  }\n\n  _handleKeydown(event) {\n    if (event.key !== TAB_KEY) {\n      return\n    }\n\n    this._lastTabNavDirection = event.shiftKey ? TAB_NAV_BACKWARD : TAB_NAV_FORWARD\n  }\n}\n\nexport default FocusTrap\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap util/scrollBar.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport Manipulator from '../dom/manipulator.js'\nimport SelectorEngine from '../dom/selector-engine.js'\nimport { isElement } from './index.js'\n\n/**\n * Constants\n */\n\nconst SELECTOR_FIXED_CONTENT = '.fixed-top, .fixed-bottom, .is-fixed, .sticky-top'\nconst SELECTOR_STICKY_CONTENT = '.sticky-top'\nconst PROPERTY_PADDING = 'padding-right'\nconst PROPERTY_MARGIN = 'margin-right'\n\n/**\n * Class definition\n */\n\nclass ScrollBarHelper {\n  constructor() {\n    this._element = document.body\n  }\n\n  // Public\n  getWidth() {\n    // https://developer.mozilla.org/en-US/docs/Web/API/Window/innerWidth#usage_notes\n    const documentWidth = document.documentElement.clientWidth\n    return Math.abs(window.innerWidth - documentWidth)\n  }\n\n  hide() {\n    const width = this.getWidth()\n    this._disableOverFlow()\n    // give padding to element to balance the hidden scrollbar width\n    this._setElementAttributes(this._element, PROPERTY_PADDING, calculatedValue => calculatedValue + width)\n    // trick: We adjust positive paddingRight and negative marginRight to sticky-top elements to keep showing fullwidth\n    this._setElementAttributes(SELECTOR_FIXED_CONTENT, PROPERTY_PADDING, calculatedValue => calculatedValue + width)\n    this._setElementAttributes(SELECTOR_STICKY_CONTENT, PROPERTY_MARGIN, calculatedValue => calculatedValue - width)\n  }\n\n  reset() {\n    this._resetElementAttributes(this._element, 'overflow')\n    this._resetElementAttributes(this._element, PROPERTY_PADDING)\n    this._resetElementAttributes(SELECTOR_FIXED_CONTENT, PROPERTY_PADDING)\n    this._resetElementAttributes(SELECTOR_STICKY_CONTENT, PROPERTY_MARGIN)\n  }\n\n  isOverflowing() {\n    return this.getWidth() > 0\n  }\n\n  // Private\n  _disableOverFlow() {\n    this._saveInitialAttribute(this._element, 'overflow')\n    this._element.style.overflow = 'hidden'\n  }\n\n  _setElementAttributes(selector, styleProperty, callback) {\n    const scrollbarWidth = this.getWidth()\n    const manipulationCallBack = element => {\n      if (element !== this._element && window.innerWidth > element.clientWidth + scrollbarWidth) {\n        return\n      }\n\n      this._saveInitialAttribute(element, styleProperty)\n      const calculatedValue = window.getComputedStyle(element).getPropertyValue(styleProperty)\n      element.style.setProperty(styleProperty, `${callback(Number.parseFloat(calculatedValue))}px`)\n    }\n\n    this._applyManipulationCallback(selector, manipulationCallBack)\n  }\n\n  _saveInitialAttribute(element, styleProperty) {\n    const actualValue = element.style.getPropertyValue(styleProperty)\n    if (actualValue) {\n      Manipulator.setDataAttribute(element, styleProperty, actualValue)\n    }\n  }\n\n  _resetElementAttributes(selector, styleProperty) {\n    const manipulationCallBack = element => {\n      const value = Manipulator.getDataAttribute(element, styleProperty)\n      // We only want to remove the property if the value is `null`; the value can also be zero\n      if (value === null) {\n        element.style.removeProperty(styleProperty)\n        return\n      }\n\n      Manipulator.removeDataAttribute(element, styleProperty)\n      element.style.setProperty(styleProperty, value)\n    }\n\n    this._applyManipulationCallback(selector, manipulationCallBack)\n  }\n\n  _applyManipulationCallback(selector, callBack) {\n    if (isElement(selector)) {\n      callBack(selector)\n      return\n    }\n\n    for (const sel of SelectorEngine.find(selector, this._element)) {\n      callBack(sel)\n    }\n  }\n}\n\nexport default ScrollBarHelper\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap offcanvas.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport BaseComponent from './base-component.js'\nimport EventHandler from './dom/event-handler.js'\nimport SelectorEngine from './dom/selector-engine.js'\nimport Backdrop from './util/backdrop.js'\nimport { enableDismissTrigger } from './util/component-functions.js'\nimport FocusTrap from './util/focustrap.js'\nimport {\n  defineJQueryPlugin,\n  isDisabled,\n  isVisible\n} from './util/index.js'\nimport ScrollBarHelper from './util/scrollbar.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'offcanvas'\nconst DATA_KEY = 'bs.offcanvas'\nconst EVENT_KEY = `.${DATA_KEY}`\nconst DATA_API_KEY = '.data-api'\nconst EVENT_LOAD_DATA_API = `load${EVENT_KEY}${DATA_API_KEY}`\nconst ESCAPE_KEY = 'Escape'\n\nconst CLASS_NAME_SHOW = 'show'\nconst CLASS_NAME_SHOWING = 'showing'\nconst CLASS_NAME_HIDING = 'hiding'\nconst CLASS_NAME_BACKDROP = 'offcanvas-backdrop'\nconst OPEN_SELECTOR = '.offcanvas.show'\n\nconst EVENT_SHOW = `show${EVENT_KEY}`\nconst EVENT_SHOWN = `shown${EVENT_KEY}`\nconst EVENT_HIDE = `hide${EVENT_KEY}`\nconst EVENT_HIDE_PREVENTED = `hidePrevented${EVENT_KEY}`\nconst EVENT_HIDDEN = `hidden${EVENT_KEY}`\nconst EVENT_RESIZE = `resize${EVENT_KEY}`\nconst EVENT_CLICK_DATA_API = `click${EVENT_KEY}${DATA_API_KEY}`\nconst EVENT_KEYDOWN_DISMISS = `keydown.dismiss${EVENT_KEY}`\n\nconst SELECTOR_DATA_TOGGLE = '[data-bs-toggle=\"offcanvas\"]'\n\nconst Default = {\n  backdrop: true,\n  keyboard: true,\n  scroll: false\n}\n\nconst DefaultType = {\n  backdrop: '(boolean|string)',\n  keyboard: 'boolean',\n  scroll: 'boolean'\n}\n\n/**\n * Class definition\n */\n\nclass Offcanvas extends BaseComponent {\n  constructor(element, config) {\n    super(element, config)\n\n    this._isShown = false\n    this._backdrop = this._initializeBackDrop()\n    this._focustrap = this._initializeFocusTrap()\n    this._addEventListeners()\n  }\n\n  // Getters\n  static get Default() {\n    return Default\n  }\n\n  static get DefaultType() {\n    return DefaultType\n  }\n\n  static get NAME() {\n    return NAME\n  }\n\n  // Public\n  toggle(relatedTarget) {\n    return this._isShown ? this.hide() : this.show(relatedTarget)\n  }\n\n  show(relatedTarget) {\n    if (this._isShown) {\n      return\n    }\n\n    const showEvent = EventHandler.trigger(this._element, EVENT_SHOW, { relatedTarget })\n\n    if (showEvent.defaultPrevented) {\n      return\n    }\n\n    this._isShown = true\n    this._backdrop.show()\n\n    if (!this._config.scroll) {\n      new ScrollBarHelper().hide()\n    }\n\n    this._element.setAttribute('aria-modal', true)\n    this._element.setAttribute('role', 'dialog')\n    this._element.classList.add(CLASS_NAME_SHOWING)\n\n    const completeCallBack = () => {\n      if (!this._config.scroll || this._config.backdrop) {\n        this._focustrap.activate()\n      }\n\n      this._element.classList.add(CLASS_NAME_SHOW)\n      this._element.classList.remove(CLASS_NAME_SHOWING)\n      EventHandler.trigger(this._element, EVENT_SHOWN, { relatedTarget })\n    }\n\n    this._queueCallback(completeCallBack, this._element, true)\n  }\n\n  hide() {\n    if (!this._isShown) {\n      return\n    }\n\n    const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE)\n\n    if (hideEvent.defaultPrevented) {\n      return\n    }\n\n    this._focustrap.deactivate()\n    this._element.blur()\n    this._isShown = false\n    this._element.classList.add(CLASS_NAME_HIDING)\n    this._backdrop.hide()\n\n    const completeCallback = () => {\n      this._element.classList.remove(CLASS_NAME_SHOW, CLASS_NAME_HIDING)\n      this._element.removeAttribute('aria-modal')\n      this._element.removeAttribute('role')\n\n      if (!this._config.scroll) {\n        new ScrollBarHelper().reset()\n      }\n\n      EventHandler.trigger(this._element, EVENT_HIDDEN)\n    }\n\n    this._queueCallback(completeCallback, this._element, true)\n  }\n\n  dispose() {\n    this._backdrop.dispose()\n    this._focustrap.deactivate()\n    super.dispose()\n  }\n\n  // Private\n  _initializeBackDrop() {\n    const clickCallback = () => {\n      if (this._config.backdrop === 'static') {\n        EventHandler.trigger(this._element, EVENT_HIDE_PREVENTED)\n        return\n      }\n\n      this.hide()\n    }\n\n    // 'static' option will be translated to true, and booleans will keep their value\n    const isVisible = Boolean(this._config.backdrop)\n\n    return new Backdrop({\n      className: CLASS_NAME_BACKDROP,\n      isVisible,\n      isAnimated: true,\n      rootElement: this._element.parentNode,\n      clickCallback: isVisible ? clickCallback : null\n    })\n  }\n\n  _initializeFocusTrap() {\n    return new FocusTrap({\n      trapElement: this._element\n    })\n  }\n\n  _addEventListeners() {\n    EventHandler.on(this._element, EVENT_KEYDOWN_DISMISS, event => {\n      if (event.key !== ESCAPE_KEY) {\n        return\n      }\n\n      if (this._config.keyboard) {\n        this.hide()\n        return\n      }\n\n      EventHandler.trigger(this._element, EVENT_HIDE_PREVENTED)\n    })\n  }\n\n  // Static\n  static jQueryInterface(config) {\n    return this.each(function () {\n      const data = Offcanvas.getOrCreateInstance(this, config)\n\n      if (typeof config !== 'string') {\n        return\n      }\n\n      if (data[config] === undefined || config.startsWith('_') || config === 'constructor') {\n        throw new TypeError(`No method named \"${config}\"`)\n      }\n\n      data[config](this)\n    })\n  }\n}\n\n/**\n * Data API implementation\n */\n\nEventHandler.on(document, EVENT_CLICK_DATA_API, SELECTOR_DATA_TOGGLE, function (event) {\n  const target = SelectorEngine.getElementFromSelector(this)\n\n  if (['A', 'AREA'].includes(this.tagName)) {\n    event.preventDefault()\n  }\n\n  if (isDisabled(this)) {\n    return\n  }\n\n  EventHandler.one(target, EVENT_HIDDEN, () => {\n    // focus on trigger when it is closed\n    if (isVisible(this)) {\n      this.focus()\n    }\n  })\n\n  // avoid conflict when clicking a toggler of an offcanvas, while another is open\n  const alreadyOpen = SelectorEngine.findOne(OPEN_SELECTOR)\n  if (alreadyOpen && alreadyOpen !== target) {\n    Offcanvas.getInstance(alreadyOpen).hide()\n  }\n\n  const data = Offcanvas.getOrCreateInstance(target)\n  data.toggle(this)\n})\n\nEventHandler.on(window, EVENT_LOAD_DATA_API, () => {\n  for (const selector of SelectorEngine.find(OPEN_SELECTOR)) {\n    Offcanvas.getOrCreateInstance(selector).show()\n  }\n})\n\nEventHandler.on(window, EVENT_RESIZE, () => {\n  for (const element of SelectorEngine.find('[aria-modal][class*=show][class*=offcanvas-]')) {\n    if (getComputedStyle(element).position !== 'fixed') {\n      Offcanvas.getOrCreateInstance(element).hide()\n    }\n  }\n})\n\nenableDismissTrigger(Offcanvas)\n\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Offcanvas)\n\nexport default Offcanvas\n","/**\n * --------------------------------------------------------------------------\n * Bootstrap modal.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nimport BaseComponent from './base-component.js'\nimport EventHandler from './dom/event-handler.js'\nimport SelectorEngine from './dom/selector-engine.js'\nimport Backdrop from './util/backdrop.js'\nimport { enableDismissTrigger } from './util/component-functions.js'\nimport FocusTrap from './util/focustrap.js'\nimport {\n  defineJQueryPlugin, isRTL, isVisible, reflow\n} from './util/index.js'\nimport ScrollBarHelper from './util/scrollbar.js'\n\n/**\n * Constants\n */\n\nconst NAME = 'modal'\nconst DATA_KEY = 'bs.modal'\nconst EVENT_KEY = `.${DATA_KEY}`\nconst DATA_API_KEY = '.data-api'\nconst ESCAPE_KEY = 'Escape'\n\nconst EVENT_HIDE = `hide${EVENT_KEY}`\nconst EVENT_HIDE_PREVENTED = `hidePrevented${EVENT_KEY}`\nconst EVENT_HIDDEN = `hidden${EVENT_KEY}`\nconst EVENT_SHOW = `show${EVENT_KEY}`\nconst EVENT_SHOWN = `shown${EVENT_KEY}`\nconst EVENT_RESIZE = `resize${EVENT_KEY}`\nconst EVENT_CLICK_DISMISS = `click.dismiss${EVENT_KEY}`\nconst EVENT_MOUSEDOWN_DISMISS = `mousedown.dismiss${EVENT_KEY}`\nconst EVENT_KEYDOWN_DISMISS = `keydown.dismiss${EVENT_KEY}`\nconst EVENT_CLICK_DATA_API = `click${EVENT_KEY}${DATA_API_KEY}`\n\nconst CLASS_NAME_OPEN = 'modal-open'\nconst CLASS_NAME_FADE = 'fade'\nconst CLASS_NAME_SHOW = 'show'\nconst CLASS_NAME_STATIC = 'modal-static'\n\nconst OPEN_SELECTOR = '.modal.show'\nconst SELECTOR_DIALOG = '.modal-dialog'\nconst SELECTOR_MODAL_BODY = '.modal-body'\nconst SELECTOR_DATA_TOGGLE = '[data-bs-toggle=\"modal\"]'\n\nconst Default = {\n  backdrop: true,\n  focus: true,\n  keyboard: true\n}\n\nconst DefaultType = {\n  backdrop: '(boolean|string)',\n  focus: 'boolean',\n  keyboard: 'boolean'\n}\n\n/**\n * Class definition\n */\n\nclass Modal extends BaseComponent {\n  constructor(element, config) {\n    super(element, config)\n\n    this._dialog = SelectorEngine.findOne(SELECTOR_DIALOG, this._element)\n    this._backdrop = this._initializeBackDrop()\n    this._focustrap = this._initializeFocusTrap()\n    this._isShown = false\n    this._isTransitioning = false\n    this._scrollBar = new ScrollBarHelper()\n\n    this._addEventListeners()\n  }\n\n  // Getters\n  static get Default() {\n    return Default\n  }\n\n  static get DefaultType() {\n    return DefaultType\n  }\n\n  static get NAME() {\n    return NAME\n  }\n\n  // Public\n  toggle(relatedTarget) {\n    return this._isShown ? this.hide() : this.show(relatedTarget)\n  }\n\n  show(relatedTarget) {\n    if (this._isShown || this._isTransitioning) {\n      return\n    }\n\n    const showEvent = EventHandler.trigger(this._element, EVENT_SHOW, {\n      relatedTarget\n    })\n\n    if (showEvent.defaultPrevented) {\n      return\n    }\n\n    this._isShown = true\n    this._isTransitioning = true\n\n    this._scrollBar.hide()\n\n    document.body.classList.add(CLASS_NAME_OPEN)\n\n    this._adjustDialog()\n\n    this._backdrop.show(() => this._showElement(relatedTarget))\n  }\n\n  hide() {\n    if (!this._isShown || this._isTransitioning) {\n      return\n    }\n\n    const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE)\n\n    if (hideEvent.defaultPrevented) {\n      return\n    }\n\n    this._isShown = false\n    this._isTransitioning = true\n    this._focustrap.deactivate()\n\n    this._element.classList.remove(CLASS_NAME_SHOW)\n\n    this._queueCallback(() => this._hideModal(), this._element, this._isAnimated())\n  }\n\n  dispose() {\n    EventHandler.off(window, EVENT_KEY)\n    EventHandler.off(this._dialog, EVENT_KEY)\n\n    this._backdrop.dispose()\n    this._focustrap.deactivate()\n\n    super.dispose()\n  }\n\n  handleUpdate() {\n    this._adjustDialog()\n  }\n\n  // Private\n  _initializeBackDrop() {\n    return new Backdrop({\n      isVisible: Boolean(this._config.backdrop), // 'static' option will be translated to true, and booleans will keep their value,\n      isAnimated: this._isAnimated()\n    })\n  }\n\n  _initializeFocusTrap() {\n    return new FocusTrap({\n      trapElement: this._element\n    })\n  }\n\n  _showElement(relatedTarget) {\n    // try to append dynamic modal\n    if (!document.body.contains(this._element)) {\n      document.body.append(this._element)\n    }\n\n    this._element.style.display = 'block'\n    this._element.removeAttribute('aria-hidden')\n    this._element.setAttribute('aria-modal', true)\n    this._element.setAttribute('role', 'dialog')\n    this._element.scrollTop = 0\n\n    const modalBody = SelectorEngine.findOne(SELECTOR_MODAL_BODY, this._dialog)\n    if (modalBody) {\n      modalBody.scrollTop = 0\n    }\n\n    reflow(this._element)\n\n    this._element.classList.add(CLASS_NAME_SHOW)\n\n    const transitionComplete = () => {\n      if (this._config.focus) {\n        this._focustrap.activate()\n      }\n\n      this._isTransitioning = false\n      EventHandler.trigger(this._element, EVENT_SHOWN, {\n        relatedTarget\n      })\n    }\n\n    this._queueCallback(transitionComplete, this._dialog, this._isAnimated())\n  }\n\n  _addEventListeners() {\n    EventHandler.on(this._element, EVENT_KEYDOWN_DISMISS, event => {\n      if (event.key !== ESCAPE_KEY) {\n        return\n      }\n\n      if (this._config.keyboard) {\n        this.hide()\n        return\n      }\n\n      this._triggerBackdropTransition()\n    })\n\n    EventHandler.on(window, EVENT_RESIZE, () => {\n      if (this._isShown && !this._isTransitioning) {\n        this._adjustDialog()\n      }\n    })\n\n    EventHandler.on(this._element, EVENT_MOUSEDOWN_DISMISS, event => {\n      // a bad trick to segregate clicks that may start inside dialog but end outside, and avoid listen to scrollbar clicks\n      EventHandler.one(this._element, EVENT_CLICK_DISMISS, event2 => {\n        if (this._element !== event.target || this._element !== event2.target) {\n          return\n        }\n\n        if (this._config.backdrop === 'static') {\n          this._triggerBackdropTransition()\n          return\n        }\n\n        if (this._config.backdrop) {\n          this.hide()\n        }\n      })\n    })\n  }\n\n  _hideModal() {\n    this._element.style.display = 'none'\n    this._element.setAttribute('aria-hidden', true)\n    this._element.removeAttribute('aria-modal')\n    this._element.removeAttribute('role')\n    this._isTransitioning = false\n\n    this._backdrop.hide(() => {\n      document.body.classList.remove(CLASS_NAME_OPEN)\n      this._resetAdjustments()\n      this._scrollBar.reset()\n      EventHandler.trigger(this._element, EVENT_HIDDEN)\n    })\n  }\n\n  _isAnimated() {\n    return this._element.classList.contains(CLASS_NAME_FADE)\n  }\n\n  _triggerBackdropTransition() {\n    const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE_PREVENTED)\n    if (hideEvent.defaultPrevented) {\n      return\n    }\n\n    const isModalOverflowing = this._element.scrollHeight > document.documentElement.clientHeight\n    const initialOverflowY = this._element.style.overflowY\n    // return if the following background transition hasn't yet completed\n    if (initialOverflowY === 'hidden' || this._element.classList.contains(CLASS_NAME_STATIC)) {\n      return\n    }\n\n    if (!isModalOverflowing) {\n      this._element.style.overflowY = 'hidden'\n    }\n\n    this._element.classList.add(CLASS_NAME_STATIC)\n    this._queueCallback(() => {\n      this._element.classList.remove(CLASS_NAME_STATIC)\n      this._queueCallback(() => {\n        this._element.style.overflowY = initialOverflowY\n      }, this._dialog)\n    }, this._dialog)\n\n    this._element.focus()\n  }\n\n  /**\n   * The following methods are used to handle overflowing modals\n   */\n\n  _adjustDialog() {\n    const isModalOverflowing = this._element.scrollHeight > document.documentElement.clientHeight\n    const scrollbarWidth = this._scrollBar.getWidth()\n    const isBodyOverflowing = scrollbarWidth > 0\n\n    if (isBodyOverflowing && !isModalOverflowing) {\n      const property = isRTL() ? 'paddingLeft' : 'paddingRight'\n      this._element.style[property] = `${scrollbarWidth}px`\n    }\n\n    if (!isBodyOverflowing && isModalOverflowing) {\n      const property = isRTL() ? 'paddingRight' : 'paddingLeft'\n      this._element.style[property] = `${scrollbarWidth}px`\n    }\n  }\n\n  _resetAdjustments() {\n    this._element.style.paddingLeft = ''\n    this._element.style.paddingRight = ''\n  }\n\n  // Static\n  static jQueryInterface(config, relatedTarget) {\n    return this.each(function () {\n      const data = Modal.getOrCreateInstance(this, config)\n\n      if (typeof config !== 'string') {\n        return\n      }\n\n      if (typeof data[config] === 'undefined') {\n        throw new TypeError(`No method named \"${config}\"`)\n      }\n\n      data[config](relatedTarget)\n    })\n  }\n}\n\n/**\n * Data API implementation\n */\n\nEventHandler.on(document, EVENT_CLICK_DATA_API, SELECTOR_DATA_TOGGLE, function (event) {\n  const target = SelectorEngine.getElementFromSelector(this)\n\n  if (['A', 'AREA'].includes(this.tagName)) {\n    event.preventDefault()\n  }\n\n  EventHandler.one(target, EVENT_SHOW, showEvent => {\n    if (showEvent.defaultPrevented) {\n      // only register focus restorer if modal will actually get shown\n      return\n    }\n\n    EventHandler.one(target, EVENT_HIDDEN, () => {\n      if (isVisible(this)) {\n        this.focus()\n      }\n    })\n  })\n\n  // avoid conflict when clicking modal toggler while another one is open\n  const alreadyOpen = SelectorEngine.findOne(OPEN_SELECTOR)\n  if (alreadyOpen) {\n    Modal.getInstance(alreadyOpen).hide()\n  }\n\n  const data = Modal.getOrCreateInstance(target)\n\n  data.toggle(this)\n})\n\nenableDismissTrigger(Modal)\n\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Modal)\n\nexport default Modal\n","import * as mapping from 'knockout-mapping';\nimport PriceYourRoom from './priceyourroom';\nimport PriceYourRoomCarpet from './priceyourroomcarpet';\nimport Flickity from 'flickity';\nimport 'flickity-as-nav-for';\nimport Masonry from 'masonry-layout';\nimport ko from 'knockout';\nimport val from '../../val';\nimport Offcanvas from 'bootstrap/js/src/offcanvas.js';\nimport Modal from 'bootstrap/js/src/modal.js';\nimport FilePondPluginImagePreview from 'filepond-plugin-image-preview';\nimport FilePondPluginFileValidateType from 'filepond-plugin-file-validate-type';\nimport FilePondPluginFileValidateSize from 'filepond-plugin-file-validate-size';\nimport * as Ladda from \"ladda\";\nimport axios from \"axios\";\n\ndeclare var grecaptcha: any;\n\nlet json = $(\"#page-data\").text();\nlet crossSellJson = $(\"#crosssell-data\").text();\nlet crossSellUnderlaysJson = $(\"#crosssell-underlays\").text();\nlet pricingJson = $(\"#pricing-data\").text();\nlet productJson = $(\"#product-data\").text();\nlet catsJson = $(\"#categories-data\").text();\n\n// custom mapping to ensure our input fields are always numeric values and not strings\nvar myMapping = {\n    'RoomSettings': {\n        create: function (options) {\n            return (new(function () {\n                this.UserInputtedM2 =  ko.observable(options.data).extend({numeric: 2, throttle: 220});\n                this.AreaWidth =  ko.observable(options.data).extend({numeric: 2});\n                this.AreaLength =  ko.observable(options.data).extend({numeric: 2});\n                ko.mapping.fromJS(options.data, {}, this);\n            })());\n        }\n    }\n}\n\n\nvar data = mapping.fromJSON(json, myMapping);\ndata.Qty = ko.observable(1);\ndata.Pricing  = mapping.fromJSON(pricingJson);\n\nvar crossSellData = mapping.fromJSON(crossSellJson);\nvar crossSellUnderlaysData = JSON.parse(crossSellUnderlaysJson);\nvar productData =JSON.parse(productJson);\nvar catsData = JSON.parse(catsJson);\n\nvar reviewImageFiles = [];\n\n$(async function () {\n    \n    if (productData.IsRollProduct) {\n        await PriceYourRoomCarpet.init(data);\n    }\n    else if (productData.IsM2Product) {\n        await PriceYourRoom.init(data);\n    }\n    \n    var repositionDescriptionOnMobile = function() {\n        if ($(window).width() < 992) {\n            $(\"#productDescription\").children().appendTo(\"#mobileProductDescription\");\n\n        } else {\n            $(\"#mobileProductDescription\").children().appendTo(\"#productDescription\");\n\n        };\n    };\n    \n    repositionDescriptionOnMobile();\n    \n    $(window ).on('resize', function() {\n        repositionDescriptionOnMobile();\n    });\n    \n    ko.applyBindings(data, $(\"#root\")[0]);\n    \n    var elem = document.querySelector('.img-carousel');\n    var flkty = new Flickity( elem, {\n        // options\n        cellAlign: 'left',\n        contain: true,\n        lazy: true,\n        on: {\n            ready: function() {\n                $(\".carousel-cell\").addClass(\"pageloaded\");\n            }\n        }\n    });\n\n    var subEl = document.getElementsByClassName('img-carousel-sub');\n    if (subEl.length > 0) {\n        var flktySub = new Flickity('.img-carousel-sub', {\n            asNavFor: '.img-carousel',\n            contain: true,\n            pageDots: false\n        });\n    }\n\n    var msnEl = document.getElementsByClassName('reviews1');\n    if (msnEl.length > 0) {\n        var msnry = new Masonry('.reviews1', {\n            // options\n            gutter: 10\n        });\n    }\n});\n\n$(\"#addbasket\").on('submit',async function (e) {\n    e.preventDefault();\n    \n    $(\"#btnaddbasket\").addClass('disabled');\n    \n    var id = this.dataset.id;\n    var qtyString = $(\"#Quantity\").val();\n\n    if (isNaN(parseInt(qtyString as string)))\n        return;\n    \n    var qty:number = qtyString as number;\n    \n    var productAttributeData = $(this).attr('data-product');\n    var productDataDeserialized = JSON.parse(productAttributeData);\n    \n    productDataDeserialized.Qty = qty;\n    productDataDeserialized.Price = data.Pricing.PriceWithPromo();\n    productDataDeserialized.LineTotal = data.Pricing.LineTotal;\n    productDataDeserialized.LineDiscount = data.Pricing.LineDiscount;\n    productDataDeserialized.BasketFacetValues = mapping.toJS(data.Pricing.FacetValues);\n    \n    // we need to get cross-selling products in an object\n    var inputModel = {\n        productId: id,\n        basketFacetValues: productDataDeserialized.BasketFacetValues,\n        qty: qty,\n        crossSellProducts: []\n        //variations: getVariants()\n    }\n\n    var basketContext = ko.contextFor($(\"#sideCart\")[0]);\n    \n    for(var i=0; i<crossSellUnderlaysData.length; i++) {\n        var underlayCoversM2 = crossSellUnderlaysData[i].MetersSquaredPerItem;\n        var totalFloorM2 = data.Pricing.TotalM2ForAllPacks();\n        \n        var requiredUnderlays = Math.ceil(totalFloorM2 / underlayCoversM2);\n        \n        crossSellUnderlaysData[i].QtyRequired = requiredUnderlays;\n        crossSellUnderlaysData[i].TotalPrice = crossSellUnderlaysData[i].Price * requiredUnderlays;\n    }\n    if (crossSellUnderlaysData.length > 1) {\n        basketContext.$data.SelectedUnderlayId(crossSellUnderlaysData[0].Id);\n    }\n    \n    basketContext.$data.CrossSellUnderlays(crossSellUnderlaysData);\n    \n    var existing = ko.utils.arrayFirst(basketContext.$data.Basket.Items(), function(item:any) {\n        if (item.ProductId() == productDataDeserialized.ProductId && productDataDeserialized.BasketFacetValues.length == 0) {\n            return true;\n        } else if (item.ProductId() == productDataDeserialized.ProductId && productDataDeserialized.BasketFacetValues.length > 0) {\n            // check facet values too\n            let combined1 = '';\n            for(let i=0; i<item.BasketFacetValues().length; i++){\n                combined1 += item.BasketFacetValues()[i].FacetValue();\n            }\n            let combined2 = '';\n            for(let i=0; i<productDataDeserialized.BasketFacetValues.length; i++){\n                combined2 += productDataDeserialized.BasketFacetValues[i].FacetValue;\n            }\n            \n            if (combined1 == combined2)\n                return true;\n        }\n    });\n\n    var mappedPr = null;\n    if (existing) { \n        var currentQty = parseInt(existing.Qty());\n        var newQty = currentQty + parseInt(data.Pricing.Qty());\n        existing.Qty(newQty)\n        mappedPr = existing;\n    }\n    else {\n        mappedPr = mapping.fromJS(productDataDeserialized);\n\n        // add to our client js first, so its instant   \n        basketContext.$data.Basket.Items.push(mappedPr)\n    }\n\n    if (crossSellUnderlaysData.length > 0)\n        basketContext.$data.itemJustAddedWithUnderlayCrossSellOptions(true);\n    mappedPr.QtyAdded = ko.observable(qty);\n    \n    basketContext.$data.ItemsJustAdded.push(mappedPr)\n    \n    // set to basket tab\n    basketContext.$data.cartTab('cart');\n    \n    var myOffcanvas = document.getElementById('sideCart')\n    var bsOffcanvas = new Offcanvas(myOffcanvas)\n    bsOffcanvas.show()\n\n    // cross sell items, need to sort\n    for(var i=0; i<crossSellData().length; i++) {\n        var qtyEl = $(\"#CrossSellQty_\" + crossSellData()[i].Product.Id());\n        var csQtyString = $(\"#CrossSellQty_\" + crossSellData()[i].Product.Id()).val()\n        var parentEl = qtyEl.parents(\"div.cross-sell-product\")\n\n        if (isNaN(parseInt(csQtyString as string)))\n            csQtyString = 0;\n        \n        var csQty:number = csQtyString as number;\n        \n        if (csQty > 0)\n        {\n            var json = parentEl.attr('data-product');\n            var csDeserialized = JSON.parse(json);\n\n            csDeserialized.Qty = csQty;\n            csDeserialized.LineTotal = parseFloat(csDeserialized.Price) * csQty;\n            csDeserialized.LineDiscount = 0;\n            csDeserialized.BasketFacetValues = [];\n            var mappedCs = mapping.fromJS(csDeserialized);\n            basketContext.$data.Basket.Items.push(mappedCs)\n            \n            inputModel.crossSellProducts.push({Id: crossSellData()[i].Product.Id(), Qty: csQty})\n        }\n    }\n    \n    // pallet mode\n    var isPallet = false;\n    if (basketContext.$data.Basket.RoomSettings.RoomMode() == '2') {\n        inputModel.basketFacetValues.push({FacetId: 0, FacetName: 'Pallet Qty', FacetValue: productData.PalletQty})\n        isPallet = true;\n    }\n    \n    try {\n        // log to klaviyo\n        let baskeItemNames = basketContext.$data.Basket.Items().map(function(item) {\n            return item.Name()\n        });\n\n        let basketItems = basketContext.$data.Basket.Items().map(function(x) {\n            return {\n                ProductID: x.ProductId(),\n                SKU: ko.unwrap(x.Sku),\n                ProductName: x.Name(),\n                Quantity: x.Qty(),\n                ItemPrice: (x.LineTotal() - x.LineDiscount()) / x.Qty(),\n                RowTotal: (x.LineTotal() - x.LineDiscount()),\n                ProductURL: \"https://www.floordepot.co.uk/item/\" + x.ProductId(),\n                ImageURL: \"https://ik.imagekit.io/floordepot/tr:n-prod_detail_lg/\" + x.Media.Filename(),\n                Categories: [x.CategoryName()]\n            }\n        });\n        \n        let basketTotal = (basketContext.$data.Basket.Total() + (data.Pricing.LineTotal() - data.Pricing.LineDiscount()));\n        \n        (window as any).klaviyo.track(\"Added to Cart\", {\n            \"AddedItemProductName\": productData.Name,\n            \"AddedItemProductID\": productData.Id,\n            \"AddedItemSKU\": productData.Sku,\n            \"AddedItemCategories\": catsData.map(function (cat) {\n                return cat.Name\n            }),\n            \"AddedItemImageURL\": \"https://ik.imagekit.io/floordepot/tr:n-prod_detail_lg/\" + productData.DefaultMedia.Filename,\n            \"AddedItemURL\": \"https://www.floordeot.co.uk/item/\" + productData.Id,\n            \"AddedItemPrice\": data.Pricing.Price(),\n            \"AddedItemQuantity\": data.Pricing.Qty(),\n            \"ItemNames\": baskeItemNames,\n            \"CheckoutURL\": \"https://www.floordepot.co.uk/checkout\",\n            \"Items\": basketItems,\n            \"time\": new Date().toISOString(),\n            $value: basketTotal,\n            value_currency: \"GBP\",\n        }, function (e) {\n            console.log(\"k\")\n        });\n    }\n    catch (e) {\n        console.log(e);\n    }\n    \n    $(\"#basket-errors\").text('');\n    \n    try {\n        var result = await axios.post(isPallet ? '/basket/addpallet' : '/basket/add', inputModel);\n        $(\"#btnaddbasket\").removeClass('disabled');\n\n        // check of the DeliveryOptionV2 item exists in our delivery list, if not add it temporarily so we can display it\n        var exists = ko.utils.arrayFirst(basketContext.$data.DeliveryOptions(), function(item:any) {\n            return item.Id() == result.data.DeliveryOptionV2.Id && item.Cost() == result.data.DeliveryOptionV2.Cost;\n        });\n\n        if (exists == null)\n        {\n            var newDeliveryMapped = mapping.fromJS(result.data.DeliveryOptionV2);\n            newDeliveryMapped.Name(newDeliveryMapped.Name() + ' - ' + '£' + newDeliveryMapped.Cost().toFixed(2));\n            basketContext.$data.DeliveryOptions.push(newDeliveryMapped);\n        }\n\n        mapping.fromJS(result.data, {}, basketContext.$data.Basket);\n    }\n    catch(err) {\n        val.displayErrors(err.response.data, '#basket-errors');\n        $(\"#btnaddbasket\").removeClass('disabled');\n\n        if (mappedPr != null) {\n            basketContext.$data.Basket.Items.remove(mappedPr);\n        }\n        if (existing) {\n            // reset qty if we have failed for any reason\n            existing.Qty(data.Pricing.Qty());\n        }\n\n        bsOffcanvas.hide();\n    }\n});\n\n$(\"#whatsappForm\").on('submit', function(e) {\n    e.preventDefault();\n\n    $(\"#btn-whatsapp\").attr('disabled', 'disabled').text('Please Wait...');\n    \n    var form = $(this);\n    var apiKey = $(this).attr('data-gapikey');\n    var url = form.attr('action');\n    \n    grecaptcha.ready(function() {\n        grecaptcha.execute(apiKey, { action: 'contact' }).then(function(token) {\n            $('#RecaptchaToken').val(token);\n            var formData = form.serialize();\n\n            // we want to fire klavio first, so we create an identity, then server side will also fire an event to klaviyo about the photo request event\n            (window as any).klaviyo.identify({\n                \"email\" :data.Email(),\n                \"phone_number\": data.TelNumber()\n            }, async function(e){\n                console.log(\"Klaviyo identity has been completed\");\n\n                try {\n                    var result = await axios.post(url, formData);\n                    $(\".morephotosdone\").css('display', 'block');\n                    $(\"#btn-whatsapp\").text('Done');\n                }\n                catch(err) {\n                    val.displayErrors(err.response.data);\n                    $(\"#btn-whatsapp\").text('Submit').removeAttr('disabled');\n                }\n            });\n        });\n    });\n})\n\n$(\"input[name=Score]\").on('change', function(e) {\n    console.log((e.currentTarget as HTMLInputElement).value)\n})\n\nconst myModalEl = document.getElementById('leaveReviewModal')\nmyModalEl.addEventListener('show.bs.modal', async event => {\n    \n    // lazy load this import, we dont want to load this large file on every page load when it will be used sparingly when leaving a review\n    const {create, FilePondFile, registerPlugin} = await import ('filepond');\n    registerPlugin(FilePondPluginImagePreview);\n    registerPlugin(FilePondPluginFileValidateType);\n    registerPlugin(FilePondPluginFileValidateSize);\n\n    const inputElement = document.getElementById(\"ImageFile\")\n\n    // Create a FilePond instance\n    const pond = create(inputElement, {\n        credits: false,\n        allowMultiple: true,\n        imagePreviewHeight: 170,\n        acceptedFileTypes: ['image/png', 'image/jpeg'],\n        labelFileTypeNotAllowed: 'Only image files of .jpg or .png can be uploaded',\n        maxFileSize: '5MB',\n        labelMaxFileSizeExceeded: 'File size limit exceeded, max file size is 5MB',\n        server: {\n            url: '/reviews/uploadimg',\n\n            process: {\n                url: '',\n                ondata: (fd) => {\n                    //fd.append('OrderId', data.OrderId());\n                    return fd;\n                }\n            },\n            load: async (source, load, error, progress, abort, headers) => {\n\n                var myRequest = new Request(source);\n                const response = await fetch(myRequest);\n                const blob = await response.blob();\n                load(blob);\n            },\n        },\n        onaddfile: function (e, file: FilePondFile) {\n            reviewImageFiles.push(file.filename)\n        }\n    });\n})\n\n\n\n$(\"#leaveReviewModal form\").on('submit', async function(e) {\n    e.preventDefault();\n    var url = $(this).attr('action');\n\n    var l = Ladda.create(document.querySelector('#btn-submit-review'));\n    l.start();\n    \n    var p = {\n        productId: $(\"#ProductId\").val(),\n        score: $(\"input[name=Score]:checked\").val(),\n        title: $(\"#Title\").val(),\n        content: $(\"#Content\").val(),\n        userDisplayName: $(\"#UserDisplayName\").val(),\n        reviewerEmail: $(\"#ReviewerEmail\").val(),\n        imageUrls: reviewImageFiles\n    }\n\n    const myModal = Modal.getOrCreateInstance(document.getElementById('leaveReviewModal'));\n    \n    try {\n        var result = await axios.post(url, p);\n        $(\"#Content\").val('');\n        $(\"#Title\").val('');\n\n        l.stop();\n\n        myModal.hide();\n        $(\".review-submitted\").removeClass('d-none');\n    }\n    catch(err) {\n        val.displayErrors(err.response.data, '#leaveReviewErrors');\n        l.stop();\n    }\n})","// animate\n( function( window, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory( require('fizzy-ui-utils') );\n  } else {\n    // browser global\n    window.Flickity = window.Flickity || {};\n    window.Flickity.animatePrototype = factory( window.fizzyUIUtils );\n  }\n\n}( typeof window != 'undefined' ? window : this, function factory( utils ) {\n\n// -------------------------- animate -------------------------- //\n\nlet proto = {};\n\nproto.startAnimation = function() {\n  if ( this.isAnimating ) return;\n\n  this.isAnimating = true;\n  this.restingFrames = 0;\n  this.animate();\n};\n\nproto.animate = function() {\n  this.applyDragForce();\n  this.applySelectedAttraction();\n\n  let previousX = this.x;\n\n  this.integratePhysics();\n  this.positionSlider();\n  this.settle( previousX );\n  // animate next frame\n  if ( this.isAnimating ) requestAnimationFrame( () => this.animate() );\n};\n\nproto.positionSlider = function() {\n  let x = this.x;\n  // wrap position around\n  if ( this.isWrapping ) {\n    x = utils.modulo( x, this.slideableWidth ) - this.slideableWidth;\n    this.shiftWrapCells( x );\n  }\n\n  this.setTranslateX( x, this.isAnimating );\n  this.dispatchScrollEvent();\n};\n\nproto.setTranslateX = function( x, is3d ) {\n  x += this.cursorPosition;\n  // reverse if right-to-left and using transform\n  if ( this.options.rightToLeft ) x = -x;\n  let translateX = this.getPositionValue( x );\n  // use 3D transforms for hardware acceleration on iOS\n  // but use 2D when settled, for better font-rendering\n  this.slider.style.transform = is3d ?\n    `translate3d(${translateX},0,0)` : `translateX(${translateX})`;\n};\n\nproto.dispatchScrollEvent = function() {\n  let firstSlide = this.slides[0];\n  if ( !firstSlide ) return;\n\n  let positionX = -this.x - firstSlide.target;\n  let progress = positionX / this.slidesWidth;\n  this.dispatchEvent( 'scroll', null, [ progress, positionX ] );\n};\n\nproto.positionSliderAtSelected = function() {\n  if ( !this.cells.length ) return;\n\n  this.x = -this.selectedSlide.target;\n  this.velocity = 0; // stop wobble\n  this.positionSlider();\n};\n\nproto.getPositionValue = function( position ) {\n  if ( this.options.percentPosition ) {\n    // percent position, round to 2 digits, like 12.34%\n    return ( Math.round( ( position / this.size.innerWidth ) * 10000 ) * 0.01 ) + '%';\n  } else {\n    // pixel positioning\n    return Math.round( position ) + 'px';\n  }\n};\n\nproto.settle = function( previousX ) {\n  // keep track of frames where x hasn't moved\n  let isResting = !this.isPointerDown &&\n      Math.round( this.x * 100 ) === Math.round( previousX * 100 );\n  if ( isResting ) this.restingFrames++;\n  // stop animating if resting for 3 or more frames\n  if ( this.restingFrames > 2 ) {\n    this.isAnimating = false;\n    delete this.isFreeScrolling;\n    // render position with translateX when settled\n    this.positionSlider();\n    this.dispatchEvent( 'settle', null, [ this.selectedIndex ] );\n  }\n};\n\nproto.shiftWrapCells = function( x ) {\n  // shift before cells\n  let beforeGap = this.cursorPosition + x;\n  this._shiftCells( this.beforeShiftCells, beforeGap, -1 );\n  // shift after cells\n  let afterGap = this.size.innerWidth - ( x + this.slideableWidth + this.cursorPosition );\n  this._shiftCells( this.afterShiftCells, afterGap, 1 );\n};\n\nproto._shiftCells = function( cells, gap, shift ) {\n  cells.forEach( ( cell ) => {\n    let cellShift = gap > 0 ? shift : 0;\n    this._wrapShiftCell( cell, cellShift );\n    gap -= cell.size.outerWidth;\n  } );\n};\n\nproto._unshiftCells = function( cells ) {\n  if ( !cells || !cells.length ) return;\n\n  cells.forEach( ( cell ) => this._wrapShiftCell( cell, 0 ) );\n};\n\n// @param {Integer} shift - 0, 1, or -1\nproto._wrapShiftCell = function( cell, shift ) {\n  this._renderCellPosition( cell, cell.x + this.slideableWidth * shift );\n};\n\n// -------------------------- physics -------------------------- //\n\nproto.integratePhysics = function() {\n  this.x += this.velocity;\n  this.velocity *= this.getFrictionFactor();\n};\n\nproto.applyForce = function( force ) {\n  this.velocity += force;\n};\n\nproto.getFrictionFactor = function() {\n  return 1 - this.options[ this.isFreeScrolling ? 'freeScrollFriction' : 'friction' ];\n};\n\nproto.getRestingPosition = function() {\n  // my thanks to Steven Wittens, who simplified this math greatly\n  return this.x + this.velocity / ( 1 - this.getFrictionFactor() );\n};\n\nproto.applyDragForce = function() {\n  if ( !this.isDraggable || !this.isPointerDown ) return;\n\n  // change the position to drag position by applying force\n  let dragVelocity = this.dragX - this.x;\n  let dragForce = dragVelocity - this.velocity;\n  this.applyForce( dragForce );\n};\n\nproto.applySelectedAttraction = function() {\n  // do not attract if pointer down or no slides\n  let dragDown = this.isDraggable && this.isPointerDown;\n  if ( dragDown || this.isFreeScrolling || !this.slides.length ) return;\n\n  let distance = this.selectedSlide.target * -1 - this.x;\n  let force = distance * this.options.selectedAttraction;\n  this.applyForce( force );\n};\n\nreturn proto;\n\n} ) );\n","/**\n * EvEmitter v2.1.1\n * Lil' event emitter\n * MIT License\n */\n\n( function( global, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS - Browserify, Webpack\n    module.exports = factory();\n  } else {\n    // Browser globals\n    global.EvEmitter = factory();\n  }\n\n}( typeof window != 'undefined' ? window : this, function() {\n\nfunction EvEmitter() {}\n\nlet proto = EvEmitter.prototype;\n\nproto.on = function( eventName, listener ) {\n  if ( !eventName || !listener ) return this;\n\n  // set events hash\n  let events = this._events = this._events || {};\n  // set listeners array\n  let listeners = events[ eventName ] = events[ eventName ] || [];\n  // only add once\n  if ( !listeners.includes( listener ) ) {\n    listeners.push( listener );\n  }\n\n  return this;\n};\n\nproto.once = function( eventName, listener ) {\n  if ( !eventName || !listener ) return this;\n\n  // add event\n  this.on( eventName, listener );\n  // set once flag\n  // set onceEvents hash\n  let onceEvents = this._onceEvents = this._onceEvents || {};\n  // set onceListeners object\n  let onceListeners = onceEvents[ eventName ] = onceEvents[ eventName ] || {};\n  // set flag\n  onceListeners[ listener ] = true;\n\n  return this;\n};\n\nproto.off = function( eventName, listener ) {\n  let listeners = this._events && this._events[ eventName ];\n  if ( !listeners || !listeners.length ) return this;\n\n  let index = listeners.indexOf( listener );\n  if ( index != -1 ) {\n    listeners.splice( index, 1 );\n  }\n\n  return this;\n};\n\nproto.emitEvent = function( eventName, args ) {\n  let listeners = this._events && this._events[ eventName ];\n  if ( !listeners || !listeners.length ) return this;\n\n  // copy over to avoid interference if .off() in listener\n  listeners = listeners.slice( 0 );\n  args = args || [];\n  // once stuff\n  let onceListeners = this._onceEvents && this._onceEvents[ eventName ];\n\n  for ( let listener of listeners ) {\n    let isOnce = onceListeners && onceListeners[ listener ];\n    if ( isOnce ) {\n      // remove listener\n      // remove before trigger to prevent recursion\n      this.off( eventName, listener );\n      // unset once flag\n      delete onceListeners[ listener ];\n    }\n    // trigger listener\n    listener.apply( this, args );\n  }\n\n  return this;\n};\n\nproto.allOff = function() {\n  delete this._events;\n  delete this._onceEvents;\n  return this;\n};\n\nreturn EvEmitter;\n\n} ) );\n","/**\n * Fizzy UI utils v2.0.7\n * MIT license\n */\n\n/*jshint browser: true, undef: true, unused: true, strict: true */\n\n( function( window, factory ) {\n  // universal module definition\n  /*jshint strict: false */ /*globals define, module, require */\n\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n      'desandro-matches-selector/matches-selector'\n    ], function( matchesSelector ) {\n      return factory( window, matchesSelector );\n    });\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      window,\n      require('desandro-matches-selector')\n    );\n  } else {\n    // browser global\n    window.fizzyUIUtils = factory(\n      window,\n      window.matchesSelector\n    );\n  }\n\n}( window, function factory( window, matchesSelector ) {\n\n'use strict';\n\nvar utils = {};\n\n// ----- extend ----- //\n\n// extends objects\nutils.extend = function( a, b ) {\n  for ( var prop in b ) {\n    a[ prop ] = b[ prop ];\n  }\n  return a;\n};\n\n// ----- modulo ----- //\n\nutils.modulo = function( num, div ) {\n  return ( ( num % div ) + div ) % div;\n};\n\n// ----- makeArray ----- //\n\nvar arraySlice = Array.prototype.slice;\n\n// turn element or nodeList into an array\nutils.makeArray = function( obj ) {\n  if ( Array.isArray( obj ) ) {\n    // use object if already an array\n    return obj;\n  }\n  // return empty array if undefined or null. #6\n  if ( obj === null || obj === undefined ) {\n    return [];\n  }\n\n  var isArrayLike = typeof obj == 'object' && typeof obj.length == 'number';\n  if ( isArrayLike ) {\n    // convert nodeList to array\n    return arraySlice.call( obj );\n  }\n\n  // array of single index\n  return [ obj ];\n};\n\n// ----- removeFrom ----- //\n\nutils.removeFrom = function( ary, obj ) {\n  var index = ary.indexOf( obj );\n  if ( index != -1 ) {\n    ary.splice( index, 1 );\n  }\n};\n\n// ----- getParent ----- //\n\nutils.getParent = function( elem, selector ) {\n  while ( elem.parentNode && elem != document.body ) {\n    elem = elem.parentNode;\n    if ( matchesSelector( elem, selector ) ) {\n      return elem;\n    }\n  }\n};\n\n// ----- getQueryElement ----- //\n\n// use element as selector string\nutils.getQueryElement = function( elem ) {\n  if ( typeof elem == 'string' ) {\n    return document.querySelector( elem );\n  }\n  return elem;\n};\n\n// ----- handleEvent ----- //\n\n// enable .ontype to trigger from .addEventListener( elem, 'type' )\nutils.handleEvent = function( event ) {\n  var method = 'on' + event.type;\n  if ( this[ method ] ) {\n    this[ method ]( event );\n  }\n};\n\n// ----- filterFindElements ----- //\n\nutils.filterFindElements = function( elems, selector ) {\n  // make array of elems\n  elems = utils.makeArray( elems );\n  var ffElems = [];\n\n  elems.forEach( function( elem ) {\n    // check that elem is an actual element\n    if ( !( elem instanceof HTMLElement ) ) {\n      return;\n    }\n    // add elem if no selector\n    if ( !selector ) {\n      ffElems.push( elem );\n      return;\n    }\n    // filter & find items if we have a selector\n    // filter\n    if ( matchesSelector( elem, selector ) ) {\n      ffElems.push( elem );\n    }\n    // find children\n    var childElems = elem.querySelectorAll( selector );\n    // concat childElems to filterFound array\n    for ( var i=0; i < childElems.length; i++ ) {\n      ffElems.push( childElems[i] );\n    }\n  });\n\n  return ffElems;\n};\n\n// ----- debounceMethod ----- //\n\nutils.debounceMethod = function( _class, methodName, threshold ) {\n  threshold = threshold || 100;\n  // original method\n  var method = _class.prototype[ methodName ];\n  var timeoutName = methodName + 'Timeout';\n\n  _class.prototype[ methodName ] = function() {\n    var timeout = this[ timeoutName ];\n    clearTimeout( timeout );\n\n    var args = arguments;\n    var _this = this;\n    this[ timeoutName ] = setTimeout( function() {\n      method.apply( _this, args );\n      delete _this[ timeoutName ];\n    }, threshold );\n  };\n};\n\n// ----- docReady ----- //\n\nutils.docReady = function( callback ) {\n  var readyState = document.readyState;\n  if ( readyState == 'complete' || readyState == 'interactive' ) {\n    // do async to allow for other scripts to run. metafizzy/flickity#441\n    setTimeout( callback );\n  } else {\n    document.addEventListener( 'DOMContentLoaded', callback );\n  }\n};\n\n// ----- htmlInit ----- //\n\n// http://jamesroberts.name/blog/2010/02/22/string-functions-for-javascript-trim-to-camel-case-to-dashed-and-to-underscore/\nutils.toDashed = function( str ) {\n  return str.replace( /(.)([A-Z])/g, function( match, $1, $2 ) {\n    return $1 + '-' + $2;\n  }).toLowerCase();\n};\n\nvar console = window.console;\n/**\n * allow user to initialize classes via [data-namespace] or .js-namespace class\n * htmlInit( Widget, 'widgetName' )\n * options are parsed from data-namespace-options\n */\nutils.htmlInit = function( WidgetClass, namespace ) {\n  utils.docReady( function() {\n    var dashedNamespace = utils.toDashed( namespace );\n    var dataAttr = 'data-' + dashedNamespace;\n    var dataAttrElems = document.querySelectorAll( '[' + dataAttr + ']' );\n    var jsDashElems = document.querySelectorAll( '.js-' + dashedNamespace );\n    var elems = utils.makeArray( dataAttrElems )\n      .concat( utils.makeArray( jsDashElems ) );\n    var dataOptionsAttr = dataAttr + '-options';\n    var jQuery = window.jQuery;\n\n    elems.forEach( function( elem ) {\n      var attr = elem.getAttribute( dataAttr ) ||\n        elem.getAttribute( dataOptionsAttr );\n      var options;\n      try {\n        options = attr && JSON.parse( attr );\n      } catch ( error ) {\n        // log error, do not initialize\n        if ( console ) {\n          console.error( 'Error parsing ' + dataAttr + ' on ' + elem.className +\n          ': ' + error );\n        }\n        return;\n      }\n      // initialize\n      var instance = new WidgetClass( elem, options );\n      // make available via $().data('namespace')\n      if ( jQuery ) {\n        jQuery.data( elem, namespace, instance );\n      }\n    });\n\n  });\n};\n\n// -----  ----- //\n\nreturn utils;\n\n}));\n","/*!\n * Flickity v3.0.0\n * Touch, responsive, flickable carousels\n *\n * Licensed GPLv3 for open source use\n * or Flickity Commercial License for commercial use\n *\n * https://flickity.metafizzy.co\n * Copyright 2015-2022 Metafizzy\n */\n\nif ( typeof module == 'object' && module.exports ) {\n  const Flickity = require('./core');\n  require('./drag');\n  require('./prev-next-button');\n  require('./page-dots');\n  require('./player');\n  require('./add-remove-cell');\n  require('./lazyload');\n  require('./imagesloaded');\n\n  module.exports = Flickity;\n}\n","/*!\n * Outlayer v2.1.1\n * the brains and guts of a layout library\n * MIT license\n */\n\n( function( window, factory ) {\n  'use strict';\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD - RequireJS\n    define( [\n        'ev-emitter/ev-emitter',\n        'get-size/get-size',\n        'fizzy-ui-utils/utils',\n        './item'\n      ],\n      function( EvEmitter, getSize, utils, Item ) {\n        return factory( window, EvEmitter, getSize, utils, Item);\n      }\n    );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS - Browserify, Webpack\n    module.exports = factory(\n      window,\n      require('ev-emitter'),\n      require('get-size'),\n      require('fizzy-ui-utils'),\n      require('./item')\n    );\n  } else {\n    // browser global\n    window.Outlayer = factory(\n      window,\n      window.EvEmitter,\n      window.getSize,\n      window.fizzyUIUtils,\n      window.Outlayer.Item\n    );\n  }\n\n}( window, function factory( window, EvEmitter, getSize, utils, Item ) {\n'use strict';\n\n// ----- vars ----- //\n\nvar console = window.console;\nvar jQuery = window.jQuery;\nvar noop = function() {};\n\n// -------------------------- Outlayer -------------------------- //\n\n// globally unique identifiers\nvar GUID = 0;\n// internal store of all Outlayer intances\nvar instances = {};\n\n\n/**\n * @param {Element, String} element\n * @param {Object} options\n * @constructor\n */\nfunction Outlayer( element, options ) {\n  var queryElement = utils.getQueryElement( element );\n  if ( !queryElement ) {\n    if ( console ) {\n      console.error( 'Bad element for ' + this.constructor.namespace +\n        ': ' + ( queryElement || element ) );\n    }\n    return;\n  }\n  this.element = queryElement;\n  // add jQuery\n  if ( jQuery ) {\n    this.$element = jQuery( this.element );\n  }\n\n  // options\n  this.options = utils.extend( {}, this.constructor.defaults );\n  this.option( options );\n\n  // add id for Outlayer.getFromElement\n  var id = ++GUID;\n  this.element.outlayerGUID = id; // expando\n  instances[ id ] = this; // associate via id\n\n  // kick it off\n  this._create();\n\n  var isInitLayout = this._getOption('initLayout');\n  if ( isInitLayout ) {\n    this.layout();\n  }\n}\n\n// settings are for internal use only\nOutlayer.namespace = 'outlayer';\nOutlayer.Item = Item;\n\n// default options\nOutlayer.defaults = {\n  containerStyle: {\n    position: 'relative'\n  },\n  initLayout: true,\n  originLeft: true,\n  originTop: true,\n  resize: true,\n  resizeContainer: true,\n  // item options\n  transitionDuration: '0.4s',\n  hiddenStyle: {\n    opacity: 0,\n    transform: 'scale(0.001)'\n  },\n  visibleStyle: {\n    opacity: 1,\n    transform: 'scale(1)'\n  }\n};\n\nvar proto = Outlayer.prototype;\n// inherit EvEmitter\nutils.extend( proto, EvEmitter.prototype );\n\n/**\n * set options\n * @param {Object} opts\n */\nproto.option = function( opts ) {\n  utils.extend( this.options, opts );\n};\n\n/**\n * get backwards compatible option value, check old name\n */\nproto._getOption = function( option ) {\n  var oldOption = this.constructor.compatOptions[ option ];\n  return oldOption && this.options[ oldOption ] !== undefined ?\n    this.options[ oldOption ] : this.options[ option ];\n};\n\nOutlayer.compatOptions = {\n  // currentName: oldName\n  initLayout: 'isInitLayout',\n  horizontal: 'isHorizontal',\n  layoutInstant: 'isLayoutInstant',\n  originLeft: 'isOriginLeft',\n  originTop: 'isOriginTop',\n  resize: 'isResizeBound',\n  resizeContainer: 'isResizingContainer'\n};\n\nproto._create = function() {\n  // get items from children\n  this.reloadItems();\n  // elements that affect layout, but are not laid out\n  this.stamps = [];\n  this.stamp( this.options.stamp );\n  // set container style\n  utils.extend( this.element.style, this.options.containerStyle );\n\n  // bind resize method\n  var canBindResize = this._getOption('resize');\n  if ( canBindResize ) {\n    this.bindResize();\n  }\n};\n\n// goes through all children again and gets bricks in proper order\nproto.reloadItems = function() {\n  // collection of item elements\n  this.items = this._itemize( this.element.children );\n};\n\n\n/**\n * turn elements into Outlayer.Items to be used in layout\n * @param {Array or NodeList or HTMLElement} elems\n * @returns {Array} items - collection of new Outlayer Items\n */\nproto._itemize = function( elems ) {\n\n  var itemElems = this._filterFindItemElements( elems );\n  var Item = this.constructor.Item;\n\n  // create new Outlayer Items for collection\n  var items = [];\n  for ( var i=0; i < itemElems.length; i++ ) {\n    var elem = itemElems[i];\n    var item = new Item( elem, this );\n    items.push( item );\n  }\n\n  return items;\n};\n\n/**\n * get item elements to be used in layout\n * @param {Array or NodeList or HTMLElement} elems\n * @returns {Array} items - item elements\n */\nproto._filterFindItemElements = function( elems ) {\n  return utils.filterFindElements( elems, this.options.itemSelector );\n};\n\n/**\n * getter method for getting item elements\n * @returns {Array} elems - collection of item elements\n */\nproto.getItemElements = function() {\n  return this.items.map( function( item ) {\n    return item.element;\n  });\n};\n\n// ----- init & layout ----- //\n\n/**\n * lays out all items\n */\nproto.layout = function() {\n  this._resetLayout();\n  this._manageStamps();\n\n  // don't animate first layout\n  var layoutInstant = this._getOption('layoutInstant');\n  var isInstant = layoutInstant !== undefined ?\n    layoutInstant : !this._isLayoutInited;\n  this.layoutItems( this.items, isInstant );\n\n  // flag for initalized\n  this._isLayoutInited = true;\n};\n\n// _init is alias for layout\nproto._init = proto.layout;\n\n/**\n * logic before any new layout\n */\nproto._resetLayout = function() {\n  this.getSize();\n};\n\n\nproto.getSize = function() {\n  this.size = getSize( this.element );\n};\n\n/**\n * get measurement from option, for columnWidth, rowHeight, gutter\n * if option is String -> get element from selector string, & get size of element\n * if option is Element -> get size of element\n * else use option as a number\n *\n * @param {String} measurement\n * @param {String} size - width or height\n * @private\n */\nproto._getMeasurement = function( measurement, size ) {\n  var option = this.options[ measurement ];\n  var elem;\n  if ( !option ) {\n    // default to 0\n    this[ measurement ] = 0;\n  } else {\n    // use option as an element\n    if ( typeof option == 'string' ) {\n      elem = this.element.querySelector( option );\n    } else if ( option instanceof HTMLElement ) {\n      elem = option;\n    }\n    // use size of element, if element\n    this[ measurement ] = elem ? getSize( elem )[ size ] : option;\n  }\n};\n\n/**\n * layout a collection of item elements\n * @api public\n */\nproto.layoutItems = function( items, isInstant ) {\n  items = this._getItemsForLayout( items );\n\n  this._layoutItems( items, isInstant );\n\n  this._postLayout();\n};\n\n/**\n * get the items to be laid out\n * you may want to skip over some items\n * @param {Array} items\n * @returns {Array} items\n */\nproto._getItemsForLayout = function( items ) {\n  return items.filter( function( item ) {\n    return !item.isIgnored;\n  });\n};\n\n/**\n * layout items\n * @param {Array} items\n * @param {Boolean} isInstant\n */\nproto._layoutItems = function( items, isInstant ) {\n  this._emitCompleteOnItems( 'layout', items );\n\n  if ( !items || !items.length ) {\n    // no items, emit event with empty array\n    return;\n  }\n\n  var queue = [];\n\n  items.forEach( function( item ) {\n    // get x/y object from method\n    var position = this._getItemLayoutPosition( item );\n    // enqueue\n    position.item = item;\n    position.isInstant = isInstant || item.isLayoutInstant;\n    queue.push( position );\n  }, this );\n\n  this._processLayoutQueue( queue );\n};\n\n/**\n * get item layout position\n * @param {Outlayer.Item} item\n * @returns {Object} x and y position\n */\nproto._getItemLayoutPosition = function( /* item */ ) {\n  return {\n    x: 0,\n    y: 0\n  };\n};\n\n/**\n * iterate over array and position each item\n * Reason being - separating this logic prevents 'layout invalidation'\n * thx @paul_irish\n * @param {Array} queue\n */\nproto._processLayoutQueue = function( queue ) {\n  this.updateStagger();\n  queue.forEach( function( obj, i ) {\n    this._positionItem( obj.item, obj.x, obj.y, obj.isInstant, i );\n  }, this );\n};\n\n// set stagger from option in milliseconds number\nproto.updateStagger = function() {\n  var stagger = this.options.stagger;\n  if ( stagger === null || stagger === undefined ) {\n    this.stagger = 0;\n    return;\n  }\n  this.stagger = getMilliseconds( stagger );\n  return this.stagger;\n};\n\n/**\n * Sets position of item in DOM\n * @param {Outlayer.Item} item\n * @param {Number} x - horizontal position\n * @param {Number} y - vertical position\n * @param {Boolean} isInstant - disables transitions\n */\nproto._positionItem = function( item, x, y, isInstant, i ) {\n  if ( isInstant ) {\n    // if not transition, just set CSS\n    item.goTo( x, y );\n  } else {\n    item.stagger( i * this.stagger );\n    item.moveTo( x, y );\n  }\n};\n\n/**\n * Any logic you want to do after each layout,\n * i.e. size the container\n */\nproto._postLayout = function() {\n  this.resizeContainer();\n};\n\nproto.resizeContainer = function() {\n  var isResizingContainer = this._getOption('resizeContainer');\n  if ( !isResizingContainer ) {\n    return;\n  }\n  var size = this._getContainerSize();\n  if ( size ) {\n    this._setContainerMeasure( size.width, true );\n    this._setContainerMeasure( size.height, false );\n  }\n};\n\n/**\n * Sets width or height of container if returned\n * @returns {Object} size\n *   @param {Number} width\n *   @param {Number} height\n */\nproto._getContainerSize = noop;\n\n/**\n * @param {Number} measure - size of width or height\n * @param {Boolean} isWidth\n */\nproto._setContainerMeasure = function( measure, isWidth ) {\n  if ( measure === undefined ) {\n    return;\n  }\n\n  var elemSize = this.size;\n  // add padding and border width if border box\n  if ( elemSize.isBorderBox ) {\n    measure += isWidth ? elemSize.paddingLeft + elemSize.paddingRight +\n      elemSize.borderLeftWidth + elemSize.borderRightWidth :\n      elemSize.paddingBottom + elemSize.paddingTop +\n      elemSize.borderTopWidth + elemSize.borderBottomWidth;\n  }\n\n  measure = Math.max( measure, 0 );\n  this.element.style[ isWidth ? 'width' : 'height' ] = measure + 'px';\n};\n\n/**\n * emit eventComplete on a collection of items events\n * @param {String} eventName\n * @param {Array} items - Outlayer.Items\n */\nproto._emitCompleteOnItems = function( eventName, items ) {\n  var _this = this;\n  function onComplete() {\n    _this.dispatchEvent( eventName + 'Complete', null, [ items ] );\n  }\n\n  var count = items.length;\n  if ( !items || !count ) {\n    onComplete();\n    return;\n  }\n\n  var doneCount = 0;\n  function tick() {\n    doneCount++;\n    if ( doneCount == count ) {\n      onComplete();\n    }\n  }\n\n  // bind callback\n  items.forEach( function( item ) {\n    item.once( eventName, tick );\n  });\n};\n\n/**\n * emits events via EvEmitter and jQuery events\n * @param {String} type - name of event\n * @param {Event} event - original event\n * @param {Array} args - extra arguments\n */\nproto.dispatchEvent = function( type, event, args ) {\n  // add original event to arguments\n  var emitArgs = event ? [ event ].concat( args ) : args;\n  this.emitEvent( type, emitArgs );\n\n  if ( jQuery ) {\n    // set this.$element\n    this.$element = this.$element || jQuery( this.element );\n    if ( event ) {\n      // create jQuery event\n      var $event = jQuery.Event( event );\n      $event.type = type;\n      this.$element.trigger( $event, args );\n    } else {\n      // just trigger with type if no event available\n      this.$element.trigger( type, args );\n    }\n  }\n};\n\n// -------------------------- ignore & stamps -------------------------- //\n\n\n/**\n * keep item in collection, but do not lay it out\n * ignored items do not get skipped in layout\n * @param {Element} elem\n */\nproto.ignore = function( elem ) {\n  var item = this.getItem( elem );\n  if ( item ) {\n    item.isIgnored = true;\n  }\n};\n\n/**\n * return item to layout collection\n * @param {Element} elem\n */\nproto.unignore = function( elem ) {\n  var item = this.getItem( elem );\n  if ( item ) {\n    delete item.isIgnored;\n  }\n};\n\n/**\n * adds elements to stamps\n * @param {NodeList, Array, Element, or String} elems\n */\nproto.stamp = function( elems ) {\n  elems = this._find( elems );\n  if ( !elems ) {\n    return;\n  }\n\n  this.stamps = this.stamps.concat( elems );\n  // ignore\n  elems.forEach( this.ignore, this );\n};\n\n/**\n * removes elements to stamps\n * @param {NodeList, Array, or Element} elems\n */\nproto.unstamp = function( elems ) {\n  elems = this._find( elems );\n  if ( !elems ){\n    return;\n  }\n\n  elems.forEach( function( elem ) {\n    // filter out removed stamp elements\n    utils.removeFrom( this.stamps, elem );\n    this.unignore( elem );\n  }, this );\n};\n\n/**\n * finds child elements\n * @param {NodeList, Array, Element, or String} elems\n * @returns {Array} elems\n */\nproto._find = function( elems ) {\n  if ( !elems ) {\n    return;\n  }\n  // if string, use argument as selector string\n  if ( typeof elems == 'string' ) {\n    elems = this.element.querySelectorAll( elems );\n  }\n  elems = utils.makeArray( elems );\n  return elems;\n};\n\nproto._manageStamps = function() {\n  if ( !this.stamps || !this.stamps.length ) {\n    return;\n  }\n\n  this._getBoundingRect();\n\n  this.stamps.forEach( this._manageStamp, this );\n};\n\n// update boundingLeft / Top\nproto._getBoundingRect = function() {\n  // get bounding rect for container element\n  var boundingRect = this.element.getBoundingClientRect();\n  var size = this.size;\n  this._boundingRect = {\n    left: boundingRect.left + size.paddingLeft + size.borderLeftWidth,\n    top: boundingRect.top + size.paddingTop + size.borderTopWidth,\n    right: boundingRect.right - ( size.paddingRight + size.borderRightWidth ),\n    bottom: boundingRect.bottom - ( size.paddingBottom + size.borderBottomWidth )\n  };\n};\n\n/**\n * @param {Element} stamp\n**/\nproto._manageStamp = noop;\n\n/**\n * get x/y position of element relative to container element\n * @param {Element} elem\n * @returns {Object} offset - has left, top, right, bottom\n */\nproto._getElementOffset = function( elem ) {\n  var boundingRect = elem.getBoundingClientRect();\n  var thisRect = this._boundingRect;\n  var size = getSize( elem );\n  var offset = {\n    left: boundingRect.left - thisRect.left - size.marginLeft,\n    top: boundingRect.top - thisRect.top - size.marginTop,\n    right: thisRect.right - boundingRect.right - size.marginRight,\n    bottom: thisRect.bottom - boundingRect.bottom - size.marginBottom\n  };\n  return offset;\n};\n\n// -------------------------- resize -------------------------- //\n\n// enable event handlers for listeners\n// i.e. resize -> onresize\nproto.handleEvent = utils.handleEvent;\n\n/**\n * Bind layout to window resizing\n */\nproto.bindResize = function() {\n  window.addEventListener( 'resize', this );\n  this.isResizeBound = true;\n};\n\n/**\n * Unbind layout to window resizing\n */\nproto.unbindResize = function() {\n  window.removeEventListener( 'resize', this );\n  this.isResizeBound = false;\n};\n\nproto.onresize = function() {\n  this.resize();\n};\n\nutils.debounceMethod( Outlayer, 'onresize', 100 );\n\nproto.resize = function() {\n  // don't trigger if size did not change\n  // or if resize was unbound. See #9\n  if ( !this.isResizeBound || !this.needsResizeLayout() ) {\n    return;\n  }\n\n  this.layout();\n};\n\n/**\n * check if layout is needed post layout\n * @returns Boolean\n */\nproto.needsResizeLayout = function() {\n  var size = getSize( this.element );\n  // check that this.size and size are there\n  // IE8 triggers resize on body size change, so they might not be\n  var hasSizes = this.size && size;\n  return hasSizes && size.innerWidth !== this.size.innerWidth;\n};\n\n// -------------------------- methods -------------------------- //\n\n/**\n * add items to Outlayer instance\n * @param {Array or NodeList or Element} elems\n * @returns {Array} items - Outlayer.Items\n**/\nproto.addItems = function( elems ) {\n  var items = this._itemize( elems );\n  // add items to collection\n  if ( items.length ) {\n    this.items = this.items.concat( items );\n  }\n  return items;\n};\n\n/**\n * Layout newly-appended item elements\n * @param {Array or NodeList or Element} elems\n */\nproto.appended = function( elems ) {\n  var items = this.addItems( elems );\n  if ( !items.length ) {\n    return;\n  }\n  // layout and reveal just the new items\n  this.layoutItems( items, true );\n  this.reveal( items );\n};\n\n/**\n * Layout prepended elements\n * @param {Array or NodeList or Element} elems\n */\nproto.prepended = function( elems ) {\n  var items = this._itemize( elems );\n  if ( !items.length ) {\n    return;\n  }\n  // add items to beginning of collection\n  var previousItems = this.items.slice(0);\n  this.items = items.concat( previousItems );\n  // start new layout\n  this._resetLayout();\n  this._manageStamps();\n  // layout new stuff without transition\n  this.layoutItems( items, true );\n  this.reveal( items );\n  // layout previous items\n  this.layoutItems( previousItems );\n};\n\n/**\n * reveal a collection of items\n * @param {Array of Outlayer.Items} items\n */\nproto.reveal = function( items ) {\n  this._emitCompleteOnItems( 'reveal', items );\n  if ( !items || !items.length ) {\n    return;\n  }\n  var stagger = this.updateStagger();\n  items.forEach( function( item, i ) {\n    item.stagger( i * stagger );\n    item.reveal();\n  });\n};\n\n/**\n * hide a collection of items\n * @param {Array of Outlayer.Items} items\n */\nproto.hide = function( items ) {\n  this._emitCompleteOnItems( 'hide', items );\n  if ( !items || !items.length ) {\n    return;\n  }\n  var stagger = this.updateStagger();\n  items.forEach( function( item, i ) {\n    item.stagger( i * stagger );\n    item.hide();\n  });\n};\n\n/**\n * reveal item elements\n * @param {Array}, {Element}, {NodeList} items\n */\nproto.revealItemElements = function( elems ) {\n  var items = this.getItems( elems );\n  this.reveal( items );\n};\n\n/**\n * hide item elements\n * @param {Array}, {Element}, {NodeList} items\n */\nproto.hideItemElements = function( elems ) {\n  var items = this.getItems( elems );\n  this.hide( items );\n};\n\n/**\n * get Outlayer.Item, given an Element\n * @param {Element} elem\n * @param {Function} callback\n * @returns {Outlayer.Item} item\n */\nproto.getItem = function( elem ) {\n  // loop through items to get the one that matches\n  for ( var i=0; i < this.items.length; i++ ) {\n    var item = this.items[i];\n    if ( item.element == elem ) {\n      // return item\n      return item;\n    }\n  }\n};\n\n/**\n * get collection of Outlayer.Items, given Elements\n * @param {Array} elems\n * @returns {Array} items - Outlayer.Items\n */\nproto.getItems = function( elems ) {\n  elems = utils.makeArray( elems );\n  var items = [];\n  elems.forEach( function( elem ) {\n    var item = this.getItem( elem );\n    if ( item ) {\n      items.push( item );\n    }\n  }, this );\n\n  return items;\n};\n\n/**\n * remove element(s) from instance and DOM\n * @param {Array or NodeList or Element} elems\n */\nproto.remove = function( elems ) {\n  var removeItems = this.getItems( elems );\n\n  this._emitCompleteOnItems( 'remove', removeItems );\n\n  // bail if no items to remove\n  if ( !removeItems || !removeItems.length ) {\n    return;\n  }\n\n  removeItems.forEach( function( item ) {\n    item.remove();\n    // remove item from collection\n    utils.removeFrom( this.items, item );\n  }, this );\n};\n\n// ----- destroy ----- //\n\n// remove and disable Outlayer instance\nproto.destroy = function() {\n  // clean up dynamic styles\n  var style = this.element.style;\n  style.height = '';\n  style.position = '';\n  style.width = '';\n  // destroy items\n  this.items.forEach( function( item ) {\n    item.destroy();\n  });\n\n  this.unbindResize();\n\n  var id = this.element.outlayerGUID;\n  delete instances[ id ]; // remove reference to instance by id\n  delete this.element.outlayerGUID;\n  // remove data for jQuery\n  if ( jQuery ) {\n    jQuery.removeData( this.element, this.constructor.namespace );\n  }\n\n};\n\n// -------------------------- data -------------------------- //\n\n/**\n * get Outlayer instance from element\n * @param {Element} elem\n * @returns {Outlayer}\n */\nOutlayer.data = function( elem ) {\n  elem = utils.getQueryElement( elem );\n  var id = elem && elem.outlayerGUID;\n  return id && instances[ id ];\n};\n\n\n// -------------------------- create Outlayer class -------------------------- //\n\n/**\n * create a layout class\n * @param {String} namespace\n */\nOutlayer.create = function( namespace, options ) {\n  // sub-class Outlayer\n  var Layout = subclass( Outlayer );\n  // apply new options and compatOptions\n  Layout.defaults = utils.extend( {}, Outlayer.defaults );\n  utils.extend( Layout.defaults, options );\n  Layout.compatOptions = utils.extend( {}, Outlayer.compatOptions  );\n\n  Layout.namespace = namespace;\n\n  Layout.data = Outlayer.data;\n\n  // sub-class Item\n  Layout.Item = subclass( Item );\n\n  // -------------------------- declarative -------------------------- //\n\n  utils.htmlInit( Layout, namespace );\n\n  // -------------------------- jQuery bridge -------------------------- //\n\n  // make into jQuery plugin\n  if ( jQuery && jQuery.bridget ) {\n    jQuery.bridget( namespace, Layout );\n  }\n\n  return Layout;\n};\n\nfunction subclass( Parent ) {\n  function SubClass() {\n    Parent.apply( this, arguments );\n  }\n\n  SubClass.prototype = Object.create( Parent.prototype );\n  SubClass.prototype.constructor = SubClass;\n\n  return SubClass;\n}\n\n// ----- helpers ----- //\n\n// how many milliseconds are in each unit\nvar msUnits = {\n  ms: 1,\n  s: 1000\n};\n\n// munge time-like parameter into millisecond number\n// '0.4s' -> 40\nfunction getMilliseconds( time ) {\n  if ( typeof time == 'number' ) {\n    return time;\n  }\n  var matches = time.match( /(^\\d*\\.?\\d*)(\\w*)/ );\n  var num = matches && matches[1];\n  var unit = matches && matches[2];\n  if ( !num.length ) {\n    return 0;\n  }\n  num = parseFloat( num );\n  var mult = msUnits[ unit ] || 1;\n  return num * mult;\n}\n\n// ----- fin ----- //\n\n// back in global\nOutlayer.Item = Item;\n\nreturn Outlayer;\n\n}));\n","/**\n * Outlayer Item\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD - RequireJS\n    define( [\n        'ev-emitter/ev-emitter',\n        'get-size/get-size'\n      ],\n      factory\n    );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS - Browserify, Webpack\n    module.exports = factory(\n      require('ev-emitter'),\n      require('get-size')\n    );\n  } else {\n    // browser global\n    window.Outlayer = {};\n    window.Outlayer.Item = factory(\n      window.EvEmitter,\n      window.getSize\n    );\n  }\n\n}( window, function factory( EvEmitter, getSize ) {\n'use strict';\n\n// ----- helpers ----- //\n\nfunction isEmptyObj( obj ) {\n  for ( var prop in obj ) {\n    return false;\n  }\n  prop = null;\n  return true;\n}\n\n// -------------------------- CSS3 support -------------------------- //\n\n\nvar docElemStyle = document.documentElement.style;\n\nvar transitionProperty = typeof docElemStyle.transition == 'string' ?\n  'transition' : 'WebkitTransition';\nvar transformProperty = typeof docElemStyle.transform == 'string' ?\n  'transform' : 'WebkitTransform';\n\nvar transitionEndEvent = {\n  WebkitTransition: 'webkitTransitionEnd',\n  transition: 'transitionend'\n}[ transitionProperty ];\n\n// cache all vendor properties that could have vendor prefix\nvar vendorProperties = {\n  transform: transformProperty,\n  transition: transitionProperty,\n  transitionDuration: transitionProperty + 'Duration',\n  transitionProperty: transitionProperty + 'Property',\n  transitionDelay: transitionProperty + 'Delay'\n};\n\n// -------------------------- Item -------------------------- //\n\nfunction Item( element, layout ) {\n  if ( !element ) {\n    return;\n  }\n\n  this.element = element;\n  // parent layout class, i.e. Masonry, Isotope, or Packery\n  this.layout = layout;\n  this.position = {\n    x: 0,\n    y: 0\n  };\n\n  this._create();\n}\n\n// inherit EvEmitter\nvar proto = Item.prototype = Object.create( EvEmitter.prototype );\nproto.constructor = Item;\n\nproto._create = function() {\n  // transition objects\n  this._transn = {\n    ingProperties: {},\n    clean: {},\n    onEnd: {}\n  };\n\n  this.css({\n    position: 'absolute'\n  });\n};\n\n// trigger specified handler for event type\nproto.handleEvent = function( event ) {\n  var method = 'on' + event.type;\n  if ( this[ method ] ) {\n    this[ method ]( event );\n  }\n};\n\nproto.getSize = function() {\n  this.size = getSize( this.element );\n};\n\n/**\n * apply CSS styles to element\n * @param {Object} style\n */\nproto.css = function( style ) {\n  var elemStyle = this.element.style;\n\n  for ( var prop in style ) {\n    // use vendor property if available\n    var supportedProp = vendorProperties[ prop ] || prop;\n    elemStyle[ supportedProp ] = style[ prop ];\n  }\n};\n\n // measure position, and sets it\nproto.getPosition = function() {\n  var style = getComputedStyle( this.element );\n  var isOriginLeft = this.layout._getOption('originLeft');\n  var isOriginTop = this.layout._getOption('originTop');\n  var xValue = style[ isOriginLeft ? 'left' : 'right' ];\n  var yValue = style[ isOriginTop ? 'top' : 'bottom' ];\n  var x = parseFloat( xValue );\n  var y = parseFloat( yValue );\n  // convert percent to pixels\n  var layoutSize = this.layout.size;\n  if ( xValue.indexOf('%') != -1 ) {\n    x = ( x / 100 ) * layoutSize.width;\n  }\n  if ( yValue.indexOf('%') != -1 ) {\n    y = ( y / 100 ) * layoutSize.height;\n  }\n  // clean up 'auto' or other non-integer values\n  x = isNaN( x ) ? 0 : x;\n  y = isNaN( y ) ? 0 : y;\n  // remove padding from measurement\n  x -= isOriginLeft ? layoutSize.paddingLeft : layoutSize.paddingRight;\n  y -= isOriginTop ? layoutSize.paddingTop : layoutSize.paddingBottom;\n\n  this.position.x = x;\n  this.position.y = y;\n};\n\n// set settled position, apply padding\nproto.layoutPosition = function() {\n  var layoutSize = this.layout.size;\n  var style = {};\n  var isOriginLeft = this.layout._getOption('originLeft');\n  var isOriginTop = this.layout._getOption('originTop');\n\n  // x\n  var xPadding = isOriginLeft ? 'paddingLeft' : 'paddingRight';\n  var xProperty = isOriginLeft ? 'left' : 'right';\n  var xResetProperty = isOriginLeft ? 'right' : 'left';\n\n  var x = this.position.x + layoutSize[ xPadding ];\n  // set in percentage or pixels\n  style[ xProperty ] = this.getXValue( x );\n  // reset other property\n  style[ xResetProperty ] = '';\n\n  // y\n  var yPadding = isOriginTop ? 'paddingTop' : 'paddingBottom';\n  var yProperty = isOriginTop ? 'top' : 'bottom';\n  var yResetProperty = isOriginTop ? 'bottom' : 'top';\n\n  var y = this.position.y + layoutSize[ yPadding ];\n  // set in percentage or pixels\n  style[ yProperty ] = this.getYValue( y );\n  // reset other property\n  style[ yResetProperty ] = '';\n\n  this.css( style );\n  this.emitEvent( 'layout', [ this ] );\n};\n\nproto.getXValue = function( x ) {\n  var isHorizontal = this.layout._getOption('horizontal');\n  return this.layout.options.percentPosition && !isHorizontal ?\n    ( ( x / this.layout.size.width ) * 100 ) + '%' : x + 'px';\n};\n\nproto.getYValue = function( y ) {\n  var isHorizontal = this.layout._getOption('horizontal');\n  return this.layout.options.percentPosition && isHorizontal ?\n    ( ( y / this.layout.size.height ) * 100 ) + '%' : y + 'px';\n};\n\nproto._transitionTo = function( x, y ) {\n  this.getPosition();\n  // get current x & y from top/left\n  var curX = this.position.x;\n  var curY = this.position.y;\n\n  var didNotMove = x == this.position.x && y == this.position.y;\n\n  // save end position\n  this.setPosition( x, y );\n\n  // if did not move and not transitioning, just go to layout\n  if ( didNotMove && !this.isTransitioning ) {\n    this.layoutPosition();\n    return;\n  }\n\n  var transX = x - curX;\n  var transY = y - curY;\n  var transitionStyle = {};\n  transitionStyle.transform = this.getTranslate( transX, transY );\n\n  this.transition({\n    to: transitionStyle,\n    onTransitionEnd: {\n      transform: this.layoutPosition\n    },\n    isCleaning: true\n  });\n};\n\nproto.getTranslate = function( x, y ) {\n  // flip cooridinates if origin on right or bottom\n  var isOriginLeft = this.layout._getOption('originLeft');\n  var isOriginTop = this.layout._getOption('originTop');\n  x = isOriginLeft ? x : -x;\n  y = isOriginTop ? y : -y;\n  return 'translate3d(' + x + 'px, ' + y + 'px, 0)';\n};\n\n// non transition + transform support\nproto.goTo = function( x, y ) {\n  this.setPosition( x, y );\n  this.layoutPosition();\n};\n\nproto.moveTo = proto._transitionTo;\n\nproto.setPosition = function( x, y ) {\n  this.position.x = parseFloat( x );\n  this.position.y = parseFloat( y );\n};\n\n// ----- transition ----- //\n\n/**\n * @param {Object} style - CSS\n * @param {Function} onTransitionEnd\n */\n\n// non transition, just trigger callback\nproto._nonTransition = function( args ) {\n  this.css( args.to );\n  if ( args.isCleaning ) {\n    this._removeStyles( args.to );\n  }\n  for ( var prop in args.onTransitionEnd ) {\n    args.onTransitionEnd[ prop ].call( this );\n  }\n};\n\n/**\n * proper transition\n * @param {Object} args - arguments\n *   @param {Object} to - style to transition to\n *   @param {Object} from - style to start transition from\n *   @param {Boolean} isCleaning - removes transition styles after transition\n *   @param {Function} onTransitionEnd - callback\n */\nproto.transition = function( args ) {\n  // redirect to nonTransition if no transition duration\n  if ( !parseFloat( this.layout.options.transitionDuration ) ) {\n    this._nonTransition( args );\n    return;\n  }\n\n  var _transition = this._transn;\n  // keep track of onTransitionEnd callback by css property\n  for ( var prop in args.onTransitionEnd ) {\n    _transition.onEnd[ prop ] = args.onTransitionEnd[ prop ];\n  }\n  // keep track of properties that are transitioning\n  for ( prop in args.to ) {\n    _transition.ingProperties[ prop ] = true;\n    // keep track of properties to clean up when transition is done\n    if ( args.isCleaning ) {\n      _transition.clean[ prop ] = true;\n    }\n  }\n\n  // set from styles\n  if ( args.from ) {\n    this.css( args.from );\n    // force redraw. http://blog.alexmaccaw.com/css-transitions\n    var h = this.element.offsetHeight;\n    // hack for JSHint to hush about unused var\n    h = null;\n  }\n  // enable transition\n  this.enableTransition( args.to );\n  // set styles that are transitioning\n  this.css( args.to );\n\n  this.isTransitioning = true;\n\n};\n\n// dash before all cap letters, including first for\n// WebkitTransform => -webkit-transform\nfunction toDashedAll( str ) {\n  return str.replace( /([A-Z])/g, function( $1 ) {\n    return '-' + $1.toLowerCase();\n  });\n}\n\nvar transitionProps = 'opacity,' + toDashedAll( transformProperty );\n\nproto.enableTransition = function(/* style */) {\n  // HACK changing transitionProperty during a transition\n  // will cause transition to jump\n  if ( this.isTransitioning ) {\n    return;\n  }\n\n  // make `transition: foo, bar, baz` from style object\n  // HACK un-comment this when enableTransition can work\n  // while a transition is happening\n  // var transitionValues = [];\n  // for ( var prop in style ) {\n  //   // dash-ify camelCased properties like WebkitTransition\n  //   prop = vendorProperties[ prop ] || prop;\n  //   transitionValues.push( toDashedAll( prop ) );\n  // }\n  // munge number to millisecond, to match stagger\n  var duration = this.layout.options.transitionDuration;\n  duration = typeof duration == 'number' ? duration + 'ms' : duration;\n  // enable transition styles\n  this.css({\n    transitionProperty: transitionProps,\n    transitionDuration: duration,\n    transitionDelay: this.staggerDelay || 0\n  });\n  // listen for transition end event\n  this.element.addEventListener( transitionEndEvent, this, false );\n};\n\n// ----- events ----- //\n\nproto.onwebkitTransitionEnd = function( event ) {\n  this.ontransitionend( event );\n};\n\nproto.onotransitionend = function( event ) {\n  this.ontransitionend( event );\n};\n\n// properties that I munge to make my life easier\nvar dashedVendorProperties = {\n  '-webkit-transform': 'transform'\n};\n\nproto.ontransitionend = function( event ) {\n  // disregard bubbled events from children\n  if ( event.target !== this.element ) {\n    return;\n  }\n  var _transition = this._transn;\n  // get property name of transitioned property, convert to prefix-free\n  var propertyName = dashedVendorProperties[ event.propertyName ] || event.propertyName;\n\n  // remove property that has completed transitioning\n  delete _transition.ingProperties[ propertyName ];\n  // check if any properties are still transitioning\n  if ( isEmptyObj( _transition.ingProperties ) ) {\n    // all properties have completed transitioning\n    this.disableTransition();\n  }\n  // clean style\n  if ( propertyName in _transition.clean ) {\n    // clean up style\n    this.element.style[ event.propertyName ] = '';\n    delete _transition.clean[ propertyName ];\n  }\n  // trigger onTransitionEnd callback\n  if ( propertyName in _transition.onEnd ) {\n    var onTransitionEnd = _transition.onEnd[ propertyName ];\n    onTransitionEnd.call( this );\n    delete _transition.onEnd[ propertyName ];\n  }\n\n  this.emitEvent( 'transitionEnd', [ this ] );\n};\n\nproto.disableTransition = function() {\n  this.removeTransitionStyles();\n  this.element.removeEventListener( transitionEndEvent, this, false );\n  this.isTransitioning = false;\n};\n\n/**\n * removes style property from element\n * @param {Object} style\n**/\nproto._removeStyles = function( style ) {\n  // clean up transition styles\n  var cleanStyle = {};\n  for ( var prop in style ) {\n    cleanStyle[ prop ] = '';\n  }\n  this.css( cleanStyle );\n};\n\nvar cleanTransitionStyle = {\n  transitionProperty: '',\n  transitionDuration: '',\n  transitionDelay: ''\n};\n\nproto.removeTransitionStyles = function() {\n  // remove transition\n  this.css( cleanTransitionStyle );\n};\n\n// ----- stagger ----- //\n\nproto.stagger = function( delay ) {\n  delay = isNaN( delay ) ? 0 : delay;\n  this.staggerDelay = delay + 'ms';\n};\n\n// ----- show/hide/remove ----- //\n\n// remove element from DOM\nproto.removeElem = function() {\n  this.element.parentNode.removeChild( this.element );\n  // remove display: none\n  this.css({ display: '' });\n  this.emitEvent( 'remove', [ this ] );\n};\n\nproto.remove = function() {\n  // just remove element if no transition support or no transition\n  if ( !transitionProperty || !parseFloat( this.layout.options.transitionDuration ) ) {\n    this.removeElem();\n    return;\n  }\n\n  // start transition\n  this.once( 'transitionEnd', function() {\n    this.removeElem();\n  });\n  this.hide();\n};\n\nproto.reveal = function() {\n  delete this.isHidden;\n  // remove display: none\n  this.css({ display: '' });\n\n  var options = this.layout.options;\n\n  var onTransitionEnd = {};\n  var transitionEndProperty = this.getHideRevealTransitionEndProperty('visibleStyle');\n  onTransitionEnd[ transitionEndProperty ] = this.onRevealTransitionEnd;\n\n  this.transition({\n    from: options.hiddenStyle,\n    to: options.visibleStyle,\n    isCleaning: true,\n    onTransitionEnd: onTransitionEnd\n  });\n};\n\nproto.onRevealTransitionEnd = function() {\n  // check if still visible\n  // during transition, item may have been hidden\n  if ( !this.isHidden ) {\n    this.emitEvent('reveal');\n  }\n};\n\n/**\n * get style property use for hide/reveal transition end\n * @param {String} styleProperty - hiddenStyle/visibleStyle\n * @returns {String}\n */\nproto.getHideRevealTransitionEndProperty = function( styleProperty ) {\n  var optionStyle = this.layout.options[ styleProperty ];\n  // use opacity\n  if ( optionStyle.opacity ) {\n    return 'opacity';\n  }\n  // get first property\n  for ( var prop in optionStyle ) {\n    return prop;\n  }\n};\n\nproto.hide = function() {\n  // set flag\n  this.isHidden = true;\n  // remove display: none\n  this.css({ display: '' });\n\n  var options = this.layout.options;\n\n  var onTransitionEnd = {};\n  var transitionEndProperty = this.getHideRevealTransitionEndProperty('hiddenStyle');\n  onTransitionEnd[ transitionEndProperty ] = this.onHideTransitionEnd;\n\n  this.transition({\n    from: options.visibleStyle,\n    to: options.hiddenStyle,\n    // keep hidden stuff hidden\n    isCleaning: true,\n    onTransitionEnd: onTransitionEnd\n  });\n};\n\nproto.onHideTransitionEnd = function() {\n  // check if still hidden\n  // during transition, item may have been un-hidden\n  if ( this.isHidden ) {\n    this.css({ display: 'none' });\n    this.emitEvent('hide');\n  }\n};\n\nproto.destroy = function() {\n  this.css({\n    position: '',\n    left: '',\n    right: '',\n    top: '',\n    bottom: '',\n    transition: '',\n    transform: ''\n  });\n};\n\nreturn Item;\n\n}));\n","// drag\n( function( window, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n        window,\n        require('./core'),\n        require('unidragger'),\n        require('fizzy-ui-utils'),\n    );\n  } else {\n    // browser global\n    window.Flickity = factory(\n        window,\n        window.Flickity,\n        window.Unidragger,\n        window.fizzyUIUtils,\n    );\n  }\n\n}( typeof window != 'undefined' ? window : this,\n    function factory( window, Flickity, Unidragger, utils ) {\n\n// ----- defaults ----- //\n\nObject.assign( Flickity.defaults, {\n  draggable: '>1',\n  dragThreshold: 3,\n} );\n\n// -------------------------- drag prototype -------------------------- //\n\nlet proto = Flickity.prototype;\nObject.assign( proto, Unidragger.prototype ); // inherit Unidragger\nproto.touchActionValue = '';\n\n// --------------------------  -------------------------- //\n\nFlickity.create.drag = function() {\n  this.on( 'activate', this.onActivateDrag );\n  this.on( 'uiChange', this._uiChangeDrag );\n  this.on( 'deactivate', this.onDeactivateDrag );\n  this.on( 'cellChange', this.updateDraggable );\n  this.on( 'pointerDown', this.handlePointerDown );\n  this.on( 'pointerUp', this.handlePointerUp );\n  this.on( 'pointerDown', this.handlePointerDone );\n  this.on( 'dragStart', this.handleDragStart );\n  this.on( 'dragMove', this.handleDragMove );\n  this.on( 'dragEnd', this.handleDragEnd );\n  this.on( 'staticClick', this.handleStaticClick );\n  // TODO updateDraggable on resize? if groupCells & slides change\n};\n\nproto.onActivateDrag = function() {\n  this.handles = [ this.viewport ];\n  this.bindHandles();\n  this.updateDraggable();\n};\n\nproto.onDeactivateDrag = function() {\n  this.unbindHandles();\n  this.element.classList.remove('is-draggable');\n};\n\nproto.updateDraggable = function() {\n  // disable dragging if less than 2 slides. #278\n  if ( this.options.draggable === '>1' ) {\n    this.isDraggable = this.slides.length > 1;\n  } else {\n    this.isDraggable = this.options.draggable;\n  }\n  this.element.classList.toggle( 'is-draggable', this.isDraggable );\n};\n\nproto._uiChangeDrag = function() {\n  delete this.isFreeScrolling;\n};\n\n// -------------------------- pointer events -------------------------- //\n\nproto.handlePointerDown = function( event ) {\n  if ( !this.isDraggable ) {\n    // proceed for staticClick\n    this.bindActivePointerEvents( event );\n    return;\n  }\n\n  let isTouchStart = event.type === 'touchstart';\n  let isTouchPointer = event.pointerType === 'touch';\n  let isFocusNode = event.target.matches('input, textarea, select');\n  if ( !isTouchStart && !isTouchPointer && !isFocusNode ) event.preventDefault();\n  if ( !isFocusNode ) this.focus();\n  // blur\n  if ( document.activeElement !== this.element ) document.activeElement.blur();\n  // stop if it was moving\n  this.dragX = this.x;\n  this.viewport.classList.add('is-pointer-down');\n  // track scrolling\n  this.pointerDownScroll = getScrollPosition();\n  window.addEventListener( 'scroll', this );\n  this.bindActivePointerEvents( event );\n};\n\n// ----- move ----- //\n\nproto.hasDragStarted = function( moveVector ) {\n  return Math.abs( moveVector.x ) > this.options.dragThreshold;\n};\n\n// ----- up ----- //\n\nproto.handlePointerUp = function() {\n  delete this.isTouchScrolling;\n  this.viewport.classList.remove('is-pointer-down');\n};\n\nproto.handlePointerDone = function() {\n  window.removeEventListener( 'scroll', this );\n  delete this.pointerDownScroll;\n};\n\n// -------------------------- dragging -------------------------- //\n\nproto.handleDragStart = function() {\n  if ( !this.isDraggable ) return;\n\n  this.dragStartPosition = this.x;\n  this.startAnimation();\n  window.removeEventListener( 'scroll', this );\n};\n\nproto.handleDragMove = function( event, pointer, moveVector ) {\n  if ( !this.isDraggable ) return;\n\n  event.preventDefault();\n\n  this.previousDragX = this.dragX;\n  // reverse if right-to-left\n  let direction = this.options.rightToLeft ? -1 : 1;\n  // wrap around move. #589\n  if ( this.isWrapping ) moveVector.x %= this.slideableWidth;\n  let dragX = this.dragStartPosition + moveVector.x * direction;\n\n  if ( !this.isWrapping ) {\n    // slow drag\n    let originBound = Math.max( -this.slides[0].target, this.dragStartPosition );\n    dragX = dragX > originBound ? ( dragX + originBound ) * 0.5 : dragX;\n    let endBound = Math.min( -this.getLastSlide().target, this.dragStartPosition );\n    dragX = dragX < endBound ? ( dragX + endBound ) * 0.5 : dragX;\n  }\n\n  this.dragX = dragX;\n  this.dragMoveTime = new Date();\n};\n\nproto.handleDragEnd = function() {\n  if ( !this.isDraggable ) return;\n\n  let { freeScroll } = this.options;\n  if ( freeScroll ) this.isFreeScrolling = true;\n  // set selectedIndex based on where flick will end up\n  let index = this.dragEndRestingSelect();\n\n  if ( freeScroll && !this.isWrapping ) {\n    // if free-scroll & not wrap around\n    // do not free-scroll if going outside of bounding slides\n    // so bounding slides can attract slider, and keep it in bounds\n    let restingX = this.getRestingPosition();\n    this.isFreeScrolling = -restingX > this.slides[0].target &&\n      -restingX < this.getLastSlide().target;\n  } else if ( !freeScroll && index === this.selectedIndex ) {\n    // boost selection if selected index has not changed\n    index += this.dragEndBoostSelect();\n  }\n  delete this.previousDragX;\n  // apply selection\n  // HACK, set flag so dragging stays in correct direction\n  this.isDragSelect = this.isWrapping;\n  this.select( index );\n  delete this.isDragSelect;\n};\n\nproto.dragEndRestingSelect = function() {\n  let restingX = this.getRestingPosition();\n  // how far away from selected slide\n  let distance = Math.abs( this.getSlideDistance( -restingX, this.selectedIndex ) );\n  // get closet resting going up and going down\n  let positiveResting = this._getClosestResting( restingX, distance, 1 );\n  let negativeResting = this._getClosestResting( restingX, distance, -1 );\n  // use closer resting for wrap-around\n  return positiveResting.distance < negativeResting.distance ?\n    positiveResting.index : negativeResting.index;\n};\n\n/**\n * given resting X and distance to selected cell\n * get the distance and index of the closest cell\n * @param {Number} restingX - estimated post-flick resting position\n * @param {Number} distance - distance to selected cell\n * @param {Integer} increment - +1 or -1, going up or down\n * @returns {Object} - { distance: {Number}, index: {Integer} }\n */\nproto._getClosestResting = function( restingX, distance, increment ) {\n  let index = this.selectedIndex;\n  let minDistance = Infinity;\n  let condition = this.options.contain && !this.isWrapping ?\n    // if containing, keep going if distance is equal to minDistance\n    ( dist, minDist ) => dist <= minDist :\n    ( dist, minDist ) => dist < minDist;\n\n  while ( condition( distance, minDistance ) ) {\n    // measure distance to next cell\n    index += increment;\n    minDistance = distance;\n    distance = this.getSlideDistance( -restingX, index );\n    if ( distance === null ) break;\n\n    distance = Math.abs( distance );\n  }\n  return {\n    distance: minDistance,\n    // selected was previous index\n    index: index - increment,\n  };\n};\n\n/**\n * measure distance between x and a slide target\n * @param {Number} x - horizontal position\n * @param {Integer} index - slide index\n * @returns {Number} - slide distance\n */\nproto.getSlideDistance = function( x, index ) {\n  let len = this.slides.length;\n  // wrap around if at least 2 slides\n  let isWrapAround = this.options.wrapAround && len > 1;\n  let slideIndex = isWrapAround ? utils.modulo( index, len ) : index;\n  let slide = this.slides[ slideIndex ];\n  if ( !slide ) return null;\n\n  // add distance for wrap-around slides\n  let wrap = isWrapAround ? this.slideableWidth * Math.floor( index/len ) : 0;\n  return x - ( slide.target + wrap );\n};\n\nproto.dragEndBoostSelect = function() {\n  // do not boost if no previousDragX or dragMoveTime\n  if ( this.previousDragX === undefined || !this.dragMoveTime ||\n    // or if drag was held for 100 ms\n    new Date() - this.dragMoveTime > 100 ) {\n    return 0;\n  }\n\n  let distance = this.getSlideDistance( -this.dragX, this.selectedIndex );\n  let delta = this.previousDragX - this.dragX;\n  if ( distance > 0 && delta > 0 ) {\n    // boost to next if moving towards the right, and positive velocity\n    return 1;\n  } else if ( distance < 0 && delta < 0 ) {\n    // boost to previous if moving towards the left, and negative velocity\n    return -1;\n  }\n  return 0;\n};\n\n// ----- scroll ----- //\n\nproto.onscroll = function() {\n  let scroll = getScrollPosition();\n  let scrollMoveX = this.pointerDownScroll.x - scroll.x;\n  let scrollMoveY = this.pointerDownScroll.y - scroll.y;\n  // cancel click/tap if scroll is too much\n  if ( Math.abs( scrollMoveX ) > 3 || Math.abs( scrollMoveY ) > 3 ) {\n    this.pointerDone();\n  }\n};\n\n// ----- utils ----- //\n\nfunction getScrollPosition() {\n  return {\n    x: window.pageXOffset,\n    y: window.pageYOffset,\n  };\n}\n\n// -----  ----- //\n\nreturn Flickity;\n\n} ) );\n","// Flickity.Cell\n( function( window, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory( require('get-size') );\n  } else {\n    // browser global\n    window.Flickity = window.Flickity || {};\n    window.Flickity.Cell = factory( window.getSize );\n  }\n\n}( typeof window != 'undefined' ? window : this, function factory( getSize ) {\n\nconst cellClassName = 'flickity-cell';\n\nfunction Cell( elem ) {\n  this.element = elem;\n  this.element.classList.add( cellClassName );\n\n  this.x = 0;\n  this.unselect();\n}\n\nlet proto = Cell.prototype;\n\nproto.destroy = function() {\n  // reset style\n  this.unselect();\n  this.element.classList.remove( cellClassName );\n  this.element.style.transform = '';\n  this.element.removeAttribute('aria-hidden');\n};\n\nproto.getSize = function() {\n  this.size = getSize( this.element );\n};\n\nproto.select = function() {\n  this.element.classList.add('is-selected');\n  this.element.removeAttribute('aria-hidden');\n};\n\nproto.unselect = function() {\n  this.element.classList.remove('is-selected');\n  this.element.setAttribute( 'aria-hidden', 'true' );\n};\n\nproto.remove = function() {\n  this.element.remove();\n};\n\nreturn Cell;\n\n} ) );\n","// Flickity main\n/* eslint-disable max-params */\n( function( window, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n        window,\n        require('ev-emitter'),\n        require('get-size'),\n        require('fizzy-ui-utils'),\n        require('./cell'),\n        require('./slide'),\n        require('./animate'),\n    );\n  } else {\n    // browser global\n    let _Flickity = window.Flickity;\n\n    window.Flickity = factory(\n        window,\n        window.EvEmitter,\n        window.getSize,\n        window.fizzyUIUtils,\n        _Flickity.Cell,\n        _Flickity.Slide,\n        _Flickity.animatePrototype,\n    );\n  }\n\n}( typeof window != 'undefined' ? window : this,\n    function factory( window, EvEmitter, getSize, utils, Cell, Slide, animatePrototype ) {\n/* eslint-enable max-params */\n\n// vars\nconst { getComputedStyle, console } = window;\nlet { jQuery } = window;\n\n// -------------------------- Flickity -------------------------- //\n\n// globally unique identifiers\nlet GUID = 0;\n// internal store of all Flickity intances\nlet instances = {};\n\nfunction Flickity( element, options ) {\n  let queryElement = utils.getQueryElement( element );\n  if ( !queryElement ) {\n    if ( console ) console.error(`Bad element for Flickity: ${queryElement || element}`);\n    return;\n  }\n  this.element = queryElement;\n  // do not initialize twice on same element\n  if ( this.element.flickityGUID ) {\n    let instance = instances[ this.element.flickityGUID ];\n    if ( instance ) instance.option( options );\n    return instance;\n  }\n\n  // add jQuery\n  if ( jQuery ) {\n    this.$element = jQuery( this.element );\n  }\n  // options\n  this.options = { ...this.constructor.defaults };\n  this.option( options );\n\n  // kick things off\n  this._create();\n}\n\nFlickity.defaults = {\n  accessibility: true,\n  // adaptiveHeight: false,\n  cellAlign: 'center',\n  // cellSelector: undefined,\n  // contain: false,\n  freeScrollFriction: 0.075, // friction when free-scrolling\n  friction: 0.28, // friction when selecting\n  namespaceJQueryEvents: true,\n  // initialIndex: 0,\n  percentPosition: true,\n  resize: true,\n  selectedAttraction: 0.025,\n  setGallerySize: true,\n  // watchCSS: false,\n  // wrapAround: false\n};\n\n// hash of methods triggered on _create()\nFlickity.create = {};\n\nlet proto = Flickity.prototype;\n// inherit EventEmitter\nObject.assign( proto, EvEmitter.prototype );\n\nproto._create = function() {\n  let { resize, watchCSS, rightToLeft } = this.options;\n  // add id for Flickity.data\n  let id = this.guid = ++GUID;\n  this.element.flickityGUID = id; // expando\n  instances[ id ] = this; // associate via id\n  // initial properties\n  this.selectedIndex = 0;\n  // how many frames slider has been in same position\n  this.restingFrames = 0;\n  // initial physics properties\n  this.x = 0;\n  this.velocity = 0;\n  this.beginMargin = rightToLeft ? 'marginRight' : 'marginLeft';\n  this.endMargin = rightToLeft ? 'marginLeft' : 'marginRight';\n  // create viewport & slider\n  this.viewport = document.createElement('div');\n  this.viewport.className = 'flickity-viewport';\n  this._createSlider();\n  // used for keyboard navigation\n  this.focusableElems = [ this.element ];\n\n  if ( resize || watchCSS ) {\n    window.addEventListener( 'resize', this );\n  }\n\n  // add listeners from on option\n  for ( let eventName in this.options.on ) {\n    let listener = this.options.on[ eventName ];\n    this.on( eventName, listener );\n  }\n\n  for ( let method in Flickity.create ) {\n    Flickity.create[ method ].call( this );\n  }\n\n  if ( watchCSS ) {\n    this.watchCSS();\n  } else {\n    this.activate();\n  }\n};\n\n/**\n * set options\n * @param {Object} opts - options to extend\n */\nproto.option = function( opts ) {\n  Object.assign( this.options, opts );\n};\n\nproto.activate = function() {\n  if ( this.isActive ) return;\n\n  this.isActive = true;\n  this.element.classList.add('flickity-enabled');\n  if ( this.options.rightToLeft ) {\n    this.element.classList.add('flickity-rtl');\n  }\n\n  this.getSize();\n  // move initial cell elements so they can be loaded as cells\n  let cellElems = this._filterFindCellElements( this.element.children );\n  this.slider.append( ...cellElems );\n  this.viewport.append( this.slider );\n  this.element.append( this.viewport );\n  // get cells from children\n  this.reloadCells();\n\n  if ( this.options.accessibility ) {\n    // allow element to focusable\n    this.element.tabIndex = 0;\n    // listen for key presses\n    this.element.addEventListener( 'keydown', this );\n  }\n\n  this.emitEvent('activate');\n  this.selectInitialIndex();\n  // flag for initial activation, for using initialIndex\n  this.isInitActivated = true;\n  // ready event. #493\n  this.dispatchEvent('ready');\n};\n\n// slider positions the cells\nproto._createSlider = function() {\n  // slider element does all the positioning\n  let slider = document.createElement('div');\n  slider.className = 'flickity-slider';\n  this.slider = slider;\n};\n\nproto._filterFindCellElements = function( elems ) {\n  return utils.filterFindElements( elems, this.options.cellSelector );\n};\n\n// goes through all children\nproto.reloadCells = function() {\n  // collection of item elements\n  this.cells = this._makeCells( this.slider.children );\n  this.positionCells();\n  this._updateWrapShiftCells();\n  this.setGallerySize();\n};\n\n/**\n * turn elements into Flickity.Cells\n * @param {[Array, NodeList, HTMLElement]} elems - elements to make into cells\n * @returns {Array} items - collection of new Flickity Cells\n */\nproto._makeCells = function( elems ) {\n  let cellElems = this._filterFindCellElements( elems );\n\n  // create new Cells for collection\n  return cellElems.map( ( cellElem ) => new Cell( cellElem ) );\n};\n\nproto.getLastCell = function() {\n  return this.cells[ this.cells.length - 1 ];\n};\n\nproto.getLastSlide = function() {\n  return this.slides[ this.slides.length - 1 ];\n};\n\n// positions all cells\nproto.positionCells = function() {\n  // size all cells\n  this._sizeCells( this.cells );\n  // position all cells\n  this._positionCells( 0 );\n};\n\n/**\n * position certain cells\n * @param {Integer} index - which cell to start with\n */\nproto._positionCells = function( index ) {\n  index = index || 0;\n  // also measure maxCellHeight\n  // start 0 if positioning all cells\n  this.maxCellHeight = index ? this.maxCellHeight || 0 : 0;\n  let cellX = 0;\n  // get cellX\n  if ( index > 0 ) {\n    let startCell = this.cells[ index - 1 ];\n    cellX = startCell.x + startCell.size.outerWidth;\n  }\n\n  this.cells.slice( index ).forEach( ( cell ) => {\n    cell.x = cellX;\n    this._renderCellPosition( cell, cellX );\n    cellX += cell.size.outerWidth;\n    this.maxCellHeight = Math.max( cell.size.outerHeight, this.maxCellHeight );\n  } );\n  // keep track of cellX for wrap-around\n  this.slideableWidth = cellX;\n  // slides\n  this.updateSlides();\n  // contain slides target\n  this._containSlides();\n  // update slidesWidth\n  this.slidesWidth = this.cells.length ?\n    this.getLastSlide().target - this.slides[0].target : 0;\n};\n\nproto._renderCellPosition = function( cell, x ) {\n  // render position of cell with in slider\n  let sideOffset = this.options.rightToLeft ? -1 : 1;\n  let renderX = x * sideOffset;\n  if ( this.options.percentPosition ) renderX *= this.size.innerWidth / cell.size.width;\n  let positionValue = this.getPositionValue( renderX );\n  cell.element.style.transform = `translateX( ${positionValue} )`;\n};\n\n/**\n * cell.getSize() on multiple cells\n * @param {Array} cells - cells to size\n */\nproto._sizeCells = function( cells ) {\n  cells.forEach( ( cell ) => cell.getSize() );\n};\n\n// --------------------------  -------------------------- //\n\nproto.updateSlides = function() {\n  this.slides = [];\n  if ( !this.cells.length ) return;\n\n  let { beginMargin, endMargin } = this;\n  let slide = new Slide( beginMargin, endMargin, this.cellAlign );\n  this.slides.push( slide );\n\n  let canCellFit = this._getCanCellFit();\n\n  this.cells.forEach( ( cell, i ) => {\n    // just add cell if first cell in slide\n    if ( !slide.cells.length ) {\n      slide.addCell( cell );\n      return;\n    }\n\n    let slideWidth = ( slide.outerWidth - slide.firstMargin ) +\n      ( cell.size.outerWidth - cell.size[ endMargin ] );\n\n    if ( canCellFit( i, slideWidth ) ) {\n      slide.addCell( cell );\n    } else {\n      // doesn't fit, new slide\n      slide.updateTarget();\n\n      slide = new Slide( beginMargin, endMargin, this.cellAlign );\n      this.slides.push( slide );\n      slide.addCell( cell );\n    }\n  } );\n  // last slide\n  slide.updateTarget();\n  // update .selectedSlide\n  this.updateSelectedSlide();\n};\n\nproto._getCanCellFit = function() {\n  let { groupCells } = this.options;\n  if ( !groupCells ) return () => false;\n\n  if ( typeof groupCells == 'number' ) {\n    // group by number. 3 -> [0,1,2], [3,4,5], ...\n    let number = parseInt( groupCells, 10 );\n    return ( i ) => ( i % number ) !== 0;\n  }\n  // default, group by width of slide\n  let percent = 1;\n  // parse '75%\n  let percentMatch = typeof groupCells == 'string' && groupCells.match( /^(\\d+)%$/ );\n  if ( percentMatch ) percent = parseInt( percentMatch[1], 10 ) / 100;\n  let groupWidth = ( this.size.innerWidth + 1 ) * percent;\n  return ( i, slideWidth ) => slideWidth <= groupWidth;\n};\n\n// alias _init for jQuery plugin .flickity()\nproto._init =\nproto.reposition = function() {\n  this.positionCells();\n  this.positionSliderAtSelected();\n};\n\nproto.getSize = function() {\n  this.size = getSize( this.element );\n  this.setCellAlign();\n  this.cursorPosition = this.size.innerWidth * this.cellAlign;\n};\n\nlet cellAlignShorthands = {\n  left: 0,\n  center: 0.5,\n  right: 1,\n};\n\nproto.setCellAlign = function() {\n  let { cellAlign, rightToLeft } = this.options;\n  let shorthand = cellAlignShorthands[ cellAlign ];\n  this.cellAlign = shorthand !== undefined ? shorthand : cellAlign;\n  if ( rightToLeft ) this.cellAlign = 1 - this.cellAlign;\n};\n\nproto.setGallerySize = function() {\n  if ( !this.options.setGallerySize ) return;\n\n  let height = this.options.adaptiveHeight && this.selectedSlide ?\n    this.selectedSlide.height : this.maxCellHeight;\n  this.viewport.style.height = `${height}px`;\n};\n\nproto._updateWrapShiftCells = function() {\n  // update isWrapping\n  this.isWrapping = this.getIsWrapping();\n  // only for wrap-around\n  if ( !this.isWrapping ) return;\n\n  // unshift previous cells\n  this._unshiftCells( this.beforeShiftCells );\n  this._unshiftCells( this.afterShiftCells );\n  // get before cells\n  // initial gap\n  let beforeGapX = this.cursorPosition;\n  let lastIndex = this.cells.length - 1;\n  this.beforeShiftCells = this._getGapCells( beforeGapX, lastIndex, -1 );\n  // get after cells\n  // ending gap between last cell and end of gallery viewport\n  let afterGapX = this.size.innerWidth - this.cursorPosition;\n  // start cloning at first cell, working forwards\n  this.afterShiftCells = this._getGapCells( afterGapX, 0, 1 );\n};\n\nproto.getIsWrapping = function() {\n  let { wrapAround } = this.options;\n  if ( !wrapAround || this.slides.length < 2 ) return false;\n\n  if ( wrapAround !== 'fill' ) return true;\n  // check that slides can fit\n\n  let gapWidth = this.slideableWidth - this.size.innerWidth;\n  if ( gapWidth > this.size.innerWidth ) return true; // gap * 2x big, all good\n  // check that content width - shifting cell is bigger than viewport width\n  for ( let cell of this.cells ) {\n    if ( cell.size.outerWidth > gapWidth ) return false;\n  }\n  return true;\n};\n\nproto._getGapCells = function( gapX, cellIndex, increment ) {\n  // keep adding cells until the cover the initial gap\n  let cells = [];\n  while ( gapX > 0 ) {\n    let cell = this.cells[ cellIndex ];\n    if ( !cell ) break;\n\n    cells.push( cell );\n    cellIndex += increment;\n    gapX -= cell.size.outerWidth;\n  }\n  return cells;\n};\n\n// ----- contain & wrap ----- //\n\n// contain cell targets so no excess sliding\nproto._containSlides = function() {\n  let isContaining = this.options.contain && !this.isWrapping &&\n      this.cells.length;\n  if ( !isContaining ) return;\n\n  let contentWidth = this.slideableWidth - this.getLastCell().size[ this.endMargin ];\n  // content is less than gallery size\n  let isContentSmaller = contentWidth < this.size.innerWidth;\n  if ( isContentSmaller ) {\n    // all cells fit inside gallery\n    this.slides.forEach( ( slide ) => {\n      slide.target = contentWidth * this.cellAlign;\n    } );\n  } else {\n    // contain to bounds\n    let beginBound = this.cursorPosition + this.cells[0].size[ this.beginMargin ];\n    let endBound = contentWidth - this.size.innerWidth * ( 1 - this.cellAlign );\n    this.slides.forEach( ( slide ) => {\n      slide.target = Math.max( slide.target, beginBound );\n      slide.target = Math.min( slide.target, endBound );\n    } );\n  }\n};\n\n// ----- events ----- //\n\n/**\n * emits events via eventEmitter and jQuery events\n * @param {String} type - name of event\n * @param {Event} event - original event\n * @param {Array} args - extra arguments\n */\nproto.dispatchEvent = function( type, event, args ) {\n  let emitArgs = event ? [ event ].concat( args ) : args;\n  this.emitEvent( type, emitArgs );\n\n  if ( jQuery && this.$element ) {\n    // default trigger with type if no event\n    type += this.options.namespaceJQueryEvents ? '.flickity' : '';\n    let $event = type;\n    if ( event ) {\n      // create jQuery event\n      let jQEvent = new jQuery.Event( event );\n      jQEvent.type = type;\n      $event = jQEvent;\n    }\n    this.$element.trigger( $event, args );\n  }\n};\n\nconst unidraggerEvents = [\n  'dragStart',\n  'dragMove',\n  'dragEnd',\n  'pointerDown',\n  'pointerMove',\n  'pointerEnd',\n  'staticClick',\n];\n\nlet _emitEvent = proto.emitEvent;\nproto.emitEvent = function( eventName, args ) {\n  if ( eventName === 'staticClick' ) {\n    // add cellElem and cellIndex args to staticClick\n    let clickedCell = this.getParentCell( args[0].target );\n    let cellElem = clickedCell && clickedCell.element;\n    let cellIndex = clickedCell && this.cells.indexOf( clickedCell );\n    args = args.concat( cellElem, cellIndex );\n  }\n  // do regular thing\n  _emitEvent.call( this, eventName, args );\n  // duck-punch in jQuery events for Unidragger events\n  let isUnidraggerEvent = unidraggerEvents.includes( eventName );\n  if ( !isUnidraggerEvent || !jQuery || !this.$element ) return;\n\n  eventName += this.options.namespaceJQueryEvents ? '.flickity' : '';\n  let event = args.shift( 0 );\n  let jQEvent = new jQuery.Event( event );\n  jQEvent.type = eventName;\n  this.$element.trigger( jQEvent, args );\n};\n\n// -------------------------- select -------------------------- //\n\n/**\n * @param {Integer} index - index of the slide\n * @param {Boolean} isWrap - will wrap-around to last/first if at the end\n * @param {Boolean} isInstant - will immediately set position at selected cell\n */\nproto.select = function( index, isWrap, isInstant ) {\n  if ( !this.isActive ) return;\n\n  index = parseInt( index, 10 );\n  this._wrapSelect( index );\n\n  if ( this.isWrapping || isWrap ) {\n    index = utils.modulo( index, this.slides.length );\n  }\n  // bail if invalid index\n  if ( !this.slides[ index ] ) return;\n\n  let prevIndex = this.selectedIndex;\n  this.selectedIndex = index;\n  this.updateSelectedSlide();\n  if ( isInstant ) {\n    this.positionSliderAtSelected();\n  } else {\n    this.startAnimation();\n  }\n  if ( this.options.adaptiveHeight ) {\n    this.setGallerySize();\n  }\n  // events\n  this.dispatchEvent( 'select', null, [ index ] );\n  // change event if new index\n  if ( index !== prevIndex ) {\n    this.dispatchEvent( 'change', null, [ index ] );\n  }\n};\n\n// wraps position for wrapAround, to move to closest slide. #113\nproto._wrapSelect = function( index ) {\n  if ( !this.isWrapping ) return;\n\n  const { selectedIndex, slideableWidth, slides: { length } } = this;\n  // shift index for wrap, do not wrap dragSelect\n  if ( !this.isDragSelect ) {\n    let wrapIndex = utils.modulo( index, length );\n    // go to shortest\n    let delta = Math.abs( wrapIndex - selectedIndex );\n    let backWrapDelta = Math.abs( ( wrapIndex + length ) - selectedIndex );\n    let forewardWrapDelta = Math.abs( ( wrapIndex - length ) - selectedIndex );\n    if ( backWrapDelta < delta ) {\n      index += length;\n    } else if ( forewardWrapDelta < delta ) {\n      index -= length;\n    }\n  }\n\n  // wrap position so slider is within normal area\n  if ( index < 0 ) {\n    this.x -= slideableWidth;\n  } else if ( index >= length ) {\n    this.x += slideableWidth;\n  }\n};\n\nproto.previous = function( isWrap, isInstant ) {\n  this.select( this.selectedIndex - 1, isWrap, isInstant );\n};\n\nproto.next = function( isWrap, isInstant ) {\n  this.select( this.selectedIndex + 1, isWrap, isInstant );\n};\n\nproto.updateSelectedSlide = function() {\n  let slide = this.slides[ this.selectedIndex ];\n  // selectedIndex could be outside of slides, if triggered before resize()\n  if ( !slide ) return;\n\n  // unselect previous selected slide\n  this.unselectSelectedSlide();\n  // update new selected slide\n  this.selectedSlide = slide;\n  slide.select();\n  this.selectedCells = slide.cells;\n  this.selectedElements = slide.getCellElements();\n  // HACK: selectedCell & selectedElement is first cell in slide, backwards compatibility\n  this.selectedCell = slide.cells[0];\n  this.selectedElement = this.selectedElements[0];\n};\n\nproto.unselectSelectedSlide = function() {\n  if ( this.selectedSlide ) this.selectedSlide.unselect();\n};\n\nproto.selectInitialIndex = function() {\n  let initialIndex = this.options.initialIndex;\n  // already activated, select previous selectedIndex\n  if ( this.isInitActivated ) {\n    this.select( this.selectedIndex, false, true );\n    return;\n  }\n  // select with selector string\n  if ( initialIndex && typeof initialIndex == 'string' ) {\n    let cell = this.queryCell( initialIndex );\n    if ( cell ) {\n      this.selectCell( initialIndex, false, true );\n      return;\n    }\n  }\n\n  let index = 0;\n  // select with number\n  if ( initialIndex && this.slides[ initialIndex ] ) {\n    index = initialIndex;\n  }\n  // select instantly\n  this.select( index, false, true );\n};\n\n/**\n * select slide from number or cell element\n * @param {[Element, Number]} value - zero-based index or element to select\n * @param {Boolean} isWrap - enables wrapping around for extra index\n * @param {Boolean} isInstant - disables slide animation\n */\nproto.selectCell = function( value, isWrap, isInstant ) {\n  // get cell\n  let cell = this.queryCell( value );\n  if ( !cell ) return;\n\n  let index = this.getCellSlideIndex( cell );\n  this.select( index, isWrap, isInstant );\n};\n\nproto.getCellSlideIndex = function( cell ) {\n  // get index of slide that has cell\n  let cellSlide = this.slides.find( ( slide ) => slide.cells.includes( cell ) );\n  return this.slides.indexOf( cellSlide );\n};\n\n// -------------------------- get cells -------------------------- //\n\n/**\n * get Flickity.Cell, given an Element\n * @param {Element} elem - matching cell element\n * @returns {Flickity.Cell} cell - matching cell\n */\nproto.getCell = function( elem ) {\n  // loop through cells to get the one that matches\n  for ( let cell of this.cells ) {\n    if ( cell.element === elem ) return cell;\n  }\n};\n\n/**\n * get collection of Flickity.Cells, given Elements\n * @param {[Element, Array, NodeList]} elems - multiple elements\n * @returns {Array} cells - Flickity.Cells\n */\nproto.getCells = function( elems ) {\n  elems = utils.makeArray( elems );\n  return elems.map( ( elem ) => this.getCell( elem ) ).filter( Boolean );\n};\n\n/**\n * get cell elements\n * @returns {Array} cellElems\n */\nproto.getCellElements = function() {\n  return this.cells.map( ( cell ) => cell.element );\n};\n\n/**\n * get parent cell from an element\n * @param {Element} elem - child element\n * @returns {Flickit.Cell} cell - parent cell\n */\nproto.getParentCell = function( elem ) {\n  // first check if elem is cell\n  let cell = this.getCell( elem );\n  if ( cell ) return cell;\n\n  // try to get parent cell elem\n  let closest = elem.closest('.flickity-slider > *');\n  return this.getCell( closest );\n};\n\n/**\n * get cells adjacent to a slide\n * @param {Integer} adjCount - number of adjacent slides\n * @param {Integer} index - index of slide to start\n * @returns {Array} cells - array of Flickity.Cells\n */\nproto.getAdjacentCellElements = function( adjCount, index ) {\n  if ( !adjCount ) return this.selectedSlide.getCellElements();\n\n  index = index === undefined ? this.selectedIndex : index;\n\n  let len = this.slides.length;\n  if ( 1 + ( adjCount * 2 ) >= len ) {\n    return this.getCellElements(); // get all\n  }\n\n  let cellElems = [];\n  for ( let i = index - adjCount; i <= index + adjCount; i++ ) {\n    let slideIndex = this.isWrapping ? utils.modulo( i, len ) : i;\n    let slide = this.slides[ slideIndex ];\n    if ( slide ) {\n      cellElems = cellElems.concat( slide.getCellElements() );\n    }\n  }\n  return cellElems;\n};\n\n/**\n * select slide from number or cell element\n * @param {[Element, String, Number]} selector - element, selector string, or index\n * @returns {Flickity.Cell} - matching cell\n */\nproto.queryCell = function( selector ) {\n  if ( typeof selector == 'number' ) {\n    // use number as index\n    return this.cells[ selector ];\n  }\n  // do not select invalid selectors from hash: #123, #/. #791\n  let isSelectorString = typeof selector == 'string' && !selector.match( /^[#.]?[\\d/]/ );\n  if ( isSelectorString ) {\n    // use string as selector, get element\n    selector = this.element.querySelector( selector );\n  }\n  // get cell from element\n  return this.getCell( selector );\n};\n\n// -------------------------- events -------------------------- //\n\nproto.uiChange = function() {\n  this.emitEvent('uiChange');\n};\n\n// ----- resize ----- //\n\nproto.onresize = function() {\n  this.watchCSS();\n  this.resize();\n};\n\nutils.debounceMethod( Flickity, 'onresize', 150 );\n\nproto.resize = function() {\n  // #1177 disable resize behavior when animating or dragging for iOS 15\n  if ( !this.isActive || this.isAnimating || this.isDragging ) return;\n  this.getSize();\n  // wrap values\n  if ( this.isWrapping ) {\n    this.x = utils.modulo( this.x, this.slideableWidth );\n  }\n  this.positionCells();\n  this._updateWrapShiftCells();\n  this.setGallerySize();\n  this.emitEvent('resize');\n  // update selected index for group slides, instant\n  // TODO: position can be lost between groups of various numbers\n  let selectedElement = this.selectedElements && this.selectedElements[0];\n  this.selectCell( selectedElement, false, true );\n};\n\n// watches the :after property, activates/deactivates\nproto.watchCSS = function() {\n  if ( !this.options.watchCSS ) return;\n\n  let afterContent = getComputedStyle( this.element, ':after' ).content;\n  // activate if :after { content: 'flickity' }\n  if ( afterContent.includes('flickity') ) {\n    this.activate();\n  } else {\n    this.deactivate();\n  }\n};\n\n// ----- keydown ----- //\n\n// go previous/next if left/right keys pressed\nproto.onkeydown = function( event ) {\n  let { activeElement } = document;\n  let handler = Flickity.keyboardHandlers[ event.key ];\n  // only work if element is in focus\n  if ( !this.options.accessibility || !activeElement || !handler ) return;\n\n  let isFocused = this.focusableElems.some( ( elem ) => activeElement === elem );\n  if ( isFocused ) handler.call( this );\n};\n\nFlickity.keyboardHandlers = {\n  ArrowLeft: function() {\n    this.uiChange();\n    let leftMethod = this.options.rightToLeft ? 'next' : 'previous';\n    this[ leftMethod ]();\n  },\n  ArrowRight: function() {\n    this.uiChange();\n    let rightMethod = this.options.rightToLeft ? 'previous' : 'next';\n    this[ rightMethod ]();\n  },\n};\n\n// ----- focus ----- //\n\nproto.focus = function() {\n  this.element.focus({ preventScroll: true });\n};\n\n// -------------------------- destroy -------------------------- //\n\n// deactivate all Flickity functionality, but keep stuff available\nproto.deactivate = function() {\n  if ( !this.isActive ) return;\n\n  this.element.classList.remove('flickity-enabled');\n  this.element.classList.remove('flickity-rtl');\n  this.unselectSelectedSlide();\n  // destroy cells\n  this.cells.forEach( ( cell ) => cell.destroy() );\n  this.viewport.remove();\n  // move child elements back into element\n  this.element.append( ...this.slider.children );\n  if ( this.options.accessibility ) {\n    this.element.removeAttribute('tabIndex');\n    this.element.removeEventListener( 'keydown', this );\n  }\n  // set flags\n  this.isActive = false;\n  this.emitEvent('deactivate');\n};\n\nproto.destroy = function() {\n  this.deactivate();\n  window.removeEventListener( 'resize', this );\n  this.allOff();\n  this.emitEvent('destroy');\n  if ( jQuery && this.$element ) {\n    jQuery.removeData( this.element, 'flickity' );\n  }\n  delete this.element.flickityGUID;\n  delete instances[ this.guid ];\n};\n\n// -------------------------- prototype -------------------------- //\n\nObject.assign( proto, animatePrototype );\n\n// -------------------------- extras -------------------------- //\n\n/**\n * get Flickity instance from element\n * @param {[Element, String]} elem - element or selector string\n * @returns {Flickity} - Flickity instance\n */\nFlickity.data = function( elem ) {\n  elem = utils.getQueryElement( elem );\n  if ( elem ) return instances[ elem.flickityGUID ];\n};\n\nutils.htmlInit( Flickity, 'flickity' );\n\nlet { jQueryBridget } = window;\nif ( jQuery && jQueryBridget ) {\n  jQueryBridget( 'flickity', Flickity, jQuery );\n}\n\n// set internal jQuery, for Webpack + jQuery v3, #478\nFlickity.setJQuery = function( jq ) {\n  jQuery = jq;\n};\n\nFlickity.Cell = Cell;\nFlickity.Slide = Slide;\n\nreturn Flickity;\n\n} ) );\n","//var $ = require('jquery');\n//var validation = require('jquery-validation');\n//var unobtrusiveValidation = require('jquery-validation-unobtrusive');\n//var gritter = require('gritter');\n//var ladda = require('ladda');\n\nexport default class Val {\n\n    public static displayErrors(responseText:any, validationSummarySelector = null) {\n        if (responseText === \"\")\n            return;\n\n        var error = '';\n        var focusOnId = '';\n        \n        // we probably have already parsed json into JS objects from axios\n        if (typeof responseText === 'object' && !Array.isArray(responseText) && responseText !== null)\n        {\n            for (var prop in responseText) {\n                // important check that this is objects own property \n                // not from prototype prop inherited\n                if (responseText.hasOwnProperty(prop)) {\n                    if (index === 0)\n                        focusOnId = prop;\n                    \n                    error += responseText[prop] + \"<br />\";\n                    \n                    $(\"#\" + prop).addClass('invalid is-invalid').removeClass('valid is-valid');\n\n                    $('[data-valmsg-for=\"' + prop + '\"]')\n                        .removeClass('field-validation-valid')\n                        .addClass('field-validation-invalid')\n                        .html(responseText[prop][0]);\n                    \n                    index++;\n                }\n            }\n        }\n\n        if (error !== '') {\n            $(validationSummarySelector ?? \".display-errors\").html(error).removeClass('d-none');\n         \n            if (focusOnId !== '') {\n                $(\"#\" + focusOnId).trigger('focus');\n            } else {\n                //$('html, body').animate({ scrollTop: 0 }, 'slow');\n            }\n        }\n        \n        return;\n        \n        var data = JSON.parse(responseText); // parse the response into a JavaScript object\n\n       \n        \n\n        if (!$.isEmptyObject(data.Errors)) {\n            var index = 0;\n            for (var prop in data.Errors) {\n                // important check that this is objects own property \n                // not from prototype prop inherited\n                if (data.Errors.hasOwnProperty(prop)) {\n                    if (index === 0)\n                        focusOnId = prop;\n                    error += data.Errors[prop] + \"<br />\";\n                    index++;\n                }\n            }\n        } else if (!$.isEmptyObject(data.modelState)) {\n            var index = 0;\n            for (var prop in data.modelState) {\n                if (data.modelState.hasOwnProperty(prop)) {\n                    var errors = data.modelState[prop].Errors;\n                    for (var prop2 in errors) {\n                        if (errors.hasOwnProperty(prop2)) {\n                            error += data.modelState[prop].Errors[prop2] + \"<br />\";\n                        }\n                    }\n                }\n                index++;\n            }\n        } else {\n\n            // for cases where model state errors are returned from api controllers.\n            if (!$.isEmptyObject(data.ModelState)) {\n                for (var prop in data.ModelState) {\n                    // important check that this is objects own property \n                    // not from prototype prop inherited\n                    if (data.ModelState.hasOwnProperty(prop)) {\n                        error += data.ModelState[prop] + \"<br />\";\n                    }\n                }\n            } else if (data.ExceptionMessage) {\n                error = data.ExceptionMessage;\n            //} else if (data.Message) {\n            //    error = data.Message;\n            //    // cases where a message/exceptionMessage is passed\n            } else if (!$.isEmptyObject(data)) {\n                var index = 0;\n\n                // THIS IS JUST A STOP GAP UNTIL CLIENT SIDE VALIDATION IS WORKING FOR FLUENT VALIDATION IN .NET CORE\n               \n                // clear out any errors we displayed previously - they may have turned valid now\n                $(\".invalid\").removeClass('invalid');\n                $('.field-validation-invalid').removeClass('field-validation-invalid').html('');\n\n                for (var prop in data) {\n                    if (prop === '') {\n                        error += \"<li>\" + data[prop][0] + \"</li>\";\n                    } else {\n                        if (index === 0)\n                            focusOnId = prop;\n                        // important check that this is objects own property \n                        // not from prototype prop inherited\n                        if (data.hasOwnProperty(prop)) {\n                            $(\"#\" + prop).addClass('invalid is-invalid').removeClass('valid is-valid');\n\n                            $('[data-valmsg-for=\"' + prop + '\"]')\n                                .removeClass('field-validation-valid')\n                                .addClass('field-validation-invalid')\n                                .html(data[prop][0]);\n                            error += data[prop][0] + \"<br /><br />\";\n                        }\n                        index++;\n                    }\n                }\n\n                if (focusOnId !== '') {\n                    $(\"#\" + focusOnId).focus();\n                } else {\n                    //$('html, body').animate({ scrollTop: 0 }, 'slow');\n                }\n            }\n        }\n\n        if (error !== '') {\n            $(validationSummarySelector ?? \".display-errors\").html(error).removeClass('d-none');\n            // show the error\n            //$.gritter.add({\n            //    title: 'Error',\n            //    text: error,\n            //    class_name: 'gritter-error'\n            //});\n\n            if (focusOnId !== '') {\n                $(\"#\" + focusOnId).focus();\n            } else {\n                //$('html, body').animate({ scrollTop: 0 }, 'slow');\n            }\n        }\n    }\n}","/*!\n * Flickity asNavFor v3.0.0\n * enable asNavFor for Flickity\n */\n\n( function( window, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n        require('flickity'),\n        require('fizzy-ui-utils'),\n    );\n  } else {\n    // browser global\n    window.Flickity = factory(\n        window.Flickity,\n        window.fizzyUIUtils,\n    );\n  }\n\n}( window, function factory( Flickity, utils ) {\n\n// -------------------------- asNavFor prototype -------------------------- //\n\n// Flickity.defaults.asNavFor = null;\n\nFlickity.create.asNavFor = function() {\n  this.on( 'activate', this.activateAsNavFor );\n  this.on( 'deactivate', this.deactivateAsNavFor );\n  this.on( 'destroy', this.destroyAsNavFor );\n\n  let asNavForOption = this.options.asNavFor;\n  if ( !asNavForOption ) return;\n\n  // HACK do async, give time for other flickity to be initalized\n  setTimeout( () => {\n    this.setNavCompanion( asNavForOption );\n  } );\n};\n\nlet proto = Flickity.prototype;\n\nproto.setNavCompanion = function( elem ) {\n  elem = utils.getQueryElement( elem );\n  let companion = Flickity.data( elem );\n  // stop if no companion or companion is self\n  if ( !companion || companion === this ) return;\n\n  this.navCompanion = companion;\n  // companion select\n  this.onNavCompanionSelect = () => {\n    this.navCompanionSelect();\n  };\n  companion.on( 'select', this.onNavCompanionSelect );\n  // click\n  this.on( 'staticClick', this.onNavStaticClick );\n\n  this.navCompanionSelect( true );\n};\n\nproto.navCompanionSelect = function( isInstant ) {\n  // wait for companion & selectedCells first. #8\n  let companionCells = this.navCompanion && this.navCompanion.selectedCells;\n  if ( !companionCells ) return;\n\n  // select slide that matches first cell of slide\n  let selectedCell = companionCells[0];\n  let firstIndex = this.navCompanion.cells.indexOf( selectedCell );\n  let lastIndex = firstIndex + companionCells.length - 1;\n  let selectIndex = Math.floor( lerp( firstIndex, lastIndex,\n      this.navCompanion.cellAlign ) );\n  this.selectCell( selectIndex, false, isInstant );\n  // set nav selected class\n  this.removeNavSelectedElements();\n  // stop if companion has more cells than this one\n  if ( selectIndex >= this.cells.length ) return;\n\n  let selectedCells = this.cells.slice( firstIndex, lastIndex + 1 );\n  this.navSelectedElements = selectedCells.map( ( cell ) => cell.element );\n  this.changeNavSelectedClass('add');\n};\n\nfunction lerp( a, b, t ) {\n  return ( b - a ) * t + a;\n}\n\nproto.changeNavSelectedClass = function( method ) {\n  this.navSelectedElements.forEach( function( navElem ) {\n    navElem.classList[ method ]('is-nav-selected');\n  } );\n};\n\nproto.activateAsNavFor = function() {\n  this.navCompanionSelect( true );\n};\n\nproto.removeNavSelectedElements = function() {\n  if ( !this.navSelectedElements ) return;\n\n  this.changeNavSelectedClass('remove');\n  delete this.navSelectedElements;\n};\n\nproto.onNavStaticClick = function( event, pointer, cellElement, cellIndex ) {\n  if ( typeof cellIndex == 'number' ) {\n    this.navCompanion.selectCell( cellIndex );\n  }\n};\n\nproto.deactivateAsNavFor = function() {\n  this.removeNavSelectedElements();\n};\n\nproto.destroyAsNavFor = function() {\n  if ( !this.navCompanion ) return;\n\n  this.navCompanion.off( 'select', this.onNavCompanionSelect );\n  this.off( 'staticClick', this.onNavStaticClick );\n  delete this.navCompanion;\n};\n\n// -----  ----- //\n\nreturn Flickity;\n\n} ) );\n","/*!\n * Unidragger v3.0.1\n * Draggable base class\n * MIT license\n */\n\n( function( window, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n        window,\n        require('ev-emitter'),\n    );\n  } else {\n    // browser global\n    window.Unidragger = factory(\n        window,\n        window.EvEmitter,\n    );\n  }\n\n}( typeof window != 'undefined' ? window : this, function factory( window, EvEmitter ) {\n\nfunction Unidragger() {}\n\n// inherit EvEmitter\nlet proto = Unidragger.prototype = Object.create( EvEmitter.prototype );\n\n// ----- bind start ----- //\n\n// trigger handler methods for events\nproto.handleEvent = function( event ) {\n  let method = 'on' + event.type;\n  if ( this[ method ] ) {\n    this[ method ]( event );\n  }\n};\n\nlet startEvent, activeEvents;\nif ( 'ontouchstart' in window ) {\n  // HACK prefer Touch Events as you can preventDefault on touchstart to\n  // disable scroll in iOS & mobile Chrome metafizzy/flickity#1177\n  startEvent = 'touchstart';\n  activeEvents = [ 'touchmove', 'touchend', 'touchcancel' ];\n} else if ( window.PointerEvent ) {\n  // Pointer Events\n  startEvent = 'pointerdown';\n  activeEvents = [ 'pointermove', 'pointerup', 'pointercancel' ];\n} else {\n  // mouse events\n  startEvent = 'mousedown';\n  activeEvents = [ 'mousemove', 'mouseup' ];\n}\n\n// prototype so it can be overwriteable by Flickity\nproto.touchActionValue = 'none';\n\nproto.bindHandles = function() {\n  this._bindHandles( 'addEventListener', this.touchActionValue );\n};\n\nproto.unbindHandles = function() {\n  this._bindHandles( 'removeEventListener', '' );\n};\n\n/**\n * Add or remove start event\n * @param {String} bindMethod - addEventListener or removeEventListener\n * @param {String} touchAction - value for touch-action CSS property\n */\nproto._bindHandles = function( bindMethod, touchAction ) {\n  this.handles.forEach( ( handle ) => {\n    handle[ bindMethod ]( startEvent, this );\n    handle[ bindMethod ]( 'click', this );\n    // touch-action: none to override browser touch gestures. metafizzy/flickity#540\n    if ( window.PointerEvent ) handle.style.touchAction = touchAction;\n  } );\n};\n\nproto.bindActivePointerEvents = function() {\n  activeEvents.forEach( ( eventName ) => {\n    window.addEventListener( eventName, this );\n  } );\n};\n\nproto.unbindActivePointerEvents = function() {\n  activeEvents.forEach( ( eventName ) => {\n    window.removeEventListener( eventName, this );\n  } );\n};\n\n// ----- event handler helpers ----- //\n\n// trigger method with matching pointer\nproto.withPointer = function( methodName, event ) {\n  if ( event.pointerId === this.pointerIdentifier ) {\n    this[ methodName ]( event, event );\n  }\n};\n\n// trigger method with matching touch\nproto.withTouch = function( methodName, event ) {\n  let touch;\n  for ( let changedTouch of event.changedTouches ) {\n    if ( changedTouch.identifier === this.pointerIdentifier ) {\n      touch = changedTouch;\n    }\n  }\n  if ( touch ) this[ methodName ]( event, touch );\n};\n\n// ----- start event ----- //\n\nproto.onmousedown = function( event ) {\n  this.pointerDown( event, event );\n};\n\nproto.ontouchstart = function( event ) {\n  this.pointerDown( event, event.changedTouches[0] );\n};\n\nproto.onpointerdown = function( event ) {\n  this.pointerDown( event, event );\n};\n\n// nodes that have text fields\nconst cursorNodes = [ 'TEXTAREA', 'INPUT', 'SELECT', 'OPTION' ];\n// input types that do not have text fields\nconst clickTypes = [ 'radio', 'checkbox', 'button', 'submit', 'image', 'file' ];\n\n/**\n * any time you set `event, pointer` it refers to:\n * @param {Event} event\n * @param {Event | Touch} pointer\n */\nproto.pointerDown = function( event, pointer ) {\n  // dismiss multi-touch taps, right clicks, and clicks on text fields\n  let isCursorNode = cursorNodes.includes( event.target.nodeName );\n  let isClickType = clickTypes.includes( event.target.type );\n  let isOkayElement = !isCursorNode || isClickType;\n  let isOkay = !this.isPointerDown && !event.button && isOkayElement;\n  if ( !isOkay ) return;\n\n  this.isPointerDown = true;\n  // save pointer identifier to match up touch events\n  this.pointerIdentifier = pointer.pointerId !== undefined ?\n    // pointerId for pointer events, touch.indentifier for touch events\n    pointer.pointerId : pointer.identifier;\n  // track position for move\n  this.pointerDownPointer = {\n    pageX: pointer.pageX,\n    pageY: pointer.pageY,\n  };\n\n  this.bindActivePointerEvents();\n  this.emitEvent( 'pointerDown', [ event, pointer ] );\n};\n\n// ----- move ----- //\n\nproto.onmousemove = function( event ) {\n  this.pointerMove( event, event );\n};\n\nproto.onpointermove = function( event ) {\n  this.withPointer( 'pointerMove', event );\n};\n\nproto.ontouchmove = function( event ) {\n  this.withTouch( 'pointerMove', event );\n};\n\nproto.pointerMove = function( event, pointer ) {\n  let moveVector = {\n    x: pointer.pageX - this.pointerDownPointer.pageX,\n    y: pointer.pageY - this.pointerDownPointer.pageY,\n  };\n  this.emitEvent( 'pointerMove', [ event, pointer, moveVector ] );\n  // start drag if pointer has moved far enough to start drag\n  let isDragStarting = !this.isDragging && this.hasDragStarted( moveVector );\n  if ( isDragStarting ) this.dragStart( event, pointer );\n  if ( this.isDragging ) this.dragMove( event, pointer, moveVector );\n};\n\n// condition if pointer has moved far enough to start drag\nproto.hasDragStarted = function( moveVector ) {\n  return Math.abs( moveVector.x ) > 3 || Math.abs( moveVector.y ) > 3;\n};\n\n// ----- drag ----- //\n\nproto.dragStart = function( event, pointer ) {\n  this.isDragging = true;\n  this.isPreventingClicks = true; // set flag to prevent clicks\n  this.emitEvent( 'dragStart', [ event, pointer ] );\n};\n\nproto.dragMove = function( event, pointer, moveVector ) {\n  this.emitEvent( 'dragMove', [ event, pointer, moveVector ] );\n};\n\n// ----- end ----- //\n\nproto.onmouseup = function( event ) {\n  this.pointerUp( event, event );\n};\n\nproto.onpointerup = function( event ) {\n  this.withPointer( 'pointerUp', event );\n};\n\nproto.ontouchend = function( event ) {\n  this.withTouch( 'pointerUp', event );\n};\n\nproto.pointerUp = function( event, pointer ) {\n  this.pointerDone();\n  this.emitEvent( 'pointerUp', [ event, pointer ] );\n\n  if ( this.isDragging ) {\n    this.dragEnd( event, pointer );\n  } else {\n    // pointer didn't move enough for drag to start\n    this.staticClick( event, pointer );\n  }\n};\n\nproto.dragEnd = function( event, pointer ) {\n  this.isDragging = false; // reset flag\n  // re-enable clicking async\n  setTimeout( () => delete this.isPreventingClicks );\n\n  this.emitEvent( 'dragEnd', [ event, pointer ] );\n};\n\n// triggered on pointer up & pointer cancel\nproto.pointerDone = function() {\n  this.isPointerDown = false;\n  delete this.pointerIdentifier;\n  this.unbindActivePointerEvents();\n  this.emitEvent('pointerDone');\n};\n\n// ----- cancel ----- //\n\nproto.onpointercancel = function( event ) {\n  this.withPointer( 'pointerCancel', event );\n};\n\nproto.ontouchcancel = function( event ) {\n  this.withTouch( 'pointerCancel', event );\n};\n\nproto.pointerCancel = function( event, pointer ) {\n  this.pointerDone();\n  this.emitEvent( 'pointerCancel', [ event, pointer ] );\n};\n\n// ----- click ----- //\n\n// handle all clicks and prevent clicks when dragging\nproto.onclick = function( event ) {\n  if ( this.isPreventingClicks ) event.preventDefault();\n};\n\n// triggered after pointer down & up with no/tiny movement\nproto.staticClick = function( event, pointer ) {\n  // ignore emulated mouse up clicks\n  let isMouseup = event.type === 'mouseup';\n  if ( isMouseup && this.isIgnoringMouseUp ) return;\n\n  this.emitEvent( 'staticClick', [ event, pointer ] );\n\n  // set flag for emulated clicks 300ms after touchend\n  if ( isMouseup ) {\n    this.isIgnoringMouseUp = true;\n    // reset flag after 400ms\n    setTimeout( () => {\n      delete this.isIgnoringMouseUp;\n    }, 400 );\n  }\n};\n\n// -----  ----- //\n\nreturn Unidragger;\n\n} ) );\n","/*!\n * Masonry v4.2.2\n * Cascading grid layout library\n * https://masonry.desandro.com\n * MIT License\n * by David DeSandro\n */\n\n( function( window, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /*globals define, module, require */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( [\n        'outlayer/outlayer',\n        'get-size/get-size'\n      ],\n      factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n      require('outlayer'),\n      require('get-size')\n    );\n  } else {\n    // browser global\n    window.Masonry = factory(\n      window.Outlayer,\n      window.getSize\n    );\n  }\n\n}( window, function factory( Outlayer, getSize ) {\n\n'use strict';\n\n// -------------------------- masonryDefinition -------------------------- //\n\n  // create an Outlayer layout class\n  var Masonry = Outlayer.create('masonry');\n  // isFitWidth -> fitWidth\n  Masonry.compatOptions.fitWidth = 'isFitWidth';\n\n  var proto = Masonry.prototype;\n\n  proto._resetLayout = function() {\n    this.getSize();\n    this._getMeasurement( 'columnWidth', 'outerWidth' );\n    this._getMeasurement( 'gutter', 'outerWidth' );\n    this.measureColumns();\n\n    // reset column Y\n    this.colYs = [];\n    for ( var i=0; i < this.cols; i++ ) {\n      this.colYs.push( 0 );\n    }\n\n    this.maxY = 0;\n    this.horizontalColIndex = 0;\n  };\n\n  proto.measureColumns = function() {\n    this.getContainerWidth();\n    // if columnWidth is 0, default to outerWidth of first item\n    if ( !this.columnWidth ) {\n      var firstItem = this.items[0];\n      var firstItemElem = firstItem && firstItem.element;\n      // columnWidth fall back to item of first element\n      this.columnWidth = firstItemElem && getSize( firstItemElem ).outerWidth ||\n        // if first elem has no width, default to size of container\n        this.containerWidth;\n    }\n\n    var columnWidth = this.columnWidth += this.gutter;\n\n    // calculate columns\n    var containerWidth = this.containerWidth + this.gutter;\n    var cols = containerWidth / columnWidth;\n    // fix rounding errors, typically with gutters\n    var excess = columnWidth - containerWidth % columnWidth;\n    // if overshoot is less than a pixel, round up, otherwise floor it\n    var mathMethod = excess && excess < 1 ? 'round' : 'floor';\n    cols = Math[ mathMethod ]( cols );\n    this.cols = Math.max( cols, 1 );\n  };\n\n  proto.getContainerWidth = function() {\n    // container is parent if fit width\n    var isFitWidth = this._getOption('fitWidth');\n    var container = isFitWidth ? this.element.parentNode : this.element;\n    // check that this.size and size are there\n    // IE8 triggers resize on body size change, so they might not be\n    var size = getSize( container );\n    this.containerWidth = size && size.innerWidth;\n  };\n\n  proto._getItemLayoutPosition = function( item ) {\n    item.getSize();\n    // how many columns does this brick span\n    var remainder = item.size.outerWidth % this.columnWidth;\n    var mathMethod = remainder && remainder < 1 ? 'round' : 'ceil';\n    // round if off by 1 pixel, otherwise use ceil\n    var colSpan = Math[ mathMethod ]( item.size.outerWidth / this.columnWidth );\n    colSpan = Math.min( colSpan, this.cols );\n    // use horizontal or top column position\n    var colPosMethod = this.options.horizontalOrder ?\n      '_getHorizontalColPosition' : '_getTopColPosition';\n    var colPosition = this[ colPosMethod ]( colSpan, item );\n    // position the brick\n    var position = {\n      x: this.columnWidth * colPosition.col,\n      y: colPosition.y\n    };\n    // apply setHeight to necessary columns\n    var setHeight = colPosition.y + item.size.outerHeight;\n    var setMax = colSpan + colPosition.col;\n    for ( var i = colPosition.col; i < setMax; i++ ) {\n      this.colYs[i] = setHeight;\n    }\n\n    return position;\n  };\n\n  proto._getTopColPosition = function( colSpan ) {\n    var colGroup = this._getTopColGroup( colSpan );\n    // get the minimum Y value from the columns\n    var minimumY = Math.min.apply( Math, colGroup );\n\n    return {\n      col: colGroup.indexOf( minimumY ),\n      y: minimumY,\n    };\n  };\n\n  /**\n   * @param {Number} colSpan - number of columns the element spans\n   * @returns {Array} colGroup\n   */\n  proto._getTopColGroup = function( colSpan ) {\n    if ( colSpan < 2 ) {\n      // if brick spans only one column, use all the column Ys\n      return this.colYs;\n    }\n\n    var colGroup = [];\n    // how many different places could this brick fit horizontally\n    var groupCount = this.cols + 1 - colSpan;\n    // for each group potential horizontal position\n    for ( var i = 0; i < groupCount; i++ ) {\n      colGroup[i] = this._getColGroupY( i, colSpan );\n    }\n    return colGroup;\n  };\n\n  proto._getColGroupY = function( col, colSpan ) {\n    if ( colSpan < 2 ) {\n      return this.colYs[ col ];\n    }\n    // make an array of colY values for that one group\n    var groupColYs = this.colYs.slice( col, col + colSpan );\n    // and get the max value of the array\n    return Math.max.apply( Math, groupColYs );\n  };\n\n  // get column position based on horizontal index. #873\n  proto._getHorizontalColPosition = function( colSpan, item ) {\n    var col = this.horizontalColIndex % this.cols;\n    var isOver = colSpan > 1 && col + colSpan > this.cols;\n    // shift to next row if item can't fit on current row\n    col = isOver ? 0 : col;\n    // don't let zero-size items take up space\n    var hasSize = item.size.outerWidth && item.size.outerHeight;\n    this.horizontalColIndex = hasSize ? col + colSpan : this.horizontalColIndex;\n\n    return {\n      col: col,\n      y: this._getColGroupY( col, colSpan ),\n    };\n  };\n\n  proto._manageStamp = function( stamp ) {\n    var stampSize = getSize( stamp );\n    var offset = this._getElementOffset( stamp );\n    // get the columns that this stamp affects\n    var isOriginLeft = this._getOption('originLeft');\n    var firstX = isOriginLeft ? offset.left : offset.right;\n    var lastX = firstX + stampSize.outerWidth;\n    var firstCol = Math.floor( firstX / this.columnWidth );\n    firstCol = Math.max( 0, firstCol );\n    var lastCol = Math.floor( lastX / this.columnWidth );\n    // lastCol should not go over if multiple of columnWidth #425\n    lastCol -= lastX % this.columnWidth ? 0 : 1;\n    lastCol = Math.min( this.cols - 1, lastCol );\n    // set colYs to bottom of the stamp\n\n    var isOriginTop = this._getOption('originTop');\n    var stampMaxY = ( isOriginTop ? offset.top : offset.bottom ) +\n      stampSize.outerHeight;\n    for ( var i = firstCol; i <= lastCol; i++ ) {\n      this.colYs[i] = Math.max( stampMaxY, this.colYs[i] );\n    }\n  };\n\n  proto._getContainerSize = function() {\n    this.maxY = Math.max.apply( Math, this.colYs );\n    var size = {\n      height: this.maxY\n    };\n\n    if ( this._getOption('fitWidth') ) {\n      size.width = this._getContainerFitWidth();\n    }\n\n    return size;\n  };\n\n  proto._getContainerFitWidth = function() {\n    var unusedCols = 0;\n    // count unused columns\n    var i = this.cols;\n    while ( --i ) {\n      if ( this.colYs[i] !== 0 ) {\n        break;\n      }\n      unusedCols++;\n    }\n    // fit container to columns that have been used\n    return ( this.cols - unusedCols ) * this.columnWidth - this.gutter;\n  };\n\n  proto.needsResizeLayout = function() {\n    var previousWidth = this.containerWidth;\n    this.getContainerWidth();\n    return previousWidth != this.containerWidth;\n  };\n\n  return Masonry;\n\n}));\n","// page dots\n( function( window, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n        require('./core'),\n        require('fizzy-ui-utils'),\n    );\n  } else {\n    // browser global\n    factory(\n        window.Flickity,\n        window.fizzyUIUtils,\n    );\n  }\n\n}( typeof window != 'undefined' ? window : this, function factory( Flickity, utils ) {\n\n// -------------------------- PageDots -------------------------- //\n\nfunction PageDots() {\n  // create holder element\n  this.holder = document.createElement('div');\n  this.holder.className = 'flickity-page-dots';\n  // create dots, array of elements\n  this.dots = [];\n}\n\nPageDots.prototype.setDots = function( slidesLength ) {\n  // get difference between number of slides and number of dots\n  let delta = slidesLength - this.dots.length;\n  if ( delta > 0 ) {\n    this.addDots( delta );\n  } else if ( delta < 0 ) {\n    this.removeDots( -delta );\n  }\n};\n\nPageDots.prototype.addDots = function( count ) {\n  let newDots = new Array( count ).fill()\n    .map( ( item, i ) => {\n      let dot = document.createElement('button');\n      dot.setAttribute( 'type', 'button' );\n      let num = i + 1 + this.dots.length;\n      dot.className = 'flickity-page-dot';\n      dot.textContent = `View slide ${num}`;\n      return dot;\n    } );\n\n  this.holder.append( ...newDots );\n  this.dots = this.dots.concat( newDots );\n};\n\nPageDots.prototype.removeDots = function( count ) {\n  // remove from this.dots collection\n  let removeDots = this.dots.splice( this.dots.length - count, count );\n  // remove from DOM\n  removeDots.forEach( ( dot ) => dot.remove() );\n};\n\nPageDots.prototype.updateSelected = function( index ) {\n  // remove selected class on previous\n  if ( this.selectedDot ) {\n    this.selectedDot.classList.remove('is-selected');\n    this.selectedDot.removeAttribute('aria-current');\n  }\n  // don't proceed if no dots\n  if ( !this.dots.length ) return;\n\n  this.selectedDot = this.dots[ index ];\n  this.selectedDot.classList.add('is-selected');\n  this.selectedDot.setAttribute( 'aria-current', 'step' );\n};\n\nFlickity.PageDots = PageDots;\n\n// -------------------------- Flickity -------------------------- //\n\nObject.assign( Flickity.defaults, {\n  pageDots: true,\n} );\n\nFlickity.create.pageDots = function() {\n  if ( !this.options.pageDots ) return;\n\n  this.pageDots = new PageDots();\n  this.handlePageDotsClick = this.onPageDotsClick.bind( this );\n  // events\n  this.on( 'activate', this.activatePageDots );\n  this.on( 'select', this.updateSelectedPageDots );\n  this.on( 'cellChange', this.updatePageDots );\n  this.on( 'resize', this.updatePageDots );\n  this.on( 'deactivate', this.deactivatePageDots );\n};\n\nlet proto = Flickity.prototype;\n\nproto.activatePageDots = function() {\n  this.pageDots.setDots( this.slides.length );\n  this.focusableElems.push( ...this.pageDots.dots );\n  this.pageDots.holder.addEventListener( 'click', this.handlePageDotsClick );\n  this.element.append( this.pageDots.holder );\n};\n\nproto.onPageDotsClick = function( event ) {\n  let index = this.pageDots.dots.indexOf( event.target );\n  if ( index === -1 ) return; // only dot clicks\n\n  this.uiChange();\n  this.select( index );\n};\n\nproto.updateSelectedPageDots = function() {\n  this.pageDots.updateSelected( this.selectedIndex );\n};\n\nproto.updatePageDots = function() {\n  this.pageDots.dots.forEach( ( dot ) => {\n    utils.removeFrom( this.focusableElems, dot );\n  } );\n  this.pageDots.setDots( this.slides.length );\n  this.focusableElems.push( ...this.pageDots.dots );\n};\n\nproto.deactivatePageDots = function() {\n  this.pageDots.holder.remove();\n  this.pageDots.holder.removeEventListener( 'click', this.handlePageDotsClick );\n};\n\n// -----  ----- //\n\nFlickity.PageDots = PageDots;\n\nreturn Flickity;\n\n} ) );\n","/**\n * EvEmitter v1.1.0\n * Lil' event emitter\n * MIT License\n */\n\n/* jshint unused: true, undef: true, strict: true */\n\n( function( global, factory ) {\n  // universal module definition\n  /* jshint strict: false */ /* globals define, module, window */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD - RequireJS\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS - Browserify, Webpack\n    module.exports = factory();\n  } else {\n    // Browser globals\n    global.EvEmitter = factory();\n  }\n\n}( typeof window != 'undefined' ? window : this, function() {\n\n\"use strict\";\n\nfunction EvEmitter() {}\n\nvar proto = EvEmitter.prototype;\n\nproto.on = function( eventName, listener ) {\n  if ( !eventName || !listener ) {\n    return;\n  }\n  // set events hash\n  var events = this._events = this._events || {};\n  // set listeners array\n  var listeners = events[ eventName ] = events[ eventName ] || [];\n  // only add once\n  if ( listeners.indexOf( listener ) == -1 ) {\n    listeners.push( listener );\n  }\n\n  return this;\n};\n\nproto.once = function( eventName, listener ) {\n  if ( !eventName || !listener ) {\n    return;\n  }\n  // add event\n  this.on( eventName, listener );\n  // set once flag\n  // set onceEvents hash\n  var onceEvents = this._onceEvents = this._onceEvents || {};\n  // set onceListeners object\n  var onceListeners = onceEvents[ eventName ] = onceEvents[ eventName ] || {};\n  // set flag\n  onceListeners[ listener ] = true;\n\n  return this;\n};\n\nproto.off = function( eventName, listener ) {\n  var listeners = this._events && this._events[ eventName ];\n  if ( !listeners || !listeners.length ) {\n    return;\n  }\n  var index = listeners.indexOf( listener );\n  if ( index != -1 ) {\n    listeners.splice( index, 1 );\n  }\n\n  return this;\n};\n\nproto.emitEvent = function( eventName, args ) {\n  var listeners = this._events && this._events[ eventName ];\n  if ( !listeners || !listeners.length ) {\n    return;\n  }\n  // copy over to avoid interference if .off() in listener\n  listeners = listeners.slice(0);\n  args = args || [];\n  // once stuff\n  var onceListeners = this._onceEvents && this._onceEvents[ eventName ];\n\n  for ( var i=0; i < listeners.length; i++ ) {\n    var listener = listeners[i]\n    var isOnce = onceListeners && onceListeners[ listener ];\n    if ( isOnce ) {\n      // remove listener\n      // remove before trigger to prevent recursion\n      this.off( eventName, listener );\n      // unset once flag\n      delete onceListeners[ listener ];\n    }\n    // trigger listener\n    listener.apply( this, args );\n  }\n\n  return this;\n};\n\nproto.allOff = function() {\n  delete this._events;\n  delete this._onceEvents;\n};\n\nreturn EvEmitter;\n\n}));\n","// prev/next buttons\n( function( window, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory( require('./core') );\n  } else {\n    // browser global\n    factory( window.Flickity );\n  }\n\n}( typeof window != 'undefined' ? window : this, function factory( Flickity ) {\n\nconst svgURI = 'http://www.w3.org/2000/svg';\n\n// -------------------------- PrevNextButton -------------------------- //\n\nfunction PrevNextButton( increment, direction, arrowShape ) {\n  this.increment = increment;\n  this.direction = direction;\n  this.isPrevious = increment === 'previous';\n  this.isLeft = direction === 'left';\n  this._create( arrowShape );\n}\n\nPrevNextButton.prototype._create = function( arrowShape ) {\n  // properties\n  let element = this.element = document.createElement('button');\n  element.className = `flickity-button flickity-prev-next-button ${this.increment}`;\n  let label = this.isPrevious ? 'Previous' : 'Next';\n  // prevent button from submitting form https://stackoverflow.com/a/10836076/182183\n  element.setAttribute( 'type', 'button' );\n  element.setAttribute( 'aria-label', label );\n  // init as disabled\n  this.disable();\n  // create arrow\n  let svg = this.createSVG( label, arrowShape );\n  element.append( svg );\n};\n\nPrevNextButton.prototype.createSVG = function( label, arrowShape ) {\n  let svg = document.createElementNS( svgURI, 'svg' );\n  svg.setAttribute( 'class', 'flickity-button-icon' );\n  svg.setAttribute( 'viewBox', '0 0 100 100' );\n  // add title #1189\n  let title = document.createElementNS( svgURI, 'title' );\n  title.append( label );\n  // add path\n  let path = document.createElementNS( svgURI, 'path' );\n  let pathMovements = getArrowMovements( arrowShape );\n  path.setAttribute( 'd', pathMovements );\n  path.setAttribute( 'class', 'arrow' );\n  // rotate arrow\n  if ( !this.isLeft ) {\n    path.setAttribute( 'transform', 'translate(100, 100) rotate(180)' );\n  }\n  svg.append( title, path );\n  return svg;\n};\n\n// get SVG path movmement\nfunction getArrowMovements( shape ) {\n  // use shape as movement if string\n  if ( typeof shape == 'string' ) return shape;\n\n  let { x0, x1, x2, x3, y1, y2 } = shape;\n\n  // create movement string\n  return `M ${x0}, 50\n    L ${x1}, ${y1 + 50}\n    L ${x2}, ${y2 + 50}\n    L ${x3}, 50\n    L ${x2}, ${50 - y2}\n    L ${x1}, ${50 - y1}\n    Z`;\n}\n\n// -----  ----- //\n\nPrevNextButton.prototype.enable = function() {\n  this.element.removeAttribute('disabled');\n};\n\nPrevNextButton.prototype.disable = function() {\n  this.element.setAttribute( 'disabled', true );\n};\n\n// -------------------------- Flickity prototype -------------------------- //\n\nObject.assign( Flickity.defaults, {\n  prevNextButtons: true,\n  arrowShape: {\n    x0: 10,\n    x1: 60, y1: 50,\n    x2: 70, y2: 40,\n    x3: 30,\n  },\n} );\n\nFlickity.create.prevNextButtons = function() {\n  if ( !this.options.prevNextButtons ) return;\n\n  let { rightToLeft, arrowShape } = this.options;\n  let prevDirection = rightToLeft ? 'right' : 'left';\n  let nextDirection = rightToLeft ? 'left' : 'right';\n  this.prevButton = new PrevNextButton( 'previous', prevDirection, arrowShape );\n  this.nextButton = new PrevNextButton( 'next', nextDirection, arrowShape );\n  this.focusableElems.push( this.prevButton.element );\n  this.focusableElems.push( this.nextButton.element );\n\n  this.handlePrevButtonClick = () => {\n    this.uiChange();\n    this.previous();\n  };\n\n  this.handleNextButtonClick = () => {\n    this.uiChange();\n    this.next();\n  };\n\n  this.on( 'activate', this.activatePrevNextButtons );\n  this.on( 'select', this.updatePrevNextButtons );\n};\n\nlet proto = Flickity.prototype;\n\nproto.updatePrevNextButtons = function() {\n  let lastIndex = this.slides.length ? this.slides.length - 1 : 0;\n  this.updatePrevNextButton( this.prevButton, 0 );\n  this.updatePrevNextButton( this.nextButton, lastIndex );\n};\n\nproto.updatePrevNextButton = function( button, disabledIndex ) {\n  // enable is wrapAround and at least 2 slides\n  if ( this.isWrapping && this.slides.length > 1 ) {\n    button.enable();\n    return;\n  }\n\n  let isEnabled = this.selectedIndex !== disabledIndex;\n  button[ isEnabled ? 'enable' : 'disable' ]();\n  // if disabling button that is focused,\n  // shift focus to element to maintain keyboard accessibility\n  let isDisabledFocused = !isEnabled && document.activeElement === button.element;\n  if ( isDisabledFocused ) this.focus();\n};\n\nproto.activatePrevNextButtons = function() {\n  this.prevButton.element.addEventListener( 'click', this.handlePrevButtonClick );\n  this.nextButton.element.addEventListener( 'click', this.handleNextButtonClick );\n  this.element.append( this.prevButton.element, this.nextButton.element );\n  this.on( 'deactivate', this.deactivatePrevNextButtons );\n};\n\nproto.deactivatePrevNextButtons = function() {\n  this.prevButton.element.remove();\n  this.nextButton.element.remove();\n  this.prevButton.element.removeEventListener( 'click', this.handlePrevButtonClick );\n  this.nextButton.element.removeEventListener( 'click', this.handleNextButtonClick );\n  this.off( 'deactivate', this.deactivatePrevNextButtons );\n};\n\n// --------------------------  -------------------------- //\n\nFlickity.PrevNextButton = PrevNextButton;\n\nreturn Flickity;\n\n} ) );\n","/*!\n * getSize v2.0.3\n * measure size of elements\n * MIT license\n */\n\n/* jshint browser: true, strict: true, undef: true, unused: true */\n/* globals console: false */\n\n( function( window, factory ) {\n  /* jshint strict: false */ /* globals define, module */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.getSize = factory();\n  }\n\n})( window, function factory() {\n'use strict';\n\n// -------------------------- helpers -------------------------- //\n\n// get a number from a string, not a percentage\nfunction getStyleSize( value ) {\n  var num = parseFloat( value );\n  // not a percent like '100%', and a number\n  var isValid = value.indexOf('%') == -1 && !isNaN( num );\n  return isValid && num;\n}\n\nfunction noop() {}\n\nvar logError = typeof console == 'undefined' ? noop :\n  function( message ) {\n    console.error( message );\n  };\n\n// -------------------------- measurements -------------------------- //\n\nvar measurements = [\n  'paddingLeft',\n  'paddingRight',\n  'paddingTop',\n  'paddingBottom',\n  'marginLeft',\n  'marginRight',\n  'marginTop',\n  'marginBottom',\n  'borderLeftWidth',\n  'borderRightWidth',\n  'borderTopWidth',\n  'borderBottomWidth'\n];\n\nvar measurementsLength = measurements.length;\n\nfunction getZeroSize() {\n  var size = {\n    width: 0,\n    height: 0,\n    innerWidth: 0,\n    innerHeight: 0,\n    outerWidth: 0,\n    outerHeight: 0\n  };\n  for ( var i=0; i < measurementsLength; i++ ) {\n    var measurement = measurements[i];\n    size[ measurement ] = 0;\n  }\n  return size;\n}\n\n// -------------------------- getStyle -------------------------- //\n\n/**\n * getStyle, get style of element, check for Firefox bug\n * https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n */\nfunction getStyle( elem ) {\n  var style = getComputedStyle( elem );\n  if ( !style ) {\n    logError( 'Style returned ' + style +\n      '. Are you running this code in a hidden iframe on Firefox? ' +\n      'See https://bit.ly/getsizebug1' );\n  }\n  return style;\n}\n\n// -------------------------- setup -------------------------- //\n\nvar isSetup = false;\n\nvar isBoxSizeOuter;\n\n/**\n * setup\n * check isBoxSizerOuter\n * do on first getSize() rather than on page load for Firefox bug\n */\nfunction setup() {\n  // setup once\n  if ( isSetup ) {\n    return;\n  }\n  isSetup = true;\n\n  // -------------------------- box sizing -------------------------- //\n\n  /**\n   * Chrome & Safari measure the outer-width on style.width on border-box elems\n   * IE11 & Firefox<29 measures the inner-width\n   */\n  var div = document.createElement('div');\n  div.style.width = '200px';\n  div.style.padding = '1px 2px 3px 4px';\n  div.style.borderStyle = 'solid';\n  div.style.borderWidth = '1px 2px 3px 4px';\n  div.style.boxSizing = 'border-box';\n\n  var body = document.body || document.documentElement;\n  body.appendChild( div );\n  var style = getStyle( div );\n  // round value for browser zoom. desandro/masonry#928\n  isBoxSizeOuter = Math.round( getStyleSize( style.width ) ) == 200;\n  getSize.isBoxSizeOuter = isBoxSizeOuter;\n\n  body.removeChild( div );\n}\n\n// -------------------------- getSize -------------------------- //\n\nfunction getSize( elem ) {\n  setup();\n\n  // use querySeletor if elem is string\n  if ( typeof elem == 'string' ) {\n    elem = document.querySelector( elem );\n  }\n\n  // do not proceed on non-objects\n  if ( !elem || typeof elem != 'object' || !elem.nodeType ) {\n    return;\n  }\n\n  var style = getStyle( elem );\n\n  // if hidden, everything is 0\n  if ( style.display == 'none' ) {\n    return getZeroSize();\n  }\n\n  var size = {};\n  size.width = elem.offsetWidth;\n  size.height = elem.offsetHeight;\n\n  var isBorderBox = size.isBorderBox = style.boxSizing == 'border-box';\n\n  // get all measurements\n  for ( var i=0; i < measurementsLength; i++ ) {\n    var measurement = measurements[i];\n    var value = style[ measurement ];\n    var num = parseFloat( value );\n    // any 'auto', 'medium' value will be 0\n    size[ measurement ] = !isNaN( num ) ? num : 0;\n  }\n\n  var paddingWidth = size.paddingLeft + size.paddingRight;\n  var paddingHeight = size.paddingTop + size.paddingBottom;\n  var marginWidth = size.marginLeft + size.marginRight;\n  var marginHeight = size.marginTop + size.marginBottom;\n  var borderWidth = size.borderLeftWidth + size.borderRightWidth;\n  var borderHeight = size.borderTopWidth + size.borderBottomWidth;\n\n  var isBorderBoxSizeOuter = isBorderBox && isBoxSizeOuter;\n\n  // overwrite width and height if we can get it from style\n  var styleWidth = getStyleSize( style.width );\n  if ( styleWidth !== false ) {\n    size.width = styleWidth +\n      // add padding and border unless it's already including it\n      ( isBorderBoxSizeOuter ? 0 : paddingWidth + borderWidth );\n  }\n\n  var styleHeight = getStyleSize( style.height );\n  if ( styleHeight !== false ) {\n    size.height = styleHeight +\n      // add padding and border unless it's already including it\n      ( isBorderBoxSizeOuter ? 0 : paddingHeight + borderHeight );\n  }\n\n  size.innerWidth = size.width - ( paddingWidth + borderWidth );\n  size.innerHeight = size.height - ( paddingHeight + borderHeight );\n\n  size.outerWidth = size.width + marginWidth;\n  size.outerHeight = size.height + marginHeight;\n\n  return size;\n}\n\nreturn getSize;\n\n});\n","/*!\n * getSize v2.0.3\n * measure size of elements\n * MIT license\n */\n\n/* jshint browser: true, strict: true, undef: true, unused: true */\n/* globals console: false */\n\n( function( window, factory ) {\n  /* jshint strict: false */ /* globals define, module */\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.getSize = factory();\n  }\n\n})( window, function factory() {\n'use strict';\n\n// -------------------------- helpers -------------------------- //\n\n// get a number from a string, not a percentage\nfunction getStyleSize( value ) {\n  var num = parseFloat( value );\n  // not a percent like '100%', and a number\n  var isValid = value.indexOf('%') == -1 && !isNaN( num );\n  return isValid && num;\n}\n\nfunction noop() {}\n\nvar logError = typeof console == 'undefined' ? noop :\n  function( message ) {\n    console.error( message );\n  };\n\n// -------------------------- measurements -------------------------- //\n\nvar measurements = [\n  'paddingLeft',\n  'paddingRight',\n  'paddingTop',\n  'paddingBottom',\n  'marginLeft',\n  'marginRight',\n  'marginTop',\n  'marginBottom',\n  'borderLeftWidth',\n  'borderRightWidth',\n  'borderTopWidth',\n  'borderBottomWidth'\n];\n\nvar measurementsLength = measurements.length;\n\nfunction getZeroSize() {\n  var size = {\n    width: 0,\n    height: 0,\n    innerWidth: 0,\n    innerHeight: 0,\n    outerWidth: 0,\n    outerHeight: 0\n  };\n  for ( var i=0; i < measurementsLength; i++ ) {\n    var measurement = measurements[i];\n    size[ measurement ] = 0;\n  }\n  return size;\n}\n\n// -------------------------- getStyle -------------------------- //\n\n/**\n * getStyle, get style of element, check for Firefox bug\n * https://bugzilla.mozilla.org/show_bug.cgi?id=548397\n */\nfunction getStyle( elem ) {\n  var style = getComputedStyle( elem );\n  if ( !style ) {\n    logError( 'Style returned ' + style +\n      '. Are you running this code in a hidden iframe on Firefox? ' +\n      'See https://bit.ly/getsizebug1' );\n  }\n  return style;\n}\n\n// -------------------------- setup -------------------------- //\n\nvar isSetup = false;\n\nvar isBoxSizeOuter;\n\n/**\n * setup\n * check isBoxSizerOuter\n * do on first getSize() rather than on page load for Firefox bug\n */\nfunction setup() {\n  // setup once\n  if ( isSetup ) {\n    return;\n  }\n  isSetup = true;\n\n  // -------------------------- box sizing -------------------------- //\n\n  /**\n   * Chrome & Safari measure the outer-width on style.width on border-box elems\n   * IE11 & Firefox<29 measures the inner-width\n   */\n  var div = document.createElement('div');\n  div.style.width = '200px';\n  div.style.padding = '1px 2px 3px 4px';\n  div.style.borderStyle = 'solid';\n  div.style.borderWidth = '1px 2px 3px 4px';\n  div.style.boxSizing = 'border-box';\n\n  var body = document.body || document.documentElement;\n  body.appendChild( div );\n  var style = getStyle( div );\n  // round value for browser zoom. desandro/masonry#928\n  isBoxSizeOuter = Math.round( getStyleSize( style.width ) ) == 200;\n  getSize.isBoxSizeOuter = isBoxSizeOuter;\n\n  body.removeChild( div );\n}\n\n// -------------------------- getSize -------------------------- //\n\nfunction getSize( elem ) {\n  setup();\n\n  // use querySeletor if elem is string\n  if ( typeof elem == 'string' ) {\n    elem = document.querySelector( elem );\n  }\n\n  // do not proceed on non-objects\n  if ( !elem || typeof elem != 'object' || !elem.nodeType ) {\n    return;\n  }\n\n  var style = getStyle( elem );\n\n  // if hidden, everything is 0\n  if ( style.display == 'none' ) {\n    return getZeroSize();\n  }\n\n  var size = {};\n  size.width = elem.offsetWidth;\n  size.height = elem.offsetHeight;\n\n  var isBorderBox = size.isBorderBox = style.boxSizing == 'border-box';\n\n  // get all measurements\n  for ( var i=0; i < measurementsLength; i++ ) {\n    var measurement = measurements[i];\n    var value = style[ measurement ];\n    var num = parseFloat( value );\n    // any 'auto', 'medium' value will be 0\n    size[ measurement ] = !isNaN( num ) ? num : 0;\n  }\n\n  var paddingWidth = size.paddingLeft + size.paddingRight;\n  var paddingHeight = size.paddingTop + size.paddingBottom;\n  var marginWidth = size.marginLeft + size.marginRight;\n  var marginHeight = size.marginTop + size.marginBottom;\n  var borderWidth = size.borderLeftWidth + size.borderRightWidth;\n  var borderHeight = size.borderTopWidth + size.borderBottomWidth;\n\n  var isBorderBoxSizeOuter = isBorderBox && isBoxSizeOuter;\n\n  // overwrite width and height if we can get it from style\n  var styleWidth = getStyleSize( style.width );\n  if ( styleWidth !== false ) {\n    size.width = styleWidth +\n      // add padding and border unless it's already including it\n      ( isBorderBoxSizeOuter ? 0 : paddingWidth + borderWidth );\n  }\n\n  var styleHeight = getStyleSize( style.height );\n  if ( styleHeight !== false ) {\n    size.height = styleHeight +\n      // add padding and border unless it's already including it\n      ( isBorderBoxSizeOuter ? 0 : paddingHeight + borderHeight );\n  }\n\n  size.innerWidth = size.width - ( paddingWidth + borderWidth );\n  size.innerHeight = size.height - ( paddingHeight + borderHeight );\n\n  size.outerWidth = size.width + marginWidth;\n  size.outerHeight = size.height + marginHeight;\n\n  return size;\n}\n\nreturn getSize;\n\n});\n","// player & autoPlay\n( function( window, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory( require('./core') );\n  } else {\n    // browser global\n    factory( window.Flickity );\n  }\n\n}( typeof window != 'undefined' ? window : this, function factory( Flickity ) {\n\n// -------------------------- Player -------------------------- //\n\nfunction Player( autoPlay, onTick ) {\n  this.autoPlay = autoPlay;\n  this.onTick = onTick;\n  this.state = 'stopped';\n  // visibility change event handler\n  this.onVisibilityChange = this.visibilityChange.bind( this );\n  this.onVisibilityPlay = this.visibilityPlay.bind( this );\n}\n\n// start play\nPlayer.prototype.play = function() {\n  if ( this.state === 'playing' ) return;\n\n  // do not play if page is hidden, start playing when page is visible\n  let isPageHidden = document.hidden;\n  if ( isPageHidden ) {\n    document.addEventListener( 'visibilitychange', this.onVisibilityPlay );\n    return;\n  }\n\n  this.state = 'playing';\n  // listen to visibility change\n  document.addEventListener( 'visibilitychange', this.onVisibilityChange );\n  // start ticking\n  this.tick();\n};\n\nPlayer.prototype.tick = function() {\n  // do not tick if not playing\n  if ( this.state !== 'playing' ) return;\n\n  // default to 3 seconds\n  let time = typeof this.autoPlay == 'number' ? this.autoPlay : 3000;\n  // HACK: reset ticks if stopped and started within interval\n  this.clear();\n  this.timeout = setTimeout( () => {\n    this.onTick();\n    this.tick();\n  }, time );\n};\n\nPlayer.prototype.stop = function() {\n  this.state = 'stopped';\n  this.clear();\n  // remove visibility change event\n  document.removeEventListener( 'visibilitychange', this.onVisibilityChange );\n};\n\nPlayer.prototype.clear = function() {\n  clearTimeout( this.timeout );\n};\n\nPlayer.prototype.pause = function() {\n  if ( this.state === 'playing' ) {\n    this.state = 'paused';\n    this.clear();\n  }\n};\n\nPlayer.prototype.unpause = function() {\n  // re-start play if paused\n  if ( this.state === 'paused' ) this.play();\n};\n\n// pause if page visibility is hidden, unpause if visible\nPlayer.prototype.visibilityChange = function() {\n  let isPageHidden = document.hidden;\n  this[ isPageHidden ? 'pause' : 'unpause' ]();\n};\n\nPlayer.prototype.visibilityPlay = function() {\n  this.play();\n  document.removeEventListener( 'visibilitychange', this.onVisibilityPlay );\n};\n\n// -------------------------- Flickity -------------------------- //\n\nObject.assign( Flickity.defaults, {\n  pauseAutoPlayOnHover: true,\n} );\n\nFlickity.create.player = function() {\n  this.player = new Player( this.options.autoPlay, () => {\n    this.next( true );\n  } );\n\n  this.on( 'activate', this.activatePlayer );\n  this.on( 'uiChange', this.stopPlayer );\n  this.on( 'pointerDown', this.stopPlayer );\n  this.on( 'deactivate', this.deactivatePlayer );\n};\n\nlet proto = Flickity.prototype;\n\nproto.activatePlayer = function() {\n  if ( !this.options.autoPlay ) return;\n\n  this.player.play();\n  this.element.addEventListener( 'mouseenter', this );\n};\n\n// Player API, don't hate the ... thanks I know where the door is\n\nproto.playPlayer = function() {\n  this.player.play();\n};\n\nproto.stopPlayer = function() {\n  this.player.stop();\n};\n\nproto.pausePlayer = function() {\n  this.player.pause();\n};\n\nproto.unpausePlayer = function() {\n  this.player.unpause();\n};\n\nproto.deactivatePlayer = function() {\n  this.player.stop();\n  this.element.removeEventListener( 'mouseenter', this );\n};\n\n// ----- mouseenter/leave ----- //\n\n// pause auto-play on hover\nproto.onmouseenter = function() {\n  if ( !this.options.pauseAutoPlayOnHover ) return;\n\n  this.player.pause();\n  this.element.addEventListener( 'mouseleave', this );\n};\n\n// resume auto-play on hover off\nproto.onmouseleave = function() {\n  this.player.unpause();\n  this.element.removeEventListener( 'mouseleave', this );\n};\n\n// -----  ----- //\n\nFlickity.Player = Player;\n\nreturn Flickity;\n\n} ) );\n","import ko from \"knockout\";\nimport * as mapping from 'knockout-mapping';\nimport val from '../../val';\nimport axios from \"axios\";\n\nfunction mapDictionaryToArray(dictionary) {\n    var result = [];\n    for (var key in dictionary) {\n        if (dictionary.hasOwnProperty(key)) {\n            result.push({ key: key, value: dictionary[key] });\n        }\n    }\n\n    return result;\n}\n\nvar PriceYourRoom = {\n\n   \n\n    init: async function(data) {\n        data.chooseRoomMode = function(roomMode) {\n            data.RoomSettings.RoomMode(roomMode);\n        }\n\n        var defaultToShow = (data.RoomSettings.Rooms().length == 0);\n        \n        var palletOptionAvailable = document.getElementById('pallets-tab') != null;\n        if (data.RoomSettings.RoomMode() == '2' && !palletOptionAvailable)\n        {\n            data.RoomSettings.RoomMode(0);  // switch back to area mode if no pallet available\n        }\n        \n        data.showConfirmDeleteRoom = ko.observable(false);\n        data.showAddRoom = ko.observable(defaultToShow);\n        data.addRoomExistingId = ko.observable('');\n        data.addRoomName = ko.observable('');\n        data.addRoomAreaIsWidthLength = ko.observable(false);\n        data.addRoomAreaWidth = ko.observable(0);\n        data.addRoomAreaLength = ko.observable(0);\n        data.addRoomUserInputtedM2 = ko.observable(0);\n        data.addRoomUsingFeet = ko.observable(false);\n        \n        data.packsOrPallets = ko.computed(function() {\n            if (data.RoomSettings.RoomMode() == '2')\n                return 'pallets';\n            \n            return 'packs';\n        });\n        \n        data.addRoomButtonText = ko.computed(function() {\n            return data.addRoomExistingId() == '' ? 'Add Room' : 'Update Room';\n        });\n        \n        data.AnotherOrA = ko.computed(function() {\n            if (data.Rooms().length == 0)\n                return \"a\";\n            \n            return \"Another\";\n        })\n        \n        data.roomAreaFtText = ko.computed(function() {\n            if (data.RoomSettings.AreaIsWidthLength()) {\n                return 'ft';\n            }\n            else {\n                return 'ft2';\n            }\n        });\n\n        data.roomAreaMText = ko.computed(function() {\n            if (data.RoomSettings.AreaIsWidthLength()) {\n                return 'm';\n            }\n            else {\n                return 'm2';\n            }\n        });\n        \n        data.roomAreaM2orFt2 = ko.computed(function() {\n            if (data.RoomSettings.UsingFeet()) {\n                return 'ft2';\n            }\n            else {\n                return 'm2';\n            }\n        })\n        \n        data.roomMOrFt = ko.computed(function() {\n            if (data.RoomSettings.UsingFeet()) {\n                if (data.RoomSettings.AreaIsWidthLength()) {\n                    return 'ft';\n                }\n                else {\n                    return 'ft2';\n                }\n            }\n            else {\n                if (data.RoomSettings.AreaIsWidthLength()) {\n                    return 'm';\n                }\n                else {\n                    return 'm2';\n                }\n            }\n        })\n\n        data.addRoomAreaFtText = ko.computed(function() {\n            if (data.addRoomAreaIsWidthLength()) {\n                return 'ft';\n            }\n            else {\n                return 'ft2';\n            }\n        });\n\n        data.addRoomAreaMText = ko.computed(function() {\n            if (data.addRoomAreaIsWidthLength()) {\n                return 'm';\n            }\n            else {\n                return 'm2';\n            }\n        });\n        \n        data.addRoomMOrFt = ko.computed(function() {\n            if (data.addRoomUsingFeet()) {\n                if (data.addRoomAreaIsWidthLength()) {\n                    return 'ft';\n                }\n                else {\n                    return 'ft2';\n                }\n            }\n            else {\n                if (data.addRoomAreaIsWidthLength()) {\n                    return 'm';\n                }\n                else {\n                    return 'm2';\n                }\n            }\n        })\n        \n        data.totalRoomM2 = ko.computed(function() {\n            let total = 0;\n            ko.utils.arrayForEach(data.RoomSettings.Rooms(), function(item:any) {\n                var value = parseFloat(item.AreaTotalM2());\n                if (!isNaN(value)) {\n                    total += value;\n                }\n            });\n            return total;\n        });\n        \n        data.saveRoom = async function() {\n            var formData = {\n                Id: data.addRoomExistingId(),\n                Name: data.addRoomName(),\n                AreaIsWidthLength: data.addRoomAreaIsWidthLength(),\n                AreaWidth: data.addRoomAreaWidth(),\n                AreaLength: data.addRoomAreaLength(),\n                UserInputtedM2: data.addRoomUserInputtedM2(),\n                UsingFeet: data.addRoomUsingFeet()\n            }\n\n            $(\".saveroom\").addClass('disabled');\n          \n            var json = JSON.stringify(formData);\n            \n            try {\n                var result = await axios.put('/basket/saveroom', formData);\n\n                if (data.addRoomExistingId() == '')\n                {\n                    var roomMapped = mapping.fromJS(result.data);\n                    data.RoomSettings.Rooms.push(roomMapped);\n                    data.RoomSettings.SelectedRoom(roomMapped.Id())\n                }\n                else {\n                    var updatedRoom:any = ko.utils.arrayFirst(this.RoomSettings.Rooms(), function(item) {\n                        return item.Id() == data.addRoomExistingId();\n                    });\n\n                    //updatedRoom.Name('new name')\n                    mapping.fromJS(result.data, {}, updatedRoom)\n                    data.RoomSettings.SelectedRoom(updatedRoom.Id())\n                }\n\n                $(\".saveroom\").removeClass('disabled');\n\n                data.showAddRoom(false);\n                \n            }\n            catch(err) {\n                $(\".saveroom\").removeClass('disabled');\n                val.displayErrors(err.response.data, '#room-validation-summary');\n            }\n        }\n        \n        data.initAddRoom = function() {\n            data.addRoomExistingId('');\n            data.addRoomName('');\n            data.addRoomAreaLength(0);\n            data.addRoomAreaWidth(0);\n            data.addRoomUserInputtedM2(0);\n            data.showAddRoom(true);\n        };\n        \n        data.editRoom = function() {\n            var selectedRoom:any = ko.utils.arrayFirst(this.RoomSettings.Rooms(), function(item) {\n                return item.Id() == data.RoomSettings.SelectedRoom();\n            });\n            \n            data.addRoomName(selectedRoom.Name());\n            data.addRoomExistingId(selectedRoom.Id());\n            data.addRoomAreaIsWidthLength(selectedRoom.AreaIsWidthLength());\n            data.addRoomAreaLength(selectedRoom.AreaLength());\n            data.addRoomAreaWidth(selectedRoom.AreaWidth());\n            data.addRoomUserInputtedM2(selectedRoom.UserInputtedM2());\n            data.addRoomUsingFeet(selectedRoom.UsingFeet());\n            data.showAddRoom(true);\n        }\n        \n        data.initDeleteRoom = function() {\n            data.showConfirmDeleteRoom(true);\n        }\n        data.cancelDeleteRoom = function() {\n            data.showConfirmDeleteRoom(false);\n        }\n        data.deleteRoom = async function() {\n            // delete selected room and update\n            var roomId = data.RoomSettings.SelectedRoom();\n            \n            try {\n                var result = await axios.delete('/basket/remvoeroom/' + roomId);\n\n                var selectedRoom: any = ko.utils.arrayFirst(this.RoomSettings.Rooms(), function (item) {\n                    return item.Id() == data.RoomSettings.SelectedRoom();\n                });\n\n                data.RoomSettings.Rooms.remove(selectedRoom);\n\n                if (data.RoomSettings.Rooms().length == 0) {\n                    data.showAddRoom(true);\n                    data.addRoomExistingId('');\n                    data.RoomSettings.SelectedRoom('');\n                } else {\n                    data.RoomSettings.SelectedRoom(data.RoomSettings.Rooms()[0].Id());\n                }\n\n                data.showConfirmDeleteRoom(false);\n            }\n            catch(err) {\n                \n            }\n        }\n\n        // deferred will throttle the ajax requests\n        ko.computed(function () {\n            return ko.toJSON(data.RoomSettings);\n        })\n            .extend({ deferred: true })\n            .subscribe(function ()\n        {\n            recalculatePrice();\n        })\n        \n        data.ValidCarpetPostcode = ko.observable(false);\n \n        var updatePrices = async result => {\n            mapping.fromJS(result, {}, data.Pricing);\n        }\n        \n        var recalculatePrice = async function () {\n            var url = $(\"#addbasket\").attr('data-price-url');\n            \n            var ajaxData = mapping.toJS(data.RoomSettings);\n\n            try {\n                var result = await axios.post(url, ajaxData);\n                updatePrices(result.data);\n            }\n            catch(err) {\n                \n            }\n        }\n\n        data.postcodeChanged = function(place) {\n            recalculatePrice();\n        };\n    }\n    \n}\n\nexport {PriceYourRoom as default};","/**\n * matchesSelector v2.0.2\n * matchesSelector( element, '.selector' )\n * MIT license\n */\n\n/*jshint browser: true, strict: true, undef: true, unused: true */\n\n( function( window, factory ) {\n  /*global define: false, module: false */\n  'use strict';\n  // universal module definition\n  if ( typeof define == 'function' && define.amd ) {\n    // AMD\n    define( factory );\n  } else if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory();\n  } else {\n    // browser global\n    window.matchesSelector = factory();\n  }\n\n}( window, function factory() {\n  'use strict';\n\n  var matchesMethod = ( function() {\n    var ElemProto = window.Element.prototype;\n    // check for the standard method name first\n    if ( ElemProto.matches ) {\n      return 'matches';\n    }\n    // check un-prefixed\n    if ( ElemProto.matchesSelector ) {\n      return 'matchesSelector';\n    }\n    // check vendor prefixes\n    var prefixes = [ 'webkit', 'moz', 'ms', 'o' ];\n\n    for ( var i=0; i < prefixes.length; i++ ) {\n      var prefix = prefixes[i];\n      var method = prefix + 'MatchesSelector';\n      if ( ElemProto[ method ] ) {\n        return method;\n      }\n    }\n  })();\n\n  return function matchesSelector( elem, selector ) {\n    return elem[ matchesMethod ]( selector );\n  };\n\n}));\n","// add, remove cell\n( function( window, factory ) {\n  // universal module definition\n  if ( typeof module == 'object' && module.exports ) {\n    // CommonJS\n    module.exports = factory(\n        require('./core'),\n        require('fizzy-ui-utils'),\n    );\n  } else {\n    // browser global\n    factory(\n        window.Flickity,\n        window.fizzyUIUtils,\n    );\n  }\n\n}( typeof window != 'undefined' ? window : this, function factory( Flickity, utils ) {\n\n// append cells to a document fragment\nfunction getCellsFragment( cells ) {\n  let fragment = document.createDocumentFragment();\n  cells.forEach( ( cell ) => fragment.appendChild( cell.element ) );\n  return fragment;\n}\n\n// -------------------------- add/remove cell prototype -------------------------- //\n\nlet proto = Flickity.prototype;\n\n/**\n * Insert, prepend, or append cells\n * @param {[Element, Array, NodeList]} elems - Elements to insert\n * @param {Integer} index - Zero-based number to insert\n */\nproto.insert = function( elems, index ) {\n  let cells = this._makeCells( elems );\n  if ( !cells || !cells.length ) return;\n\n  let len = this.cells.length;\n  // default to append\n  index = index === undefined ? len : index;\n  // add cells with document fragment\n  let fragment = getCellsFragment( cells );\n  // append to slider\n  let isAppend = index === len;\n  if ( isAppend ) {\n    this.slider.appendChild( fragment );\n  } else {\n    let insertCellElement = this.cells[ index ].element;\n    this.slider.insertBefore( fragment, insertCellElement );\n  }\n  // add to this.cells\n  if ( index === 0 ) {\n    // prepend, add to start\n    this.cells = cells.concat( this.cells );\n  } else if ( isAppend ) {\n    // append, add to end\n    this.cells = this.cells.concat( cells );\n  } else {\n    // insert in this.cells\n    let endCells = this.cells.splice( index, len - index );\n    this.cells = this.cells.concat( cells ).concat( endCells );\n  }\n\n  this._sizeCells( cells );\n  this.cellChange( index );\n  this.positionSliderAtSelected();\n};\n\nproto.append = function( elems ) {\n  this.insert( elems, this.cells.length );\n};\n\nproto.prepend = function( elems ) {\n  this.insert( elems, 0 );\n};\n\n/**\n * Remove cells\n * @param {[Element, Array, NodeList]} elems - ELements to remove\n */\nproto.remove = function( elems ) {\n  let cells = this.getCells( elems );\n  if ( !cells || !cells.length ) return;\n\n  let minCellIndex = this.cells.length - 1;\n  // remove cells from collection & DOM\n  cells.forEach( ( cell ) => {\n    cell.remove();\n    let index = this.cells.indexOf( cell );\n    minCellIndex = Math.min( index, minCellIndex );\n    utils.removeFrom( this.cells, cell );\n  } );\n\n  this.cellChange( minCellIndex );\n  this.positionSliderAtSelected();\n};\n\n/**\n * logic to be run after a cell's size changes\n * @param {Element} elem - cell's element\n */\nproto.cellSizeChange = function( elem ) {\n  let cell = this.getCell( elem );\n  if ( !cell ) return;\n\n  cell.getSize();\n\n  let index = this.cells.indexOf( cell );\n  this.cellChange( index );\n  // do not position slider after lazy load\n};\n\n/**\n * logic any time a cell is changed: added, removed, or size changed\n * @param {Integer} changedCellIndex - index of the changed cell, optional\n */\nproto.cellChange = function( changedCellIndex ) {\n  let prevSelectedElem = this.selectedElement;\n  this._positionCells( changedCellIndex );\n  this._updateWrapShiftCells();\n  this.setGallerySize();\n  // update selectedIndex, try to maintain position & select previous selected element\n  let cell = this.getCell( prevSelectedElem );\n  if ( cell ) this.selectedIndex = this.getCellSlideIndex( cell );\n  this.selectedIndex = Math.min( this.slides.length - 1, this.selectedIndex );\n\n  this.emitEvent( 'cellChange', [ changedCellIndex ] );\n  // position slider\n  this.select( this.selectedIndex );\n};\n\n// -----  ----- //\n\nreturn Flickity;\n\n} ) 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